Happy new year - a bit late.
I hope to come back to gamedev soon :>
Search found 39 matches
- Sun Jan 04, 2015 6:34 pm
- Forum: Off-topic
- Topic: Happy new year, irrlichters!
- Replies: 6
- Views: 2424
- Sun Oct 05, 2014 6:43 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [Tutorial] Irrlicht on Android and IOS Mobile
- Replies: 8
- Views: 15571
Re: [Tutorial] Irrlicht on Android and IOS Mobile
A bit late, I'm busy doing something else, but please keep in mind this is a tutorial thread.
There are other threads for problems encountered, thanks for your comprehension.
There are other threads for problems encountered, thanks for your comprehension.
- Sat Aug 23, 2014 1:49 am
- Forum: Game Programming
- Topic: Spore-like: one animation, multiple body parts meshes - how?
- Replies: 1
- Views: 3690
Spore-like: one animation, multiple body parts meshes - how?
Hi, sorry for the title, I couldn't describe it better. I want to generate pseudo random creatures like Spore did (https://www.youtube.com/watch?v=dRovPCiBBTw). Basically, the animation would be the same, stored in a file, but every "creature" would be with custom face/arms/legs/hands/feet...
- Tue Jul 22, 2014 3:13 pm
- Forum: Advanced Help
- Topic: Shooting Projectiles
- Replies: 6
- Views: 1370
Re: Shooting Projectiles
I made rockets, bullets, grenades, mines and lasers using bullet + irrlicht. It depends. Rocket is basically a 3D mesh + a particle emitter attached that creates the trail. Bullets are simple meshes, same for grenades and mines. Lasers work differently since it's just an instant ray from A to B (no ...
- Mon Jul 07, 2014 5:13 pm
- Forum: Beginners Help
- Topic: Low FPS on OpenGL?
- Replies: 8
- Views: 1595
Re: Low FPS on OpenGL?
https://developer.nvidia.com/directx "NVIDIA's GPUs are designed to give the best performance for Direct3D games, and we continue to support the Direct3D development community with GPU drivers, technical papers, and our large set of Direct3D-based examples in our NVIDIA Graphics SDK." As I...
- Mon Jul 07, 2014 6:32 am
- Forum: Beginners Help
- Topic: Low FPS on OpenGL?
- Replies: 8
- Views: 1595
Re: Low FPS on OpenGL?
Is your graphic card a GeForce or ATI?
- Mon Jul 07, 2014 6:30 am
- Forum: Code Snippets
- Topic: GWEN/GWork Irrlicht Renderer
- Replies: 43
- Views: 20192
Re: GWEN Irrlicht Renderer
I tried a google search and ended up with gwen stefani stuff, what exactly is GWEN?
- Fri Jul 04, 2014 7:41 am
- Forum: Beginners Help
- Topic: Event Reciever not responding to GUI Press Event
- Replies: 9
- Views: 742
Re: Event Reciever not responding to GUI Press Event
Did you try switching the if statements? What was the result?
- Fri Jul 04, 2014 7:36 am
- Forum: Beginners Help
- Topic: How to use irrlicht engine on website
- Replies: 2
- Views: 451
- Sun Jun 15, 2014 4:21 am
- Forum: Game Programming
- Topic: Texture on terrain texture?
- Replies: 10
- Views: 5696
Re: Texture on terrain texture?
http://irrlicht.sourceforge.net/forum//viewtopic.php?t=26702 You could code a shader. Getting your terrain height isn't that hard. Cast a ray from a very high point in the sky in a straight down line (like from irr::core::vector3df(0.f,4096.f,0.f)to irr::core::vector3df(0.f,-1024.f,0.f) ), and get t...
- Thu Jun 12, 2014 7:50 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167054
Re: Android Port
Disregard this post, I don't have the latest release I just tried Render to texture. It doesn't work either on OGLES1 or OGLES2 mapTextureRender = this->getVideoDriver()->addRenderTargetTexture(irr::core::dimension2d<irr::u32>(256,256)); This line on ogles2 simply unloads another texture, and when ...
- Wed Jun 11, 2014 8:59 pm
- Forum: Bug reports
- Topic: terrainSceneNode rotation + getHeight()
- Replies: 1
- Views: 838
terrainSceneNode rotation + getHeight()
I did multiple tests, when I rotate the terrainSceneNode mesh, the getHeight function return a wrong result.
- Thu May 08, 2014 12:39 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167054
Re: Android Port
Silly question, but since mobile phones and tablets have so many different screen ratios (ranging from 3:2 for iOS to 16:9), is the camera by default with 4/3 aspect ratio? http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_camera_scene_node.html#a5c3728a61a208376b9df6a701f4a5b3c Edit; Got...
- Mon Apr 21, 2014 8:13 pm
- Forum: Everything 2d/3d Graphics
- Topic: Creating a texture out of multiple images
- Replies: 3
- Views: 1689
Re: Creating a texture out of multiple images
Code first, optimize later.
- Sat Apr 05, 2014 9:26 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167054
Re: Android Port
Irrlicht on Mobile tutorial
If you guys could check my mistakes, add your own knowledge and let me know what you think about it
If you guys could check my mistakes, add your own knowledge and let me know what you think about it