I got the problem solved.
Not only I need ittlicht.net.dll but I need irrlicht.dll as well.
Search found 9 matches
- Thu Aug 11, 2005 9:44 pm
- Forum: Irrlicht.NET
- Topic: ok another stupid newbie question.
- Replies: 3
- Views: 1892
- Thu Aug 11, 2005 6:04 am
- Forum: Irrlicht.NET
- Topic: ok another stupid newbie question.
- Replies: 3
- Views: 1892
ok another stupid newbie question.
On irrlicht using #develop, which type of project do you use to create? I use either console application or windows application. I use windows2000. What I do is, copy and paste the VB.NET example code to overwrite whats in the Main code file and sometimes make a seperate class file out of it. I also...
- Thu Aug 11, 2005 3:14 am
- Forum: Irrlicht.NET
- Topic: iso camera class in vb.net
- Replies: 2
- Views: 2091
- Sat Jul 23, 2005 8:50 pm
- Forum: Irrlicht.NET
- Topic: How to solve the gimbal lock in .NET?
- Replies: 9
- Views: 4258
- Sat Jul 23, 2005 7:46 pm
- Forum: Irrlicht.NET
- Topic: How to solve the gimbal lock in .NET?
- Replies: 9
- Views: 4258
I am having a hard time converting this to VB.NET. I am taking one segment at a time and putting it in to the VB code. In C# //--- rotate node relative to its current rotation -used in turn,pitch,roll --- public static void Rotate(Irrlicht.Scene.ISceneNode node, Irrlicht.Core.Vector3D rot) { Irrlich...
- Sat Jul 23, 2005 6:54 am
- Forum: Irrlicht.NET
- Topic: How to solve the gimbal lock in .NET?
- Replies: 9
- Views: 4258
I've tried this method in ittlicht using VB.NET instead: 'Yaw X = zpos(i) * Sin(Yaw) + xpos(i) * Cos(Yaw) Y = ypos(i) z = zpos(i) * Cos(Yaw) - xpos(i) * Sin(Yaw) 'Pitch X2 = X y2 = Y * Cos(Pitch) - z * Sin(Pitch) Z2 = Y * Sin(Pitch) + z * Cos(Pitch) 'Roll x3 = y2 * Sin(Roll) + X2 * Cos(Roll) Y3 = y2...
- Sat Jul 23, 2005 6:49 am
- Forum: Irrlicht.NET
- Topic: How to solve the gimbal lock in .NET?
- Replies: 9
- Views: 4258
I've tried this method in ittlicht using VB.NET instead: 'Yaw X = zpos(i) * Sin(Yaw) + xpos(i) * Cos(Yaw) Y = ypos(i) z = zpos(i) * Cos(Yaw) - xpos(i) * Sin(Yaw) 'Pitch X2 = X y2 = Y * Cos(Pitch) - z * Sin(Pitch) Z2 = Y * Sin(Pitch) + z * Cos(Pitch) 'Roll x3 = y2 * Sin(Roll) + X2 * Cos(Roll) Y3 = y2...
- Thu Jul 21, 2005 3:31 am
- Forum: Irrlicht.NET
- Topic: How to solve the gimbal lock in .NET?
- Replies: 9
- Views: 4258
- Fri Jul 15, 2005 6:42 pm
- Forum: Irrlicht.NET
- Topic: How to solve the gimbal lock in .NET?
- Replies: 9
- Views: 4258
How to solve the gimbal lock in .NET?
Does Irrlicht happen to have any type of feature where you can do some free degrees of rotation as in pitch, yaw and rolling??
Or do we have to do some calculations itself?
I know how the C++ thing can be done but what about C#.NET?
Or do we have to do some calculations itself?
I know how the C++ thing can be done but what about C#.NET?