Search found 7 matches
- Wed May 29, 2013 8:05 pm
- Forum: Code Snippets
- Topic: GuiScene
- Replies: 5
- Views: 2354
Re: GuiScene
- Tue May 28, 2013 3:20 pm
- Forum: Code Snippets
- Topic: GuiScene
- Replies: 5
- Views: 2354
Re: GuiScene
No its not limited to render just a single mesh...
Just take a look to the GUIScene.h and you will see this functions:
ISceneManager *GetScene(void);
ICameraSceneNode *GetCamera(void);
void SetOptimalCamDistToNode (ISceneNode *aNode);
IAnimatedMeshSceneNode* setMesh (IAnimatedMesh *aMesh ...
Just take a look to the GUIScene.h and you will see this functions:
ISceneManager *GetScene(void);
ICameraSceneNode *GetCamera(void);
void SetOptimalCamDistToNode (ISceneNode *aNode);
IAnimatedMeshSceneNode* setMesh (IAnimatedMesh *aMesh ...
- Thu May 23, 2013 4:57 pm
- Forum: Code Snippets
- Topic: GuiScene
- Replies: 5
- Views: 2354
GuiScene
Helly Guys, here is a nice Little Code-snippet i have created called GuiScene...
It is an Complete SceneManager inside an IGUIElement.
It is designed to be a easy Mesh-Showcase for the Irrlicht-GuiSystem.
It allso supports rotating the viewed Mesh using the Mouse.
To show it in Action i have ...
It is an Complete SceneManager inside an IGUIElement.
It is designed to be a easy Mesh-Showcase for the Irrlicht-GuiSystem.
It allso supports rotating the viewed Mesh using the Mouse.
To show it in Action i have ...
- Thu Apr 25, 2013 9:25 am
- Forum: Bug reports
- Topic: CGUIEnvironment Focus Behaviour
- Replies: 2
- Views: 847
Re: CGUIEnvironment Focus Behaviour
Ok, i have tested this as well and i see no bad effect... I´m allso using mouse keys for camera and an invisible "workspace IGUIWindow" to seperate events by asking for currently hovered guielement. But i agree with you that it is possible that some apps are messed-up by such a big change in the ...
- Thu Apr 25, 2013 7:12 am
- Forum: Bug reports
- Topic: CGUIEnvironment Focus Behaviour
- Replies: 2
- Views: 847
CGUIEnvironment Focus Behaviour
Hello Guys,
I have discovered that Irrlicht only allows to changes the focus of the active Gui-Elemet by left-clicking or pressing tab. This is wrong in my Opinion. Because if you do a right-click or a middle-click the Focus is not changing and the mouse-events are passed to the wrong gui-element ...
I have discovered that Irrlicht only allows to changes the focus of the active Gui-Elemet by left-clicking or pressing tab. This is wrong in my Opinion. Because if you do a right-click or a middle-click the Focus is not changing and the mouse-events are passed to the wrong gui-element ...
- Sun Jul 29, 2012 11:09 am
- Forum: Project Announcements
- Topic: Fixed GuiEditor
- Replies: 8
- Views: 2865
Re: Fixed GuiEditor
Hello Guys
@Hybrid: OK :roll:
@CuteAlien: One patch per change is not possible because i´ve just messed around with the original sourcecode on my own to meet my personal opinion of how it should be... So i just can give you the current state. if you like some of my changes you can put it into the ...
@Hybrid: OK :roll:
@CuteAlien: One patch per change is not possible because i´ve just messed around with the original sourcecode on my own to meet my personal opinion of how it should be... So i just can give you the current state. if you like some of my changes you can put it into the ...
- Wed Jul 25, 2012 4:42 pm
- Forum: Project Announcements
- Topic: Fixed GuiEditor
- Replies: 8
- Views: 2865
Fixed GuiEditor
Hello every body :D.
In my Opinion the Irrlicht gui system is verry well made. but it is not verry useful without a good gui editor...
some time ago i was verry pissed of about the current Look and Feel of the GuiEditor (I think i´m not the only one :wink:)
so i have decided to fix up this s.hit an ...
In my Opinion the Irrlicht gui system is verry well made. but it is not verry useful without a good gui editor...
some time ago i was verry pissed of about the current Look and Feel of the GuiEditor (I think i´m not the only one :wink:)
so i have decided to fix up this s.hit an ...