First of all thanks for this really nice piece of code :D
But i cant figure out why the background looks wrong (see picture)
Used this to fill my textarea
std::vector<Line*> lines;
if((*currentObject))
{
Line* line = new Line();
line->addString((*currentObject)->getName().c_str(), video ...
Search found 3 matches
- Tue Sep 11, 2012 2:35 pm
- Forum: Code Snippets
- Topic: TextArea GUI Element [v1.0]
- Replies: 37
- Views: 111252
- Thu Jul 26, 2012 12:58 pm
- Forum: Advanced Help
- Topic: Lighting on custom scene node
- Replies: 1
- Views: 629
- Thu Jul 26, 2012 12:52 pm
- Forum: Advanced Help
- Topic: Lighting on custom scene node
- Replies: 1
- Views: 629
Lighting on custom scene node
Hi,
i have made a program, wich allows you real head tracking with a kinect. I am working with modified view and projection matrices. The screenshot is just an example for a better understanding, with customized matrices the room sticks always with the front corners at the corners of my screen ...
i have made a program, wich allows you real head tracking with a kinect. I am working with modified view and projection matrices. The screenshot is just an example for a better understanding, with customized matrices the room sticks always with the front corners at the corners of my screen ...