Search found 15 matches

by DexteR
Mon Nov 14, 2005 7:49 am
Forum: Project Announcements
Topic: AnimaKomix: A Half-3D Character implementation
Replies: 13
Views: 1917

Ei guyz, :P

Here are some of my screenshots update.

http://www.angelfire.com/games5/z_inter ... creenshot/
by DexteR
Mon Nov 14, 2005 7:47 am
Forum: Project Announcements
Topic: AnimaKomix: A Half-3D Character implementation
Replies: 13
Views: 1917

RLG wrote:www.1and1.com has great deals if you plan on paying.
@RLG thanks for the links, but for the moments, ill stick for some free site
until my projects gets matured.
by DexteR
Tue Jul 26, 2005 11:36 am
Forum: Beginners Help
Topic: GUI crashes (and some other questions)
Replies: 6
Views: 355

Try to delete this "IGUIEnvironment* env = device->getGUIEnvironment(); "
under your "MyEventReciever class" it was already define under your main, I
think this makes an error.
by DexteR
Tue Jul 26, 2005 10:46 am
Forum: Beginners Help
Topic: WTF?!? stupid error out of the blue. help pls!
Replies: 6
Views: 286

A NULL value was return when I receive StackOverFlow error base on my expereince. Try to initialize entities in your character class. e.g. YourClass::Character { int Var1, int Var2 } : Var1 ( 0 ), // <<< Initialization Var2 ( 0 ) // <<< Initialization { . . . // your routine . . }
by DexteR
Mon Jul 25, 2005 5:31 am
Forum: Beginners Help
Topic: problem with EDT_DIRECTX8 and EDT_DIRECTX9
Replies: 3
Views: 265

Some Hints: ----------- * Make sure u have a DirectX installed * Make sure your monitor or video card supports 1024x768 resolution, as u use this resolution in your code. This ff will make irrlicht reports an error in creating DX interface: ----------------------------------------------------------...
by DexteR
Sat Jul 23, 2005 3:37 pm
Forum: Beginners Help
Topic: Camera problem
Replies: 3
Views: 330

// Might wanna try this, I also use 3rd Person cam on my game // Hope it will help. -------------------------------------------------------------------- . . . . vector3df zNullVector (0,0,0); vector3df zCAM_Trans ( zCAM_Distance ,0 ,0 ); // zCAM_Trans.rotateXYBy ( -zCAM_AngleZ, zNullVector ); zCAM_T...
by DexteR
Sat Jul 23, 2005 2:34 pm
Forum: Project Announcements
Topic: AnimaKomix: A Half-3D Character implementation
Replies: 13
Views: 1917

Not my style honestly I wouldn't even bother with a demo. * I'm a big fan of "RAGNAROK ON-LINE & MU ON-LINE" :D , that leads me to these kind of project, both are MMORPG Half-3D character on 3d environment. I believe not so many gamers like this kind of genre as i do, lols. As a noob ...
by DexteR
Thu Jul 21, 2005 12:58 am
Forum: Open Discussion and Dev Announcements
Topic: I need a list of Developers! (IrrDev)
Replies: 14
Views: 767

TEAM NAME: Z-InterActive
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URL : www.freewebs.com/project_z.
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Director: DexteR(Programmer)
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Members: ME and my DAD,lols (Modeller/Artist)
by DexteR
Thu Jul 21, 2005 12:40 am
Forum: Project Announcements
Topic: AnimaKomix: A Half-3D Character implementation
Replies: 13
Views: 1917

@Guest,

Thanks that u like it.

katoun wrote::cry: The site isn't there anymore.
Hmmmm, Datz Strange Maybe because I use freewebs
as my host, I only have a limited banwidth for a day, I guess. :(

But the site is still up today. :D
by DexteR
Wed Jul 20, 2005 4:51 am
Forum: Project Announcements
Topic: AnimaKomix: A Half-3D Character implementation
Replies: 13
Views: 1917

@Guest

You may see some of my development sketch
artwork from the gallery for animakomix.

My avatar suppose to be an animated GIF which
I also made, unfortunately I have to upload
an avatar with a limited size. :(


NZAMORA : AKA DexteR
by DexteR
Wed Jul 20, 2005 4:43 am
Forum: Project Announcements
Topic: AnimaKomix: A Half-3D Character implementation
Replies: 13
Views: 1917

As I said in the screenshots thread, very cool. I also have a question about your website did you do the artwork for it :shock: Yes, but with the aid of my old man, lols. As much as possible I want all my game contents to be original including background musik sprite, font, border, etc... Enkz Gues...
by DexteR
Wed Jul 20, 2005 3:49 am
Forum: Project Announcements
Topic: AnimaKomix: A Half-3D Character implementation
Replies: 13
Views: 1917

AnimaKomix: A Half-3D Character implementation

AnimaKomix: A Half-3D Character implementation -------------------------------------------------------- * Game contents loaded from XML file, no single filename of game contents are hard coded all are loaded from XML file produced ZGDK. * Half-3D character packer and animator * 3rd Person camera * P...
by DexteR
Wed Jul 20, 2005 3:46 am
Forum: Open Discussion and Dev Announcements
Topic: Finally I'm a register user
Replies: 4
Views: 614

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:D Ei guys, Tnx 4 D warm welcome.
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by DexteR
Wed Jul 20, 2005 3:44 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht Screenshot Thread
Replies: 126
Views: 25312

Half-3D Character

Image

Half-3D Character packer and Animator.
by DexteR
Mon Jul 18, 2005 2:12 am
Forum: Open Discussion and Dev Announcements
Topic: Finally I'm a register user
Replies: 4
Views: 614

Finally I'm a register user

Finally I'm a register user, lols. Leveraging with other graphic engine for the past 5 months, I choose IRRLICHT because of its simplicity & expandability over the rest. IRRLICHT's implementation of scene node and matrix math frameworks is one of the best i can find, which is easy to learn and t...