Search found 10 matches

by Violence
Mon Sep 30, 2013 12:36 pm
Forum: Beginners Help
Topic: Performance issues (3600 nodes) [resolved]
Replies: 2
Views: 443

Re: Performance issues (3600 nodes)

Haha didn't knew that.
I've searched on "culling" and found the "setAutomaticCulling".

Code: Select all

Mesh->setAutomaticCulling(EAC_FRUSTUM_BOX);
Now it works good.
by Violence
Mon Sep 30, 2013 9:33 am
Forum: Beginners Help
Topic: Performance issues (3600 nodes) [resolved]
Replies: 2
Views: 443

Performance issues (3600 nodes) [resolved]

Hello! I've made a 60x60 field of cubes with the following code (Tile class is a simple wrapper for addCubeSceneNode).   for(int i =-15; i < 45; i++){     for(int j = -15; j < 45; j++){         tile = new Tile(vector3df(i*5.f,-5.f,j*5.f));     } }   Camera is set to look at the sphere (which is move...
by Violence
Thu Aug 23, 2012 5:30 pm
Forum: Beginners Help
Topic: Best/most practical format for levels?
Replies: 4
Views: 543

Re: Best/most practical format for levels?

What about open worlds like in Morrowind?
by Violence
Tue Aug 14, 2012 9:50 am
Forum: Game Programming
Topic: The libRocket GUI library
Replies: 34
Views: 19434

Re: The libRocket GUI library

'There is no such method so far. You can raise a feature request in our trackers so it will be recognized by the dev team and maybe added. New day, fresh thoughts. I can just add openGL to IrrRocketRenderer and call very same Opengl functions like in SFML Rocket renderer without having to change th...
by Violence
Tue Aug 14, 2012 12:11 am
Forum: Beginners Help
Topic: [solved] Set up error with Code::blocks
Replies: 12
Views: 859

Re: [solved] Set up error with Code::blocks

I glad it worked :)
by Violence
Mon Aug 13, 2012 10:36 pm
Forum: Game Programming
Topic: The libRocket GUI library
Replies: 34
Views: 19434

Re: The libRocket GUI library

The error is in SetScissorRegion() and EnableScissorRegion() functions. I modified my OpenGL Irrlicht Driver like said on previous page and now it works flawlessly. http://i50.tinypic.com/2zemsno.png though it would be better to not having to modify Irrlicht files and just fix those functions -- hel...
by Violence
Mon Aug 13, 2012 10:08 pm
Forum: Beginners Help
Topic: [solved] Set up error with Code::blocks
Replies: 12
Views: 859

Re: Set up error with Code::blocks

Then try to build Irrlicht from source in C::B. You should get \bin\Win32-gcc\Irrlicht.dll and \lib\Win32-gcc\libIrrlicht.dll.a (or libIrrlicht.a). Use them in your project, they must work proper. Try it, you wont lose anything ;)
by Violence
Mon Aug 13, 2012 10:02 pm
Forum: Beginners Help
Topic: [solved] Set up error with Code::blocks
Replies: 12
Views: 859

Re: Set up error with Code::blocks

The gcc compiler which ships by default with Code::Blocks (codeblocks-10.05mingw-setup.exe)
by Violence
Mon Aug 13, 2012 9:40 pm
Forum: Beginners Help
Topic: [solved] Set up error with Code::blocks
Replies: 12
Views: 859

Re: Set up error with Code::blocks

I think you need to build Irrlicht with C::B first (if you use MinGW ofc) and link your project to libIrrlicht.a
by Violence
Mon Aug 13, 2012 11:53 am
Forum: Game Programming
Topic: The libRocket GUI library
Replies: 34
Views: 19434

Re: The libRocket GUI library

https://bitbucket.org/suddani/irrlibrocket/overview I've found a bug in Irrlicht Rocket Renderer. If you place element with "overflow: auto" or "overflow: scroll" and input with type = "text" or "password" then you will get something like this: http://i49.tin...