Search found 32 matches
- Fri Feb 24, 2006 12:33 am
- Forum: Advanced Help
- Topic: Advanced Terrain Textures
- Replies: 28
- Views: 5809
- Thu Feb 23, 2006 12:51 pm
- Forum: Advanced Help
- Topic: Advanced Terrain Textures
- Replies: 28
- Views: 5809
Spintz, I am trying to do a 3D strategy game where I need a map that is made up from a set of small tiles (32x32???) representing the terrain type. I don't however, want the tiles to look too obvious i.e. I want the terrain to look fairly realistic. The map needs to be fairly large, ~1000x1000 tiles...
- Wed Jan 11, 2006 7:48 am
- Forum: Advanced Help
- Topic: Eeeew, my grass looks like ****
- Replies: 28
- Views: 3412
- Mon Dec 12, 2005 10:23 am
- Forum: Advanced Help
- Topic: Multiple detail maps for terrian rendering
- Replies: 6
- Views: 880
I am looking to do something similar. I want to use a tile based approach to the terrain with each tile type representing a different terrain type. This will allow me to make an editor simple as well as making path finding etc easier. However I do not want the tile edges to be obvious, i.e. I want t...
- Wed Nov 16, 2005 3:58 pm
- Forum: Beginners Help
- Topic: Is this a bug with the GUIList and GUICombobox?
- Replies: 1
- Views: 229
- Wed Nov 16, 2005 3:55 pm
- Forum: Beginners Help
- Topic: Is this a bug with the GUIList and GUICombobox?
- Replies: 1
- Views: 229
Is this a bug with the GUIList and GUICombobox?
Whenever I call getSelected() I always get zero regardless of what's selected.
I cannot see how I can have screwed it up - it isn't that complicated, is this a known bug?
I cannot see how I can have screwed it up - it isn't that complicated, is this a known bug?
- Fri Oct 21, 2005 12:40 am
- Forum: Irrlicht.NET
- Topic: How to find the height at a point in the TerrainSceneNode
- Replies: 3
- Views: 1567
Guest - No I am not using an FPS camera. I have a camera flying over the terrain. That part mostly works ok. I am doing a strategy game with a 3D map and lots of units wandering around under the control of the AI Thorben - Thanks, that was what I was looking for. I will give that a try. Do you know ...
- Mon Oct 17, 2005 11:25 pm
- Forum: Irrlicht.NET
- Topic: Irrlicht.NET compiling under .NET 2.0 framework
- Replies: 4
- Views: 1772
I've been running on it for a while without issues. Compiling it is another matter. One or two of the files have [DIPARAMS::Out] in them (or something similar) which caused issues. I fixed it by changing them to just [Out]. I had problems with linking on version 11 but I have not gotten that far wit...
- Mon Oct 17, 2005 2:43 am
- Forum: Irrlicht.NET
- Topic: How to find the height at a point in the TerrainSceneNode
- Replies: 3
- Views: 1567
How to find the height at a point in the TerrainSceneNode
I want to be able to add scene nodes to the terrain scene node but I need to know what height the terrain is at the point I am to add them so that they are not flying or below ground. Anyone know how to do this? Is this one of those things not yet converted over? If it isn't converted, what is the C...
- Tue Sep 27, 2005 1:07 pm
- Forum: Beginners Help
- Topic: C++ question: function with variable number of args [SOLVED]
- Replies: 8
- Views: 469
Well you could pass a std::vector<void *> or std::list<VARIANT> which would allow it to sort of work. To me this is not a good solution though. What are you trying to achieve? From the sounds of it, one function to do all does not seem like a terribly good design, though obviously I have not got eno...
- Tue Sep 27, 2005 12:51 pm
- Forum: Beginners Help
- Topic: class declaration [solved]
- Replies: 24
- Views: 1162
- Mon Sep 26, 2005 12:11 pm
- Forum: Beginners Help
- Topic: noobish question
- Replies: 25
- Views: 1040
- Mon Sep 26, 2005 11:48 am
- Forum: Beginners Help
- Topic: class declaration [solved]
- Replies: 24
- Views: 1162
- Tue Aug 23, 2005 12:45 am
- Forum: Irrlicht.NET
- Topic: VS 2005 Express
- Replies: 13
- Views: 3502
It was returning some sort of 'internal error'. I checked it on the web at the time and it basically said that the linker had broken and this was a generic error. Did you try the beta 2 version? It is much better. Still has a number of bugs (particularly in the c++ area) but it is not too bad. I sti...
- Mon Aug 22, 2005 11:08 am
- Forum: Irrlicht.NET
- Topic: VS 2005 Express
- Replies: 13
- Views: 3502