Search found 30 matches
- Sat Jul 06, 2013 1:03 pm
- Forum: Beginners Help
- Topic: Layer Textures on IBillboardSceneNode
- Replies: 5
- Views: 657
Re: Layer Textures on IBillboardSceneNode
hendu, oops i didnt know
- Fri Jul 05, 2013 8:55 pm
- Forum: Bug reports
- Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
- Replies: 18
- Views: 4749
Re: Collision bug? getCollisonNode() fail with IMetaTriangle
good job strong99 sounds you found the ugly bugs in the collision! when will it be in the next irrlichtversion?
- Fri Jul 05, 2013 8:04 pm
- Forum: Beginners Help
- Topic: Layer Textures on IBillboardSceneNode
- Replies: 5
- Views: 657
Re: Layer Textures on IBillboardSceneNode
to use shaders for it isnt it like breaking a nut with a sledgehammer (or like we say shooting with cannons on sparrows) and you lose hardwareindependence besides? why not using some prepared textures and if there are too many clothes to store them all in different textures why not creating them wit...
- Wed May 29, 2013 7:27 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month May 2013 [Winner announced!]
- Replies: 19
- Views: 14914
Re: Screenshot of the Month May 2013 [Vote now!]
@brkpnt: yes i agree cutealien, please tell more about the project it sounds interesting
- Mon May 06, 2013 4:15 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2013 [Winner announced!]
- Replies: 15
- Views: 21533
Re: Screenshot of the Month April 2013 [Winner announced!]
thank you very much!
- Sun May 05, 2013 11:15 pm
- Forum: Bug reports
- Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
- Replies: 18
- Views: 4749
Re: Collision bug? getCollisonNode() fail with IMetaTriangle
yes i also think its a bug
- Sun May 05, 2013 7:27 pm
- Forum: Bug reports
- Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
- Replies: 18
- Views: 4749
Re: Collision bug? getCollisonNode() fail with IMetaTriangle
in one program i had problems with triangleselector, too and changed to createTriangleSelectorFromBoundingBox and with it everything was working fine, maybe you can try?
- Sun Apr 21, 2013 10:33 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2013 [Winner announced!]
- Replies: 15
- Views: 21533
Re: Screenshot of the Month April 2013 [Submit now!]
@wing64:
the models look cool, but please write something about the project - a game? what is arsa framework??
the models look cool, but please write something about the project - a game? what is arsa framework??
- Thu Apr 04, 2013 5:21 pm
- Forum: Advanced Help
- Topic: Scene sometimes black
- Replies: 7
- Views: 694
Re: Scene sometimes black
or try
?
Code: Select all
node->recalculateBoundingBox();
- Thu Mar 28, 2013 2:29 am
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2013 [Winner announced!]
- Replies: 15
- Views: 21533
Re: Screenshot of the Month April 2013 [Submit now!]
if theres a misunderstanding - beside irrlicht i use for my project polyvox, its a voxelengine. if someone thinks the voxel are not voxel in polyvox they should talk to the authors of polyvox ... ---> http://www.volumesoffun.com/polyvox-about/
- Sun Mar 24, 2013 9:14 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month April 2013 [Winner announced!]
- Replies: 15
- Views: 21533
Re: Screenshot of the Month April 2013 [Submit now!]
Hey, im building a simple little logolike interpreter for voxelgraphics with irrlicht 1.7.2, polyvox 0.2 and xeffects 1.3 (its free you can download), heres a pic of a recursive tree. the goal is to get easy nice voxelpics. http://www7.picfront.org/picture/szu4Vikd/thb/treenew.jpg [edit by admin] ht...
- Fri Mar 22, 2013 10:03 pm
- Forum: Beginners Help
- Topic: EDT_NULL?
- Replies: 12
- Views: 680
Re: EDT_NULL?
if you init your app from a xmlfile you can use a IXMLReader and it need a device.
so you use first the NULL_device, read the xml with the config and kill it with nulldevice->drop(); and
the nulldevice is dead and uses nothing.
so you use first the NULL_device, read the xml with the config and kill it with nulldevice->drop(); and
the nulldevice is dead and uses nothing.
- Sun Mar 17, 2013 6:03 pm
- Forum: Project Announcements
- Topic: KsVoxelLogo
- Replies: 0
- Views: 1221
KsVoxelLogo
KsVoxelLogo - a small simple logo (only logolike) that controls the voxelturtlegraphic to get easy graphics - the goal are the graphics not the language. You need no compiler to use it, only edit the programfile with a texteditor. Executable for Windows and Linux both in the download. usage: KsVoxel...
- Fri Mar 15, 2013 6:52 pm
- Forum: Advanced Help
- Topic: Minimap !!
- Replies: 6
- Views: 915
Re: Minimap !!
have you seen my thread about minimap with Render to Texture?
http://irrlicht.sourceforge.net/forum/v ... =9&t=46759
http://irrlicht.sourceforge.net/forum/v ... =9&t=46759
- Sun Feb 24, 2013 9:33 am
- Forum: Beginners Help
- Topic: [solved]color near light wrong
- Replies: 4
- Views: 546
Re: color near light wrong
and added
also no change
Code: Select all
testnode->setMaterialFlag(video::EMF_NORMALIZE_NORMALS , true);