Search found 1030 matches

by omaremad
Wed Jun 15, 2011 5:16 pm
Forum: Everything 2d/3d Graphics
Topic: Inspiration... how to get it
Replies: 8
Views: 2201

Ok... looked out of the window and saw a road so made that... might make an arch vis type scene
Image
by omaremad
Fri Jun 10, 2011 7:04 pm
Forum: Everything 2d/3d Graphics
Topic: Post your Irrlicht gameplay video here
Replies: 265
Views: 186127

Impressive tech and performance greenya :D
by omaremad
Fri Jun 10, 2011 7:03 pm
Forum: Everything 2d/3d Graphics
Topic: Inspiration... how to get it
Replies: 8
Views: 2201

Inspiration... how to get it

I just finished work on a simple light manager that hopefully will bring restriction free lighting to irrlicht users, problem is that I need a demo scene before i release it for testing how far i can push the tech. I can use blender and create high to low poly assets, the problem is... on the art si...
by omaremad
Wed Jun 08, 2011 9:19 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 359429

It processes lights in batches of 4 per pass, hence allowing infinite lights without the overhead of a pass per light. Here is an example scene which runs well, shadow mapping included this time I will release this light manger (I might call it NOOBLITE) so people can get nice scenes easily. http://...
by omaremad
Sat Jun 04, 2011 10:21 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 359429

Image
A early Multipass forward rendering lightmanger for infinite number of lights per mesh
by omaremad
Sun May 29, 2011 3:44 pm
Forum: Open Discussion and Dev Announcements
Topic: public write Current render pass
Replies: 1
Views: 949

I made a patch for this feature, its useful to over ride the scenemanger's current pass if methods other than draw all are used. Index: source/Irrlicht/CSceneManager.h =================================================================== --- source/Irrlicht/CSceneManager.h (revision 3764) +++ source/I...
by omaremad
Thu Apr 21, 2011 12:18 pm
Forum: Everything 2d/3d Graphics
Topic: Interesting 3D images and videos (Not necesarilly Irrlicht)
Replies: 96
Views: 22660

If any one has a copy of shaderx7 it would be great to know how they managed radiosity with a dynamic scene with AO included, the technique doesnt look like post process since the blue light is visbile on the players without the blue cube being on view Fast Fake Global Illumination Demo for ShaderX7...
by omaremad
Sat Apr 16, 2011 2:37 pm
Forum: Open Discussion and Dev Announcements
Topic: Ultimate lighting solution?
Replies: 10
Views: 2415

The whole point is not to do it in post process... so you can take into account offscreen lighting.

I tried to work an example using sudis deffered system but it always seems to segfault even with his own example code :(, im also too lazy to make a whole new deffred system.
by omaremad
Thu Apr 14, 2011 9:04 pm
Forum: Open Discussion and Dev Announcements
Topic: Ultimate lighting solution?
Replies: 10
Views: 2415

Ultimate lighting solution?

Allot of irrlichters are creating deffered renderers for easier lightmangement, I have an idea which would provide realtime radiosity utlising deffered lighting (no.. not post process ssao GI, that wastes fill rate and ignores off screen light bounces). The requirements are the following: -deffered ...
by omaremad
Sun Apr 10, 2011 8:47 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 359429

Image
by omaremad
Sun Apr 10, 2011 8:23 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 359429

Image
by omaremad
Wed Apr 06, 2011 4:16 pm
Forum: Everything 2d/3d Graphics
Topic: arb assembly tutorials?
Replies: 19
Views: 10717

Cg toolkit from nvidia can parse glsl and compile to arb.
by omaremad
Wed Mar 16, 2011 10:59 pm
Forum: Project Announcements
Topic: Puzzle Moppet (source released)
Replies: 63
Views: 34297

Sorry i missed this great game

Really fun with lots of polish!
by omaremad
Mon Mar 14, 2011 11:01 pm
Forum: Everything 2d/3d Graphics
Topic: Irrlicht Polarized skydome support
Replies: 9
Views: 5708

You can convert it to irrlicht skydome with gimp

filters>distort>polarcoordinates