Search found 67 matches

by JLouisB
Mon Apr 27, 2020 10:05 pm
Forum: Open Discussion and Dev Announcements
Topic: Static B3D writing support
Replies: 29
Views: 11340

Re: Static B3D writing support

Thank you !
by JLouisB
Sun Apr 26, 2020 1:57 pm
Forum: Open Discussion and Dev Announcements
Topic: Static B3D writing support
Replies: 29
Views: 11340

Re: Static B3D writing support

Hi, Thank you for your feedback. I hadn't considered the cost of seek and tell so I did more testing comparing the 3 versions (unpatched, patched with the chunk size calculation and the original patch) to see if it could have a significant impact on performance when I export on my HDD, I've noted my...
by JLouisB
Mon Apr 13, 2020 3:54 pm
Forum: Project Announcements
Topic: The End of Dyeus, open world first-person action game
Replies: 18
Views: 16098

Re: The End of Dyeus, open world first-person action game

Sounds cool, curious to see that!
I remember testing and playing Worlds, it was a good game :)
This world looks bigger, hopefully there will be some varied environments like in Worlds
by JLouisB
Mon Apr 13, 2020 3:47 pm
Forum: Open Discussion and Dev Announcements
Topic: Static B3D writing support
Replies: 29
Views: 11340

Re: Static B3D writing support

Hello, I have a new patch for the B3D exporter for some improvements : - There is an issue when you try to export an animated model with a low FPS animation value with a float precision for the keys (typically with some formats the keys are in seconds with an FPS value of 1) No problem in Irrlicht b...
by JLouisB
Mon Aug 26, 2019 3:00 pm
Forum: Code Snippets
Topic: Overriding shaders. The quick way.
Replies: 10
Views: 5931

Re: Overriding shaders. The quick way.

Cool, thank you for this quick solution :)
by JLouisB
Mon Aug 26, 2019 2:15 pm
Forum: Code Snippets
Topic: Overriding shaders. The quick way.
Replies: 10
Views: 5931

Re: Overriding shaders. The quick way.

Yes, so there is a patch where I have added a bool to set if the material type is copied or not : https://www.dropbox.com/s/f1z265d10yssf0s/SOverrideMaterial-materialType.patch?dl=0 This is tested it works well I don't need any more than the material type for the moment, but it would be logical and ...
by JLouisB
Sun Aug 25, 2019 11:25 pm
Forum: Code Snippets
Topic: Overriding shaders. The quick way.
Replies: 10
Views: 5931

Re: Overriding shaders. The quick way.

Good patch, simple and useful.
Is it possible to integrate this into the trunk ?

You just have to add :

Code: Select all

material.MaterialType = Material.MaterialType;
in SOverrideMaterial.h l58 after the

Code: Select all

if (Enabled)
{
by JLouisB
Wed Feb 06, 2019 7:18 pm
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 16675

Re: IrrAssimp (mesh import/export)

Thanks, appreciate that, I'm feeling burnt out trying to get code working that a) never could have worked, or b) lacks instructions! ;) I have CMake GUI, but I saw several Assimp...io CMake files, and I wasn't sure which one to load. You just have to select the root folder of Assimp in the "Wh...
by JLouisB
Wed Feb 06, 2019 12:20 pm
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 16675

Re: IrrAssimp (mesh import/export)

Thanks a lot for the tip, I changed to V140 and now it compiles, but it shows unresolved external aiNode, I tried copying in the assimp.lib but made no difference. Having some setting instructions for Visual Studio would make life easier! I set the lib path, assimo.lib in the imports list on the li...
by JLouisB
Sun Feb 03, 2019 2:39 pm
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 16675

Re: IrrAssimp (mesh import/export)

Sure, but Google lists the Assimp GitHUB with version 3.1, and that page looks official, it would be useful to remove that, or make a note about the later version so people don't have the same problem. http://assimp.sourceforge.net/ is the old website, not up to date Anyway, I installed the latest ...
by JLouisB
Thu Jan 31, 2019 12:15 pm
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 16675

Re: IrrAssimp (mesh import/export)

it is always better to use the official website/github to download a library to be sure that you use an official and up to date version :
https://github.com/assimp/assimp
http://www.assimp.org/

But you can still send me a test file, as you describe it there is a problem with irrassimp
by JLouisB
Thu Jan 31, 2019 1:29 am
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 16675

Re: IrrAssimp (mesh import/export)

Hi, Hi, thanks for the tip! I just installed your Assimp Viewer, and it works absolutely perfectly with FBX animations, even complex ones. So I then downloaded IrrAssimp and ran the demo main.cpp with Irrlicht 1.8.4 official version, and it loads but there is no animation at all. I´ll try it now wit...
by JLouisB
Fri Dec 21, 2018 9:49 pm
Forum: Code Snippets
Topic: IrrAssimp (mesh import/export)
Replies: 31
Views: 16675

Re: IrrAssimp (mesh import/export)

Did animation support get added? Tried using the latest Asimp to import an animated FBX and it crashed immediately. Hi, It's supposed to work. You can already try to see if the bug come from Assimp or Irrassimp by trying to load the model in one of the 2 model viewers bundled with Assimp (there is ...
by JLouisB
Wed May 16, 2018 3:03 pm
Forum: Code Snippets
Topic: Improved PLY exporter
Replies: 4
Views: 3443

Re: Improved PLY exporter

Cool, thank you Cutealien.
I have answered to devsh, but yes, for anyone feel free to include it in any fork.
by JLouisB
Fri May 11, 2018 5:31 pm
Forum: Code Snippets
Topic: Improved PLY exporter
Replies: 4
Views: 3443

Re: Improved PLY exporter

And also to load the UV in the PLY loader :
https://www.dropbox.com/s/9e0uxtz1apfae ... patch?dl=0