Cool.
Its a nice idea. Do you want to send it to me ? I can host this file.
Send to my email if you want: rodrigo.rwrz@gmail.com
Thanks
Now, another question ... To make a larger view of terrain, i just need to chenge the tileSize ? So i can render bigger terrains, right ?
But i will can put ...
Search found 3 matches
- Wed Jul 11, 2007 1:26 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 139978
- Wed Jul 11, 2007 4:20 am
- Forum: Beginners Help
- Topic: Volumetric Fog
- Replies: 0
- Views: 433
Volumetric Fog
Hi,
I've search over the forum and cant find anything teaching how to do a Volumetric Fog.
I really need this, every game with outdoor scenes needs a volumetric fog to hide some problems.
So, how can i do that with irrLicht ? Or I need to program it by myself using OpenGL or DX ?
Thanks
RW
I've search over the forum and cant find anything teaching how to do a Volumetric Fog.
I really need this, every game with outdoor scenes needs a volumetric fog to hide some problems.
So, how can i do that with irrLicht ? Or I need to program it by myself using OpenGL or DX ?
Thanks
RW
- Wed Jul 11, 2007 3:33 am
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 139978