Ei guyz,
Here are some of my screenshots update.
http://www.angelfire.com/games5/z_inter ... creenshot/
Search found 15 matches
- Mon Nov 14, 2005 7:49 am
- Forum: Project Announcements
- Topic: AnimaKomix: A Half-3D Character implementation
- Replies: 13
- Views: 1917
- Mon Nov 14, 2005 7:47 am
- Forum: Project Announcements
- Topic: AnimaKomix: A Half-3D Character implementation
- Replies: 13
- Views: 1917
@RLG thanks for the links, but for the moments, ill stick for some free siteRLG wrote:www.1and1.com has great deals if you plan on paying.
until my projects gets matured.
- Tue Jul 26, 2005 11:36 am
- Forum: Beginners Help
- Topic: GUI crashes (and some other questions)
- Replies: 6
- Views: 355
- Tue Jul 26, 2005 10:46 am
- Forum: Beginners Help
- Topic: WTF?!? stupid error out of the blue. help pls!
- Replies: 6
- Views: 286
- Mon Jul 25, 2005 5:31 am
- Forum: Beginners Help
- Topic: problem with EDT_DIRECTX8 and EDT_DIRECTX9
- Replies: 3
- Views: 265
Some Hints: ----------- * Make sure u have a DirectX installed * Make sure your monitor or video card supports 1024x768 resolution, as u use this resolution in your code. This ff will make irrlicht reports an error in creating DX interface: ----------------------------------------------------------...
- Sat Jul 23, 2005 3:37 pm
- Forum: Beginners Help
- Topic: Camera problem
- Replies: 3
- Views: 330
// Might wanna try this, I also use 3rd Person cam on my game // Hope it will help. -------------------------------------------------------------------- . . . . vector3df zNullVector (0,0,0); vector3df zCAM_Trans ( zCAM_Distance ,0 ,0 ); // zCAM_Trans.rotateXYBy ( -zCAM_AngleZ, zNullVector ); zCAM_T...
- Sat Jul 23, 2005 2:34 pm
- Forum: Project Announcements
- Topic: AnimaKomix: A Half-3D Character implementation
- Replies: 13
- Views: 1917
- Thu Jul 21, 2005 12:58 am
- Forum: Open Discussion and Dev Announcements
- Topic: I need a list of Developers! (IrrDev)
- Replies: 14
- Views: 767
TEAM NAME: Z-InterActive
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URL : www.freewebs.com/project_z.
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Director: DexteR(Programmer)
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Members: ME and my DAD,lols (Modeller/Artist)
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URL : www.freewebs.com/project_z.
.
Director: DexteR(Programmer)
.
Members: ME and my DAD,lols (Modeller/Artist)
- Thu Jul 21, 2005 12:40 am
- Forum: Project Announcements
- Topic: AnimaKomix: A Half-3D Character implementation
- Replies: 13
- Views: 1917
- Wed Jul 20, 2005 4:51 am
- Forum: Project Announcements
- Topic: AnimaKomix: A Half-3D Character implementation
- Replies: 13
- Views: 1917
- Wed Jul 20, 2005 4:43 am
- Forum: Project Announcements
- Topic: AnimaKomix: A Half-3D Character implementation
- Replies: 13
- Views: 1917
As I said in the screenshots thread, very cool. I also have a question about your website did you do the artwork for it :shock: Yes, but with the aid of my old man, lols. As much as possible I want all my game contents to be original including background musik sprite, font, border, etc... Enkz Gues...
- Wed Jul 20, 2005 3:49 am
- Forum: Project Announcements
- Topic: AnimaKomix: A Half-3D Character implementation
- Replies: 13
- Views: 1917
AnimaKomix: A Half-3D Character implementation
AnimaKomix: A Half-3D Character implementation -------------------------------------------------------- * Game contents loaded from XML file, no single filename of game contents are hard coded all are loaded from XML file produced ZGDK. * Half-3D character packer and animator * 3rd Person camera * P...
- Wed Jul 20, 2005 3:46 am
- Forum: Open Discussion and Dev Announcements
- Topic: Finally I'm a register user
- Replies: 4
- Views: 614
- Wed Jul 20, 2005 3:44 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Screenshot Thread
- Replies: 126
- Views: 25312
Half-3D Character
Half-3D Character packer and Animator.
- Mon Jul 18, 2005 2:12 am
- Forum: Open Discussion and Dev Announcements
- Topic: Finally I'm a register user
- Replies: 4
- Views: 614
Finally I'm a register user
Finally I'm a register user, lols. Leveraging with other graphic engine for the past 5 months, I choose IRRLICHT because of its simplicity & expandability over the rest. IRRLICHT's implementation of scene node and matrix math frameworks is one of the best i can find, which is easy to learn and t...