Hello all,
i have compiled the latest ogl-es code succesfully with example Nr. 8.
I`m using the latest SDK+NDK on Mac OS X.
I' have dopped the entire media folder (incl. the Shaders folder) in assets
using the Eclipse workbench.
When I have transmit the app to my android-phone, the app crashes ...
Search found 3 matches
- Sat Apr 27, 2013 4:02 pm
- Forum: Beginners Help
- Topic: Android app crash after start
- Replies: 0
- Views: 527
- Sun Sep 23, 2012 5:15 pm
- Forum: Beginners Help
- Topic: Collision detection with "hill" mesh model
- Replies: 1
- Views: 308
Collision detection with "hill" mesh model
Hello,
i have created a mesh with hills in "Sculptris".
First of all I dont want to use a TerrainSceneNode or
as HillMeshPlane and no third party physic library.
I choose modeling to have full controll over the
appearance of the terrain.
I use the automatic collision with TriangleSelectors.
It ...
i have created a mesh with hills in "Sculptris".
First of all I dont want to use a TerrainSceneNode or
as HillMeshPlane and no third party physic library.
I choose modeling to have full controll over the
appearance of the terrain.
I use the automatic collision with TriangleSelectors.
It ...
- Fri Jul 20, 2012 10:30 am
- Forum: Beginners Help
- Topic: Problem with running ios sample
- Replies: 1
- Views: 392
Problem with running ios sample
Hello all,
First of all I' m new to the Irrlicht-Engine but a beginner on the Mac/ios plattform.
This is my problem:
I´m trying to get the simple HelloWorld example running on the ios-emulator.
I' m using the newest XCode 4.x with the ios sdk 5.2.
I' m adding HelloWorld as a project to the ios ...
First of all I' m new to the Irrlicht-Engine but a beginner on the Mac/ios plattform.
This is my problem:
I´m trying to get the simple HelloWorld example running on the ios-emulator.
I' m using the newest XCode 4.x with the ios sdk 5.2.
I' m adding HelloWorld as a project to the ios ...