Search found 4 matches
- Tue Feb 19, 2013 6:14 pm
- Forum: Code Snippets
- Topic: Half-Life BSP Loader
- Replies: 4
- Views: 3035
Re: Half-Life BSP Loader
I don't have any plans of taking the github repo down. The entities are stored in the BSP, but they're saved as plaintext on the top of the file or something like that. It should be really trivial to parse them, I just didn't get around to it. The entity definitions or whatever you want to call them...
- Sun Feb 17, 2013 9:08 pm
- Forum: Code Snippets
- Topic: Half-Life BSP Loader
- Replies: 4
- Views: 3035
Half-Life BSP Loader
https://github.com/saderbiscut/BSPv30-Irrlicht Awhile back I started working on a Half-Life BSP loader for Irrlicht. I haven't done much to it in a couple of months as I've been busy elsewhere, so I figured I'd share it. It works, but not very well, it needs alot of cleanup, this and that, but it m...
- Tue Nov 13, 2012 1:20 pm
- Forum: Beginners Help
- Topic: Help with CImageLoaderWAL2
- Replies: 2
- Views: 291
Re: Help with CImageLoaderWAL2
What's the proper way to invoke a specific image loader?
e: I think I've got it.
e: I think I've got it.
- Tue Nov 13, 2012 4:24 am
- Forum: Beginners Help
- Topic: Help with CImageLoaderWAL2
- Replies: 2
- Views: 291
Help with CImageLoaderWAL2
I've been writing a program that loads Half-Life BSP files. So far, all is pretty good, but I'm trying to pull textures out of the BSP file. The individual texture files in the BSP appear to be identical to the ones in WAD3 files, and Irrlicht 1.8 has a loader that appears to be what I need (CImageL...