Search found 2 matches
- Sat Sep 01, 2012 2:12 pm
- Forum: Game Programming
- Topic: The libRocket GUI library
- Replies: 34
- Views: 19435
Re: The libRocket GUI library
Oh, and to get the keys working properly i did this: in file CIrrRocketEventReceiver.cpp replaced this part else if (event.EventType == irr::EET_KEY_INPUT_EVENT) { ... ... } with else if (event.EventType == irr::EET_KEY_INPUT_EVENT) { int mod = 0; ...
- Sat Sep 01, 2012 2:06 pm
- Forum: Game Programming
- Topic: The libRocket GUI library
- Replies: 34
- Views: 19435
Re: The libRocket GUI library
Following your idea we can do this for both opengl and directx without modifying irrlicht sources! Include the headers IrrRocketRenderer.cpp #include <d3d9.h> #include <GL/gl.h> then replaced the Enable and SetScissorRegion functions IrrRocketRenderer.cpp void IrrRocketRenderer::EnableScissorR...