Search found 7 matches

by opticdrive
Tue Aug 07, 2012 7:44 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 169884

Re: irrBullet 0.1.8 - Bullet physics wrapper

Hey cool software so far. I'm confused about the install though. I am running on linux, and trying to make irrbullet 0.18 I get this: $ make make: Circular ../source/collisionobjectaffector.cpp <- ../source/collisionobjectaffector.cpp dependency dropped. make: Circular ../source/trianglemeshshape.cp...
by opticdrive
Mon Aug 06, 2012 10:17 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 144812

Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)

What is irrode released as for a license? I will be using irrlicht (zlib/libpng license) and ODE (BSD-style license).
by opticdrive
Mon Jul 30, 2012 4:20 am
Forum: Game Programming
Topic: Trying to understand the physics engine options
Replies: 7
Views: 2227

Re: Trying to understand the physics engine options

Ok, thanks. I guess I will check out the bullet-physics engine then.
by opticdrive
Sun Jul 29, 2012 12:06 am
Forum: Game Programming
Topic: Trying to understand the physics engine options
Replies: 7
Views: 2227

Re: Trying to understand the physics engine options

My needs I believe are: Lots of blocks/rocks/objects that can be hit, but hidden until an event - such as getting hit really hard for breakable walls wheels and axil Some ability to pull off a wind look for tree branches and leafs It would be really awesome if the was something for fabric too Dent-a...
by opticdrive
Sat Jul 28, 2012 11:22 pm
Forum: Game Programming
Topic: Trying to understand the physics engine options
Replies: 7
Views: 2227

Trying to understand the physics engine options

I was wondering what peoples preferences for their physics engine were and why? I have been reading about Tokamak ( http://www.tokamakphysics.com ),Newton ( http://newtondynamics.com/forum/newton.php ),Bullet( http://bulletphysics.org/wordpress/ ) and ODE ( http://www.ode.org/ ) but I don't understa...
by opticdrive
Mon Jul 02, 2012 7:08 am
Forum: Beginners Help
Topic: Post-Render Image Manipulation (SDL?)
Replies: 4
Views: 566

Re: Post-Render Image Manipulation (SDL?)

are you using irrlicht? Yes You need to transfer the framebuffer/texture to the CPU, manipulate, and re-upload. So it's usually better to use a shader for post-processing. But else you can of course use any software to manipulate the screen this way. How would you recommend one does the framebuffer...
by opticdrive
Sun Jul 01, 2012 5:48 am
Forum: Beginners Help
Topic: Post-Render Image Manipulation (SDL?)
Replies: 4
Views: 566

Post-Render Image Manipulation (SDL?)

Is it possible to use SDL or Allegro to preform 2D image manipulation of the 'Screen'/window? I also want to be able do image manipulation on textures too. Is this possible, and if so how?

Thanks.