Search found 27 matches

by st0ph
Mon Apr 08, 2013 6:17 pm
Forum: Advanced Help
Topic: Random paths
Replies: 6
Views: 708

Re: Random paths

I wanted to use

Code: Select all

createFollowSplineAnimator
but it does not rotate the node when the mesh is supposed to turn :/
by st0ph
Sat Apr 06, 2013 7:54 pm
Forum: Advanced Help
Topic: lightmaps from Coppercube
Replies: 8
Views: 1132

Re: lightmaps from Coppercube

But CopperCube does not have a .B3D exporter :(
by st0ph
Sat Apr 06, 2013 7:46 pm
Forum: Advanced Help
Topic: lightmaps from Coppercube
Replies: 8
Views: 1132

Re: lightmaps from Coppercube

First, I wish you a Happy birthday Mel :)

thanks for that, but unfortunaty I don't have the time nor the knowledge to do what you're suggesting :/
Is there any other solutions ?
by st0ph
Sat Apr 06, 2013 3:26 pm
Forum: Advanced Help
Topic: Random paths
Replies: 6
Views: 708

Random paths

Hello there ^^

I was wondering how can I associate random paths to my secondary caracters as like in coppercube, but this time with code ?

.
by st0ph
Sat Apr 06, 2013 2:46 pm
Forum: Advanced Help
Topic: lightmaps from Coppercube
Replies: 8
Views: 1132

Re: lightmaps from Coppercube

@hendu is there any other solution where I can use lightmaps and still have the fast loading for my level as with .obj file ?
by st0ph
Fri Apr 05, 2013 5:41 pm
Forum: Advanced Help
Topic: lightmaps from Coppercube
Replies: 8
Views: 1132

lightmaps from Coppercube

Hello irrlichters :) I used blender to model my level, then i imported the the level into coppercube to add lights and other effects after that I exported the level as a .OBJ file, and that gave me a .mtl file and a folder that contains the lightmaps (.png files) The problem is that when I load my l...
by st0ph
Fri Mar 15, 2013 10:13 pm
Forum: Advanced Help
Topic: Minimap !!
Replies: 6
Views: 917

Re: Minimap !!

@zprg that exactly what I've used, but as I said it's realy slow :(
by st0ph
Wed Mar 13, 2013 1:16 am
Forum: Advanced Help
Topic: Minimap !!
Replies: 6
Views: 917

Re: Minimap !!

Using the this example : http://irrlicht.sourceforge.net/docu/example013.html I created this class #pragma once #include <iostream>   namespace irr {     class IrrlichtDevice;     namespace scene     {         class ICameraSceneNode;         class IAnimatedMeshSceneNode;         }     namespace vide...
by st0ph
Sun Mar 10, 2013 6:08 pm
Forum: Advanced Help
Topic: Minimap !!
Replies: 6
Views: 917

Minimap !!

Hi !
I have been looking for a code snipet on how to make a minimap that displays the terrain and the position of the player on it, but all in vain
So if you have any idea or anything that could help me, I would be very grateful :roll:
by st0ph
Tue Feb 26, 2013 11:45 pm
Forum: Beginners Help
Topic: transprent PNG display
Replies: 1
Views: 312

Re: transprent PNG display

I found it, I used

Code: Select all

imgAchievment->setUseAlphaChannel(true);
and it worked like a charm :)
by st0ph
Tue Feb 26, 2013 10:45 pm
Forum: Beginners Help
Topic: transprent PNG display
Replies: 1
Views: 312

transprent PNG display

Hi! I have created a png image but when I load it into my game it looses it's transparency :( I used an IGUIImage : imgAchievment = guienv->addImage(irr::core::rect< irr::s32 >(driver->getScreenSize().Width - 300, driver->getScreenSize().Height - 70,driver->getScreenSize().Width,driver->getScreenSiz...
by st0ph
Sun Feb 24, 2013 9:37 am
Forum: Game Programming
Topic: Too long to load (.irr) scene
Replies: 10
Views: 2881

Re: Too long to load (.irr) scene

yes indeed
during the loading I noticed that it takes more time to load the grass and the floor textures. which is normal I had to cover all the floor with textures :3
by st0ph
Sun Feb 24, 2013 7:38 am
Forum: Advanced Help
Topic: Threads in Irrlicht
Replies: 4
Views: 648

Re: Threads in Irrlicht

@Nadro thanks for the quick responce,
Is there any samples or code snipets that I can use or follow ?
by st0ph
Sun Feb 24, 2013 2:07 am
Forum: Advanced Help
Topic: Threads in Irrlicht
Replies: 4
Views: 648

Threads in Irrlicht

Hi,
I have a .irr file scene, that takes more than 2 minutes to load, and my game is blocked in the time of loading, So I was wondring is there a way to lanch the loading of my scene and playing an animation(loading bar) or a video in the same time ?
by st0ph
Sun Feb 24, 2013 1:44 am
Forum: Game Programming
Topic: Too long to load (.irr) scene
Replies: 10
Views: 2881

Re: Too long to load (.irr) scene

here is some screenshots : https://photos-2.dropbox.com/t/0/AADNTY5hL5kVZ5lsORdsC96UbwN7jJygW-E4ZrjNgrceKA/12/116624797/png/1024x768/2/1361674800/0/2/Capture.PNG/24zbRw1rhoVQGpXY24NpRhcsWBPm0gN3uQJ7iUUR-t0 https://photos-2.dropbox.com/t/0/AADHLoPxo_CXXteMsCG3tZ_ymmnvE-3V9Q9qAXPEQ-d_hQ/12/116624797/p...