Search found 4 matches

by saderbiscut
Tue Feb 19, 2013 6:14 pm
Forum: Code Snippets
Topic: Half-Life BSP Loader
Replies: 4
Views: 3035

Re: Half-Life BSP Loader

I don't have any plans of taking the github repo down. The entities are stored in the BSP, but they're saved as plaintext on the top of the file or something like that. It should be really trivial to parse them, I just didn't get around to it. The entity definitions or whatever you want to call them...
by saderbiscut
Sun Feb 17, 2013 9:08 pm
Forum: Code Snippets
Topic: Half-Life BSP Loader
Replies: 4
Views: 3035

Half-Life BSP Loader

https://github.com/saderbiscut/BSPv30-Irrlicht Awhile back I started working on a Half-Life BSP loader for Irrlicht. I haven't done much to it in a couple of months as I've been busy elsewhere, so I figured I'd share it. It works, but not very well, it needs alot of cleanup, this and that, but it m...
by saderbiscut
Tue Nov 13, 2012 1:20 pm
Forum: Beginners Help
Topic: Help with CImageLoaderWAL2
Replies: 2
Views: 291

Re: Help with CImageLoaderWAL2

What's the proper way to invoke a specific image loader?

e: I think I've got it.
by saderbiscut
Tue Nov 13, 2012 4:24 am
Forum: Beginners Help
Topic: Help with CImageLoaderWAL2
Replies: 2
Views: 291

Help with CImageLoaderWAL2

I've been writing a program that loads Half-Life BSP files. So far, all is pretty good, but I'm trying to pull textures out of the BSP file. The individual texture files in the BSP appear to be identical to the ones in WAD3 files, and Irrlicht 1.8 has a loader that appears to be what I need (CImageL...