Search found 5 matches

by Inagawa
Thu Jul 26, 2012 12:47 pm
Forum: Beginners Help
Topic: Quad tilemap
Replies: 8
Views: 1178

Re: Quad tilemap

zhengxianfu: No, I will have to create a Tilemap object that keeps a bunch of tiles that are visible on the screen and if the player moves the camera, new sectors of tiles will have to be read from a file and the old tiles that are no longer visible will have to be destroyed. I don't believe that ...
by Inagawa
Wed Jul 25, 2012 5:22 pm
Forum: Beginners Help
Topic: Quad tilemap
Replies: 8
Views: 1178

Re: Quad tilemap

For some reason it gets created with a rotation. I fixed it with _master.Rotation = new Vector3Df(0, 90, 0);

Does this code look okay to you?


_geometryCreator = Root.SceneManager.GeometryCreator;

_plane = _geometryCreator.CreatePlaneMesh(new Dimension2Df(64.0f));

_master = Root ...
by Inagawa
Tue Jul 24, 2012 8:16 pm
Forum: Beginners Help
Topic: Quad tilemap
Replies: 8
Views: 1178

Quad tilemap

Hello,
I'd like to create a tilemap, but it has to be resizeable (since the player will be able to zoom in and out). The only method of scaling a texture that I found is inconvenient and so it seems more logical to use a quad polygon with a texture. How would I create a simple quad polygon with a ...
by Inagawa
Thu Jul 19, 2012 5:40 pm
Forum: Beginners Help
Topic: Unbuffered Keyboard Events
Replies: 2
Views: 427

Re: Unbuffered Keyboard Events

Hello and thanks for the reply. I have seen the Example 4, but it wasn't what I wanted. In the end, I have managed to get buffered and unbuffered event-based input, it just took me a long time to figure it out. Thanks anyway, though I'm sure my troubles have not yet ended

See you around
by Inagawa
Wed Jul 18, 2012 12:37 pm
Forum: Beginners Help
Topic: Unbuffered Keyboard Events
Replies: 2
Views: 427

Unbuffered Keyboard Events

Hello, I have read the FAQ, dissected the examples and tried to search on google and on the forums, but still no luck.

I have just started with the Irrlicht yesterday, so I am kinda in the dark considering most things about Irrlicht. (I am using C# and IrrlichtLime)

I wrote an InputMaster taking ...