Search found 55 matches

by Irme
Fri Jul 06, 2007 2:47 pm
Forum: Off-topic
Topic: Star Wars...
Replies: 4
Views: 867

hahaha, awesome!
by Irme
Thu Jul 05, 2007 2:19 pm
Forum: Irrlicht.NET
Topic: Irrlicht.Net is going bye bye - but no fear! read here
Replies: 3
Views: 8241

Irrlicht.Net is going bye bye - but no fear! read here

Niko has decided to discontinue support for the .Net version of Irrlicht. But thanks to our friends at Irrlicht .Net CP we have nothing to worry about. I've actually just recently converted from Irrlicht.Net to Irrlicht.Net CP and it was fairly painless, and runs just as good, if not better. So don'...
by Irme
Fri Jun 29, 2007 7:27 pm
Forum: Everything 2d/3d Graphics
Topic: xsi mod tool
Replies: 3
Views: 1724

The modeler that I'm working with currently, is using XSI to export all of our .X files, they import into Irrlicht just fine, but we have yet to texture and animate yet.
by Irme
Fri Jun 29, 2007 2:09 pm
Forum: Beginners Help
Topic: Problem with RTT plus billboard
Replies: 5
Views: 521

Well for the circle, you can just create a circle image, with the outside of it a color that will be safe to set as the transparency key.

That way it will appear circular.
by Irme
Thu Jun 28, 2007 8:59 pm
Forum: Advanced Help
Topic: irrlicht map teleportation
Replies: 7
Views: 787

All that video did was make me want to play Portal even more...

But that is quite sweet!
by Irme
Thu Jun 28, 2007 6:42 pm
Forum: Beginners Help
Topic: More Noob Questions
Replies: 29
Views: 2222

My C++ skill is limited, but i believe you do this:

Code: Select all

health->setText("Health: " + varhealth.c_str())
by Irme
Thu Jun 28, 2007 6:37 pm
Forum: Beginners Help
Topic: Displaying Specific Nodes
Replies: 2
Views: 260

I would set the visible property of your node to false until after your 10 seconds is up. then set it to true. That should fix your problem.

and that way you don't have to mess with drawing stuff individually.
by Irme
Wed Jun 27, 2007 2:40 pm
Forum: Irrlicht.NET
Topic: Trying to create a "pulsing glow"
Replies: 2
Views: 6835

ah, interesting, thanks for the info - now. how do i create a shader? lol totally new to the shader stuff..
by Irme
Wed Jun 27, 2007 12:27 pm
Forum: Irrlicht.NET
Topic: Help - Object animation one time?
Replies: 2
Views: 6637

Sounds like the easiest way for you to accomplish this, is to use the iSceneNode.Rotation method. just make a loop increasing your rotation until it is 45. that way it will actually turn on screen. Something like this: for I = 1 to 45 node.rotation(new vector3d(i,0,0)) next You could always just hav...
by Irme
Tue Jun 26, 2007 2:23 pm
Forum: Irrlicht.NET
Topic: Help with shader
Replies: 9
Views: 9327

Just declare two different materialtype variables globally, so they can be accessed elsewhere not just during your graphics init. Make one with the pretty shader stuff, and the other normal. Then based on some logical test, like if the mouse is over the node or whatever. Set the material type to one...
by Irme
Mon Jun 25, 2007 8:30 pm
Forum: Irrlicht.NET
Topic: Trying to create a "pulsing glow"
Replies: 2
Views: 6835

Trying to create a "pulsing glow"

I have a mesh that i want to kind of have a pulsing glow. Would i have to use sharers to do this? If so, can somebody point me in the right direction to find a shader that can do this?

Any ideas on the subject are most helpful.

Thanks
by Irme
Mon Jun 25, 2007 8:28 pm
Forum: Irrlicht.NET
Topic: Help with shader
Replies: 9
Views: 9327

The way i go around this, was just to create two different materials in memory, then depending on the situation i change the material between the two on the model.. i don't know if this is the most efficient way to do it. but it seems to be working.
by Irme
Sat Jun 23, 2007 3:52 am
Forum: Beginners Help
Topic: how to transparent texture 3d model ( fade in fade out )
Replies: 10
Views: 2067

Ok, so i've gotten your code to work to set a meshes alpha so that its translucent

but how do i change it on a node after i've added the mesh to it?
by Irme
Fri Jun 22, 2007 2:35 pm
Forum: Beginners Help
Topic: Fading Mesh?
Replies: 2
Views: 307

I believe you are looking for something like this?
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=22426
by Irme
Fri Jun 22, 2007 2:28 pm
Forum: Beginners Help
Topic: Question: Model information ( And a Little Reward for you!)
Replies: 10
Views: 760

Well i'll see if i can help you out a little :) 1) The easiest way i've found to change the way your model is facing is to use the node.rotation property and send it in a vector3d of how many degrees you want it to rotate on each axis. 2) I'm not 100% on this, but you should be able to add collision...