Ok... looked out of the window and saw a road so made that... might make an arch vis type scene
Search found 1030 matches
- Wed Jun 15, 2011 5:16 pm
- Forum: Everything 2d/3d Graphics
- Topic: Inspiration... how to get it
- Replies: 8
- Views: 2201
- Fri Jun 10, 2011 7:04 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 186127
- Fri Jun 10, 2011 7:03 pm
- Forum: Everything 2d/3d Graphics
- Topic: Inspiration... how to get it
- Replies: 8
- Views: 2201
Inspiration... how to get it
I just finished work on a simple light manager that hopefully will bring restriction free lighting to irrlicht users, problem is that I need a demo scene before i release it for testing how far i can push the tech. I can use blender and create high to low poly assets, the problem is... on the art si...
- Wed Jun 08, 2011 9:19 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 359429
It processes lights in batches of 4 per pass, hence allowing infinite lights without the overhead of a pass per light. Here is an example scene which runs well, shadow mapping included this time I will release this light manger (I might call it NOOBLITE) so people can get nice scenes easily. http://...
- Sat Jun 04, 2011 10:47 pm
- Forum: Everything 2d/3d Graphics
- Topic: Interesting 3D images and videos (Not necesarilly Irrlicht)
- Replies: 96
- Views: 22660
- Sat Jun 04, 2011 10:21 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 359429
- Sun May 29, 2011 3:44 pm
- Forum: Open Discussion and Dev Announcements
- Topic: public write Current render pass
- Replies: 1
- Views: 949
I made a patch for this feature, its useful to over ride the scenemanger's current pass if methods other than draw all are used. Index: source/Irrlicht/CSceneManager.h =================================================================== --- source/Irrlicht/CSceneManager.h (revision 3764) +++ source/I...
- Thu Apr 21, 2011 12:18 pm
- Forum: Everything 2d/3d Graphics
- Topic: Interesting 3D images and videos (Not necesarilly Irrlicht)
- Replies: 96
- Views: 22660
If any one has a copy of shaderx7 it would be great to know how they managed radiosity with a dynamic scene with AO included, the technique doesnt look like post process since the blue light is visbile on the players without the blue cube being on view Fast Fake Global Illumination Demo for ShaderX7...
- Sat Apr 16, 2011 2:37 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Ultimate lighting solution?
- Replies: 10
- Views: 2415
- Thu Apr 14, 2011 9:04 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Ultimate lighting solution?
- Replies: 10
- Views: 2415
Ultimate lighting solution?
Allot of irrlichters are creating deffered renderers for easier lightmangement, I have an idea which would provide realtime radiosity utlising deffered lighting (no.. not post process ssao GI, that wastes fill rate and ignores off screen light bounces). The requirements are the following: -deffered ...
- Sun Apr 10, 2011 8:47 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 359429
- Sun Apr 10, 2011 8:23 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 359429
- Wed Apr 06, 2011 4:16 pm
- Forum: Everything 2d/3d Graphics
- Topic: arb assembly tutorials?
- Replies: 19
- Views: 10717
- Wed Mar 16, 2011 10:59 pm
- Forum: Project Announcements
- Topic: Puzzle Moppet (source released)
- Replies: 63
- Views: 34297
- Mon Mar 14, 2011 11:01 pm
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht Polarized skydome support
- Replies: 9
- Views: 5708