Search found 5 matches
- Thu Jul 26, 2012 12:47 pm
- Forum: Beginners Help
- Topic: Quad tilemap
- Replies: 8
- Views: 1178
Re: Quad tilemap
zhengxianfu: No, I will have to create a Tilemap object that keeps a bunch of tiles that are visible on the screen and if the player moves the camera, new sectors of tiles will have to be read from a file and the old tiles that are no longer visible will have to be destroyed. I don't believe that ...
- Wed Jul 25, 2012 5:22 pm
- Forum: Beginners Help
- Topic: Quad tilemap
- Replies: 8
- Views: 1178
Re: Quad tilemap
For some reason it gets created with a rotation. I fixed it with _master.Rotation = new Vector3Df(0, 90, 0);
Does this code look okay to you?
_geometryCreator = Root.SceneManager.GeometryCreator;
_plane = _geometryCreator.CreatePlaneMesh(new Dimension2Df(64.0f));
_master = Root ...
Does this code look okay to you?
_geometryCreator = Root.SceneManager.GeometryCreator;
_plane = _geometryCreator.CreatePlaneMesh(new Dimension2Df(64.0f));
_master = Root ...
- Tue Jul 24, 2012 8:16 pm
- Forum: Beginners Help
- Topic: Quad tilemap
- Replies: 8
- Views: 1178
Quad tilemap
Hello,
I'd like to create a tilemap, but it has to be resizeable (since the player will be able to zoom in and out). The only method of scaling a texture that I found is inconvenient and so it seems more logical to use a quad polygon with a texture. How would I create a simple quad polygon with a ...
I'd like to create a tilemap, but it has to be resizeable (since the player will be able to zoom in and out). The only method of scaling a texture that I found is inconvenient and so it seems more logical to use a quad polygon with a texture. How would I create a simple quad polygon with a ...
- Thu Jul 19, 2012 5:40 pm
- Forum: Beginners Help
- Topic: Unbuffered Keyboard Events
- Replies: 2
- Views: 427
Re: Unbuffered Keyboard Events
Hello and thanks for the reply. I have seen the Example 4, but it wasn't what I wanted. In the end, I have managed to get buffered and unbuffered event-based input, it just took me a long time to figure it out. Thanks anyway, though I'm sure my troubles have not yet ended
See you around
See you around
- Wed Jul 18, 2012 12:37 pm
- Forum: Beginners Help
- Topic: Unbuffered Keyboard Events
- Replies: 2
- Views: 427
Unbuffered Keyboard Events
Hello, I have read the FAQ, dissected the examples and tried to search on google and on the forums, but still no luck.
I have just started with the Irrlicht yesterday, so I am kinda in the dark considering most things about Irrlicht. (I am using C# and IrrlichtLime)
I wrote an InputMaster taking ...
I have just started with the Irrlicht yesterday, so I am kinda in the dark considering most things about Irrlicht. (I am using C# and IrrlichtLime)
I wrote an InputMaster taking ...