Thanks, ill check it out.
I only use irrlicht and irrklang, and the standard c++ libraries. There's not enough physics for me to add a physics library, and I'd like to do everything myself as far as I can.
Search found 10 matches
- Thu Sep 06, 2012 9:01 pm
- Forum: Beginners Help
- Topic: Quaterions
- Replies: 2
- Views: 255
- Tue Sep 04, 2012 3:11 pm
- Forum: Beginners Help
- Topic: Quaterions
- Replies: 2
- Views: 255
Quaterions
Thanks for all the help on my previous questions. This one's a bit more complicated, but I'm advancing very fast with this engine which I like. I want to rotate a ball according to its angular velocity. How do I go about rotating the ball per frame from its current rotation to the next when I have i...
- Sun Aug 12, 2012 9:25 am
- Forum: Beginners Help
- Topic: Where does it end?
- Replies: 5
- Views: 476
Re: Where does it end?
It works... that wonderful b3d exporter works... If you were all girls, I'd screw you all sideways. My model looks like a paper mashe doll that fell into a blender, but that I'm guessing is due to my objects not being situated at the origin?
- Sun Aug 12, 2012 9:18 am
- Forum: Beginners Help
- Topic: Where does it end?
- Replies: 5
- Views: 476
Re: Where does it end?
Thanks guys. Being so frustrated these comments really made my day, I'm ready for more. I'll try the exporter and I'll make sure I only have one mesh. I'll let you know how it goes.
- Sat Aug 11, 2012 9:56 pm
- Forum: Beginners Help
- Topic: Where does it end?
- Replies: 5
- Views: 476
Where does it end?
I just got the hang of irrlicht, and everything was going great. I started developing a neat game I have a great passion for and then decided to start modelling the characters for it. I learned enough blender to create a textured, key frame animated armatured mesh. For the last 2.5 months I have bee...
- Tue Jul 24, 2012 7:41 pm
- Forum: Beginners Help
- Topic: Changing animations during the game loop
- Replies: 3
- Views: 788
Re: Changing animations during the game loop
Thanks, I'll look into that, but could you expand on how this would work? * Ok, now I've learnt a new thing, enums, thanks! It works now. I'll just put this here for someone who finds this thread: It seems an enum is a variable you can set, like any, but instead of 1 ,3789, 29 or a, d, or any other ...
- Mon Jul 23, 2012 5:08 pm
- Forum: Beginners Help
- Topic: Changing animations during the game loop
- Replies: 3
- Views: 788
Re: Changing animations during the game loop
Ok, I've tried to set flags to keep track of which ones are already playing, but so many flags just become a huge mess, can someone please show me how they make one character do different animations on the click of a button?
- Mon Jul 23, 2012 1:05 pm
- Forum: Beginners Help
- Topic: Changing animations during the game loop
- Replies: 3
- Views: 788
Changing animations during the game loop
Hi, I hope you guys can help me as fast as you did last time, I really appreciated it. I am using the Sydney md2 model in my program, and although setting the animation outside the game loop (in main) will play that animation (like EMAT_RUN) when I want to change the animation in the device run loop...
- Mon Jul 02, 2012 5:11 pm
- Forum: Beginners Help
- Topic: Can the process of setting something be explained to me?
- Replies: 5
- Views: 543
Re: Can the process of setting something be explained to me
Thanks for the quick replies. I see it's doing all this stuff in the main loop, it creates, edits then drops again. I don't get why you can't create outside the loop, and only have a function call for the transformations, or updates or things. All these pointers are also confusing, but that's not ba...
- Mon Jul 02, 2012 4:27 pm
- Forum: Beginners Help
- Topic: Can the process of setting something be explained to me?
- Replies: 5
- Views: 543
Can the process of setting something be explained to me?
Hey Guys, I've just started working with irrlicht 2 days ago after finding it to be the engine which has the best easy to usefull ratio of the tons I saw on the net. I'm working my way through the tutorials, and there's one thing that I just can't get around my head (actually quite a lot, but I'll b...