Search found 39 matches

by Neirdan
Sun Jan 04, 2015 6:34 pm
Forum: Off-topic
Topic: Happy new year, irrlichters!
Replies: 6
Views: 2424

Re: Happy new year, irrlichters!

Happy new year - a bit late.

I hope to come back to gamedev soon :>
by Neirdan
Sun Oct 05, 2014 6:43 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [Tutorial] Irrlicht on Android and IOS Mobile
Replies: 8
Views: 15571

Re: [Tutorial] Irrlicht on Android and IOS Mobile

A bit late, I'm busy doing something else, but please keep in mind this is a tutorial thread.
There are other threads for problems encountered, thanks for your comprehension.
by Neirdan
Sat Aug 23, 2014 1:49 am
Forum: Game Programming
Topic: Spore-like: one animation, multiple body parts meshes - how?
Replies: 1
Views: 3690

Spore-like: one animation, multiple body parts meshes - how?

Hi, sorry for the title, I couldn't describe it better. I want to generate pseudo random creatures like Spore did (https://www.youtube.com/watch?v=dRovPCiBBTw). Basically, the animation would be the same, stored in a file, but every "creature" would be with custom face/arms/legs/hands/feet...
by Neirdan
Tue Jul 22, 2014 3:13 pm
Forum: Advanced Help
Topic: Shooting Projectiles
Replies: 6
Views: 1370

Re: Shooting Projectiles

I made rockets, bullets, grenades, mines and lasers using bullet + irrlicht. It depends. Rocket is basically a 3D mesh + a particle emitter attached that creates the trail. Bullets are simple meshes, same for grenades and mines. Lasers work differently since it's just an instant ray from A to B (no ...
by Neirdan
Mon Jul 07, 2014 5:13 pm
Forum: Beginners Help
Topic: Low FPS on OpenGL?
Replies: 8
Views: 1595

Re: Low FPS on OpenGL?

https://developer.nvidia.com/directx "NVIDIA's GPUs are designed to give the best performance for Direct3D games, and we continue to support the Direct3D development community with GPU drivers, technical papers, and our large set of Direct3D-based examples in our NVIDIA Graphics SDK." As I...
by Neirdan
Mon Jul 07, 2014 6:32 am
Forum: Beginners Help
Topic: Low FPS on OpenGL?
Replies: 8
Views: 1595

Re: Low FPS on OpenGL?

Is your graphic card a GeForce or ATI?
by Neirdan
Mon Jul 07, 2014 6:30 am
Forum: Code Snippets
Topic: GWEN/GWork Irrlicht Renderer
Replies: 43
Views: 20192

Re: GWEN Irrlicht Renderer

I tried a google search and ended up with gwen stefani stuff, what exactly is GWEN?
by Neirdan
Fri Jul 04, 2014 7:41 am
Forum: Beginners Help
Topic: Event Reciever not responding to GUI Press Event
Replies: 9
Views: 742

Re: Event Reciever not responding to GUI Press Event

Did you try switching the if statements? What was the result?
by Neirdan
Sun Jun 15, 2014 4:21 am
Forum: Game Programming
Topic: Texture on terrain texture?
Replies: 10
Views: 5696

Re: Texture on terrain texture?

http://irrlicht.sourceforge.net/forum//viewtopic.php?t=26702 You could code a shader. Getting your terrain height isn't that hard. Cast a ray from a very high point in the sky in a straight down line (like from irr::core::vector3df(0.f,4096.f,0.f)to irr::core::vector3df(0.f,-1024.f,0.f) ), and get t...
by Neirdan
Thu Jun 12, 2014 7:50 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167054

Re: Android Port

Disregard this post, I don't have the latest release I just tried Render to texture. It doesn't work either on OGLES1 or OGLES2 mapTextureRender = this->getVideoDriver()->addRenderTargetTexture(irr::core::dimension2d<irr::u32>(256,256)); This line on ogles2 simply unloads another texture, and when ...
by Neirdan
Wed Jun 11, 2014 8:59 pm
Forum: Bug reports
Topic: terrainSceneNode rotation + getHeight()
Replies: 1
Views: 838

terrainSceneNode rotation + getHeight()

I did multiple tests, when I rotate the terrainSceneNode mesh, the getHeight function return a wrong result.
by Neirdan
Thu May 08, 2014 12:39 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167054

Re: Android Port

Silly question, but since mobile phones and tablets have so many different screen ratios (ranging from 3:2 for iOS to 16:9), is the camera by default with 4/3 aspect ratio? http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_camera_scene_node.html#a5c3728a61a208376b9df6a701f4a5b3c Edit; Got...
by Neirdan
Mon Apr 21, 2014 8:13 pm
Forum: Everything 2d/3d Graphics
Topic: Creating a texture out of multiple images
Replies: 3
Views: 1689

Re: Creating a texture out of multiple images

Code first, optimize later.
by Neirdan
Sat Apr 05, 2014 9:26 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167054

Re: Android Port

Irrlicht on Mobile tutorial

If you guys could check my mistakes, add your own knowledge and let me know what you think about it :)