Search found 30 matches

by zprg
Sat Jul 06, 2013 1:03 pm
Forum: Beginners Help
Topic: Layer Textures on IBillboardSceneNode
Replies: 5
Views: 657

Re: Layer Textures on IBillboardSceneNode

hendu, oops i didnt know
by zprg
Fri Jul 05, 2013 8:55 pm
Forum: Bug reports
Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
Replies: 18
Views: 4749

Re: Collision bug? getCollisonNode() fail with IMetaTriangle

good job strong99 sounds you found the ugly bugs in the collision! when will it be in the next irrlichtversion?
by zprg
Fri Jul 05, 2013 8:04 pm
Forum: Beginners Help
Topic: Layer Textures on IBillboardSceneNode
Replies: 5
Views: 657

Re: Layer Textures on IBillboardSceneNode

to use shaders for it isnt it like breaking a nut with a sledgehammer (or like we say shooting with cannons on sparrows) and you lose hardwareindependence besides? why not using some prepared textures and if there are too many clothes to store them all in different textures why not creating them wit...
by zprg
Wed May 29, 2013 7:27 pm
Forum: Competition Time!
Topic: Screenshot of the Month May 2013 [Winner announced!]
Replies: 19
Views: 14914

Re: Screenshot of the Month May 2013 [Vote now!]

@brkpnt: yes i agree cutealien, please tell more about the project it sounds interesting
by zprg
Sun May 05, 2013 7:27 pm
Forum: Bug reports
Topic: [fixed in trunk] getCollisonNode() fail in IMetaTriangleSel
Replies: 18
Views: 4749

Re: Collision bug? getCollisonNode() fail with IMetaTriangle

in one program i had problems with triangleselector, too and changed to createTriangleSelectorFromBoundingBox and with it everything was working fine, maybe you can try?
by zprg
Sun Apr 21, 2013 10:33 pm
Forum: Competition Time!
Topic: Screenshot of the Month April 2013 [Winner announced!]
Replies: 15
Views: 21533

Re: Screenshot of the Month April 2013 [Submit now!]

@wing64:
the models look cool, but please write something about the project - a game? what is arsa framework??
by zprg
Thu Apr 04, 2013 5:21 pm
Forum: Advanced Help
Topic: Scene sometimes black
Replies: 7
Views: 694

Re: Scene sometimes black

or try

Code: Select all

node->recalculateBoundingBox();
?
by zprg
Thu Mar 28, 2013 2:29 am
Forum: Competition Time!
Topic: Screenshot of the Month April 2013 [Winner announced!]
Replies: 15
Views: 21533

Re: Screenshot of the Month April 2013 [Submit now!]

if theres a misunderstanding - beside irrlicht i use for my project polyvox, its a voxelengine. if someone thinks the voxel are not voxel in polyvox they should talk to the authors of polyvox ... ;) ---> http://www.volumesoffun.com/polyvox-about/
by zprg
Sun Mar 24, 2013 9:14 pm
Forum: Competition Time!
Topic: Screenshot of the Month April 2013 [Winner announced!]
Replies: 15
Views: 21533

Re: Screenshot of the Month April 2013 [Submit now!]

Hey, im building a simple little logolike interpreter for voxelgraphics with irrlicht 1.7.2, polyvox 0.2 and xeffects 1.3 (its free you can download), heres a pic of a recursive tree. the goal is to get easy nice voxelpics. http://www7.picfront.org/picture/szu4Vikd/thb/treenew.jpg [edit by admin] ht...
by zprg
Fri Mar 22, 2013 10:03 pm
Forum: Beginners Help
Topic: EDT_NULL?
Replies: 12
Views: 680

Re: EDT_NULL?

if you init your app from a xmlfile you can use a IXMLReader and it need a device.
so you use first the NULL_device, read the xml with the config and kill it with nulldevice->drop(); and
the nulldevice is dead and uses nothing.
by zprg
Sun Mar 17, 2013 6:03 pm
Forum: Project Announcements
Topic: KsVoxelLogo
Replies: 0
Views: 1221

KsVoxelLogo

KsVoxelLogo - a small simple logo (only logolike) that controls the voxelturtlegraphic to get easy graphics - the goal are the graphics not the language. You need no compiler to use it, only edit the programfile with a texteditor. Executable for Windows and Linux both in the download. usage: KsVoxel...
by zprg
Fri Mar 15, 2013 6:52 pm
Forum: Advanced Help
Topic: Minimap !!
Replies: 6
Views: 915

Re: Minimap !!

have you seen my thread about minimap with Render to Texture?
http://irrlicht.sourceforge.net/forum/v ... =9&t=46759
by zprg
Sun Feb 24, 2013 9:33 am
Forum: Beginners Help
Topic: [solved]color near light wrong
Replies: 4
Views: 546

Re: color near light wrong

and added

Code: Select all

testnode->setMaterialFlag(video::EMF_NORMALIZE_NORMALS   , true);
also no change