Search found 3 matches

by rwrz
Wed Jul 11, 2007 1:26 pm
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117452

Cool. Its a nice idea. Do you want to send it to me ? I can host this file. Send to my email if you want: rodrigo.rwrz@gmail.com Thanks Now, another question ... To make a larger view of terrain, i just need to chenge the tileSize ? So i can render bigger terrains, right ? But i will can put only 1 ...
by rwrz
Wed Jul 11, 2007 4:20 am
Forum: Beginners Help
Topic: Volumetric Fog
Replies: 0
Views: 378

Volumetric Fog

Hi,

I've search over the forum and cant find anything teaching how to do a Volumetric Fog.
I really need this, every game with outdoor scenes needs a volumetric fog to hide some problems.

So, how can i do that with irrLicht ? Or I need to program it by myself using OpenGL or DX ?

Thanks

RW
by rwrz
Wed Jul 11, 2007 3:33 am
Forum: Project Announcements
Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
Replies: 338
Views: 117452

Hello,

Im testing this class a lot here.
I like a lot too.

But, how can i have this terrain working with irrlicht collision detection ?

Thanks

Rodrigo