Just finished a PVRTC loader and support for it in the ES1.1 Driver, will do ES2.0 soon.
Loading times are like a 1/4th now and the scene renders 2-10fps faster.
Anyone interested in it ? (If so i would clean it up and put it up for download somewhere)
Search found 6 matches
- Fri Aug 10, 2012 8:56 pm
- Forum: Beginners Help
- Topic: Irrlicht for IPHONE
- Replies: 24
- Views: 6757
- Fri Aug 10, 2012 11:15 am
- Forum: Beginners Help
- Topic: Irrlicht for IPHONE
- Replies: 24
- Views: 6757
Re: Irrlicht for IPHONE
Another question, is there any way to load PVR Textures in the OpenGL-ES branch ?
- Mon Aug 06, 2012 9:37 am
- Forum: Beginners Help
- Topic: Irrlicht for IPHONE
- Replies: 24
- Views: 6757
Re: Irrlicht for IPHONE
I'm not in charge of the GLES port, but my view is to code against the standard, and tell the vendors to fix their drivers or gtfo.
Sure, but the code, as it currently is, does actually prefer one buggy driver over the other. ;)
Spec says one should return the correct array on "foo" and "foo[0 ...
Sure, but the code, as it currently is, does actually prefer one buggy driver over the other. ;)
Spec says one should return the correct array on "foo" and "foo[0 ...
- Sun Aug 05, 2012 1:09 am
- Forum: Beginners Help
- Topic: Irrlicht for IPHONE
- Replies: 24
- Views: 6757
Re: Irrlicht for IPHONE
Is that even legal (= compliant with GL ES standard)?
Did not bother to research long enough :wink:
Thats also why i called it a hack, hehe.
The spec says _both_ "foo" and "foo[0]" refer to the first array element. And seems some mobile drivers only do one and some only the other. Sigh..
Hmm ...
Did not bother to research long enough :wink:
Thats also why i called it a hack, hehe.
The spec says _both_ "foo" and "foo[0]" refer to the first array element. And seems some mobile drivers only do one and some only the other. Sigh..
Hmm ...
- Sat Aug 04, 2012 1:56 pm
- Forum: Advanced Help
- Topic: [SOLVED] ogl-es branch, shader driver (2), not rendering
- Replies: 36
- Views: 9469
Re:
No, there was already a bug report which claimed that some (all?) actual implementations of the ogl-es drivers have a limit on the number of characters in a uniform name. So even without changing the path there would be this error. You simply have to rename them to shorter names.
Found the ...
Found the ...
- Sat Aug 04, 2012 12:28 pm
- Forum: Beginners Help
- Topic: Irrlicht for IPHONE
- Replies: 24
- Views: 6757
Re: Irrlicht for IPHONE
Hi there, i am also using the ogl-es branch for an iPhone game and realized that ES2.0 does not work correctly like described in that post.
However commenting out useTexture[0] in the shaders is NOT the solution !
I guess it went unnoticed by many because the error message for the "Cannot find ...
However commenting out useTexture[0] in the shaders is NOT the solution !
I guess it went unnoticed by many because the error message for the "Cannot find ...