Search found 55 matches
- Fri Jul 06, 2007 2:47 pm
- Forum: Off-topic
- Topic: Star Wars...
- Replies: 4
- Views: 898
- Thu Jul 05, 2007 2:19 pm
- Forum: Irrlicht.NET
- Topic: Irrlicht.Net is going bye bye - but no fear! read here
- Replies: 3
- Views: 8726
Irrlicht.Net is going bye bye - but no fear! read here
Niko has decided to discontinue support for the .Net version of Irrlicht. But thanks to our friends at Irrlicht .Net CP we have nothing to worry about. I've actually just recently converted from Irrlicht.Net to Irrlicht.Net CP and it was fairly painless, and runs just as good, if not better. So don'...
- Fri Jun 29, 2007 7:27 pm
- Forum: Everything 2d/3d Graphics
- Topic: xsi mod tool
- Replies: 3
- Views: 1757
- Fri Jun 29, 2007 2:09 pm
- Forum: Beginners Help
- Topic: Problem with RTT plus billboard
- Replies: 5
- Views: 572
- Thu Jun 28, 2007 8:59 pm
- Forum: Advanced Help
- Topic: irrlicht map teleportation
- Replies: 7
- Views: 857
- Thu Jun 28, 2007 6:42 pm
- Forum: Beginners Help
- Topic: More Noob Questions
- Replies: 29
- Views: 2587
My C++ skill is limited, but i believe you do this:
Code: Select all
health->setText("Health: " + varhealth.c_str())
- Thu Jun 28, 2007 6:37 pm
- Forum: Beginners Help
- Topic: Displaying Specific Nodes
- Replies: 2
- Views: 268
- Wed Jun 27, 2007 2:40 pm
- Forum: Irrlicht.NET
- Topic: Trying to create a "pulsing glow"
- Replies: 2
- Views: 7288
- Wed Jun 27, 2007 12:27 pm
- Forum: Irrlicht.NET
- Topic: Help - Object animation one time?
- Replies: 2
- Views: 7069
Sounds like the easiest way for you to accomplish this, is to use the iSceneNode.Rotation method. just make a loop increasing your rotation until it is 45. that way it will actually turn on screen. Something like this: for I = 1 to 45 node.rotation(new vector3d(i,0,0)) next You could always just hav...
- Tue Jun 26, 2007 2:23 pm
- Forum: Irrlicht.NET
- Topic: Help with shader
- Replies: 9
- Views: 10038
Just declare two different materialtype variables globally, so they can be accessed elsewhere not just during your graphics init. Make one with the pretty shader stuff, and the other normal. Then based on some logical test, like if the mouse is over the node or whatever. Set the material type to one...
- Mon Jun 25, 2007 8:30 pm
- Forum: Irrlicht.NET
- Topic: Trying to create a "pulsing glow"
- Replies: 2
- Views: 7288
Trying to create a "pulsing glow"
I have a mesh that i want to kind of have a pulsing glow. Would i have to use sharers to do this? If so, can somebody point me in the right direction to find a shader that can do this?
Any ideas on the subject are most helpful.
Thanks
Any ideas on the subject are most helpful.
Thanks
- Mon Jun 25, 2007 8:28 pm
- Forum: Irrlicht.NET
- Topic: Help with shader
- Replies: 9
- Views: 10038
- Sat Jun 23, 2007 3:52 am
- Forum: Beginners Help
- Topic: how to transparent texture 3d model ( fade in fade out )
- Replies: 10
- Views: 2158
- Fri Jun 22, 2007 2:35 pm
- Forum: Beginners Help
- Topic: Fading Mesh?
- Replies: 2
- Views: 324
I believe you are looking for something like this?
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=22426
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=22426
- Fri Jun 22, 2007 2:28 pm
- Forum: Beginners Help
- Topic: Question: Model information ( And a Little Reward for you!)
- Replies: 10
- Views: 808
Well i'll see if i can help you out a little :) 1) The easiest way i've found to change the way your model is facing is to use the node.rotation property and send it in a vector3d of how many degrees you want it to rotate on each axis. 2) I'm not 100% on this, but you should be able to add collision...