Search found 7 matches
- Tue Aug 07, 2012 7:44 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 169884
Re: irrBullet 0.1.8 - Bullet physics wrapper
Hey cool software so far. I'm confused about the install though. I am running on linux, and trying to make irrbullet 0.18 I get this: $ make make: Circular ../source/collisionobjectaffector.cpp <- ../source/collisionobjectaffector.cpp dependency dropped. make: Circular ../source/trianglemeshshape.cp...
- Mon Aug 06, 2012 10:17 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144812
Re: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
What is irrode released as for a license? I will be using irrlicht (zlib/libpng license) and ODE (BSD-style license).
- Mon Jul 30, 2012 4:20 am
- Forum: Game Programming
- Topic: Trying to understand the physics engine options
- Replies: 7
- Views: 2227
Re: Trying to understand the physics engine options
Ok, thanks. I guess I will check out the bullet-physics engine then.
- Sun Jul 29, 2012 12:06 am
- Forum: Game Programming
- Topic: Trying to understand the physics engine options
- Replies: 7
- Views: 2227
Re: Trying to understand the physics engine options
My needs I believe are: Lots of blocks/rocks/objects that can be hit, but hidden until an event - such as getting hit really hard for breakable walls wheels and axil Some ability to pull off a wind look for tree branches and leafs It would be really awesome if the was something for fabric too Dent-a...
- Sat Jul 28, 2012 11:22 pm
- Forum: Game Programming
- Topic: Trying to understand the physics engine options
- Replies: 7
- Views: 2227
Trying to understand the physics engine options
I was wondering what peoples preferences for their physics engine were and why? I have been reading about Tokamak ( http://www.tokamakphysics.com ),Newton ( http://newtondynamics.com/forum/newton.php ),Bullet( http://bulletphysics.org/wordpress/ ) and ODE ( http://www.ode.org/ ) but I don't understa...
- Mon Jul 02, 2012 7:08 am
- Forum: Beginners Help
- Topic: Post-Render Image Manipulation (SDL?)
- Replies: 4
- Views: 566
Re: Post-Render Image Manipulation (SDL?)
are you using irrlicht? Yes You need to transfer the framebuffer/texture to the CPU, manipulate, and re-upload. So it's usually better to use a shader for post-processing. But else you can of course use any software to manipulate the screen this way. How would you recommend one does the framebuffer...
- Sun Jul 01, 2012 5:48 am
- Forum: Beginners Help
- Topic: Post-Render Image Manipulation (SDL?)
- Replies: 4
- Views: 566
Post-Render Image Manipulation (SDL?)
Is it possible to use SDL or Allegro to preform 2D image manipulation of the 'Screen'/window? I also want to be able do image manipulation on textures too. Is this possible, and if so how?
Thanks.
Thanks.