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- Tue Jul 10, 2012 10:46 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 170093
Re: irrBullet 0.1.8 - Bullet physics wrapper
Is there a known problem with regards to rendering textures using irrBullet for simple soft body objects? I try to render a texture on the object but get only a plain colour. Code is as follows: IMesh* mesh2 = device->getSceneManager()->getMesh("sphere.b3d"); IMeshSceneNode* so...