Search found 15 matches

by November235
Fri Mar 19, 2004 8:19 am
Forum: Open Discussion and Dev Announcements
Topic: bsp legal issues
Replies: 16
Views: 4663

Regardless of whether it's legal or not to sell games using them (I'm still in the personal interest stage), I'm working on modifying irrlicht to load HL BSPs.
by November235
Wed Mar 10, 2004 8:36 pm
Forum: Open Discussion and Dev Announcements
Topic: Feature Request: Hover/MouseOver/MouseOut GUI Event
Replies: 1
Views: 662

Feature Request: Hover/MouseOver/MouseOut GUI Event

Hi Niko, Had a quick search through the forums, and couldn't see anything about this around, so anyway. Very pleased with the new ImageButtons, I've been waiting for that. I was wondering if you could also add a setHoverImage function to change the image then the user just has their mouse over the e...
by November235
Sat Dec 13, 2003 10:16 am
Forum: Off-topic
Topic: feature comparison between tokamak and ODE
Replies: 3
Views: 1541

The best documentation I have for Tokamak is the "Sample SDK" you can get from the website. It has source code for 10 examples which use most of Tokamak's features relatively simply.
by November235
Wed Dec 10, 2003 11:12 am
Forum: Advanced Help
Topic: InterpolationBuffer
Replies: 7
Views: 2524

It's Bender!
by November235
Wed Dec 10, 2003 8:13 am
Forum: Advanced Help
Topic: Wondering if these features will be added eventually?
Replies: 9
Views: 2890

You win that bet... but you cheated! You've visited the site before :D.
by November235
Mon Dec 08, 2003 8:15 pm
Forum: Advanced Help
Topic: Define "Advanced"
Replies: 4
Views: 2141

It's important that basic posts and their answers are in the right forum - that way new users are more likely to see their question, and answer, before they ask it - it'll be where they're expecting it to be. As for offending people, you can't please everyone. Moderating a forum always involves a ce...
by November235
Mon Dec 08, 2003 7:01 pm
Forum: Beginners Help
Topic: Movement getting stuck bug
Replies: 6
Views: 736

The scale in the engine depends entirely on how big you make your levels and models, I'm sure of that.
by November235
Sat Dec 06, 2003 11:08 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht isnt just a good engine , it is the best engine!!
Replies: 12
Views: 2874

I think you could compile the HL SDK on gcc, but you couldn't play on linux, only run a dedicated server :). irrlicht is covered by the zlib/libpng licence... http://irrlicht.sourceforge.net/license.html Half-Life had an incredibly complicated licence, but the basic idea was that you didn't modify t...
by November235
Sat Dec 06, 2003 10:38 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht isnt just a good engine , it is the best engine!!
Replies: 12
Views: 2874

Only engine I've really got into before this was Half-Life. Of course, it's ever so slightly faster and prettier, and the netcode is nice, but it was limiting for what I wanted to do :D.
by November235
Sat Dec 06, 2003 10:30 am
Forum: Beginners Help
Topic: Clearing the GUI
Replies: 4
Views: 643

Meh. I guess storing them in a pointer array won't be that bad... there aren't that many :).
by November235
Fri Dec 05, 2003 8:30 am
Forum: Open Discussion and Dev Announcements
Topic: How to covert Halflife models (MDL) to Quake 2 format (MD2)
Replies: 4
Views: 2372

Good point :). Of course, that limits you to one animation per model.
by November235
Fri Dec 05, 2003 8:29 am
Forum: Advanced Help
Topic: error?
Replies: 4
Views: 2088

I thought you weren't allowed to drop() things derived from IUnknown. I'm not sure about that, but I think that's the problem.
by November235
Thu Dec 04, 2003 10:02 pm
Forum: Beginners Help
Topic: Clearing the GUI
Replies: 4
Views: 643

Clearing the GUI

Is there a way to clear all the elements I've added to an IGUIEnvironment in one command? As far as I can see, I have to keep pointers to all my elements and then remove them individually, which is something I'm not too keen on doing :).
by November235
Thu Dec 04, 2003 10:01 pm
Forum: Open Discussion and Dev Announcements
Topic: How to covert Halflife models (MDL) to Quake 2 format (MD2)
Replies: 4
Views: 2372

Milkshape 3D can decompile and convert between most formats, including HL and Q2. The problem is that HL has a skeletal animation system, and Q2 is a mesh/vertex animation system, so converting the animations is not something I'd want to get involved with.
by November235
Thu Dec 04, 2003 2:43 pm
Forum: Off-topic
Topic: Which is the Linux Distribution you prefer?
Replies: 14
Views: 3523

I only use Linux on my server, where I have RedHat 8.0. I've only ever tried Mandrake and Debian briefly, so I guess it's through sheer force of habit :)