Search found 2 matches

by Dex-
Sat Sep 01, 2012 2:12 pm
Forum: Game Programming
Topic: The libRocket GUI library
Replies: 34
Views: 19435

Re: The libRocket GUI library

Oh, and to get the keys working properly i did this: in file CIrrRocketEventReceiver.cpp replaced this part       else if (event.EventType  == irr::EET_KEY_INPUT_EVENT)     {         ...         ...     }   with       else if (event.EventType  == irr::EET_KEY_INPUT_EVENT)     {         int mod = 0; ...
by Dex-
Sat Sep 01, 2012 2:06 pm
Forum: Game Programming
Topic: The libRocket GUI library
Replies: 34
Views: 19435

Re: The libRocket GUI library

Following your idea we can do this for both opengl and directx without modifying irrlicht sources! Include the headers IrrRocketRenderer.cpp   #include <d3d9.h> #include <GL/gl.h>   then replaced the Enable and SetScissorRegion functions IrrRocketRenderer.cpp   void IrrRocketRenderer::EnableScissorR...