Quick one (on SVN Irr 1.9) : CIrrDeviceSDL.cpp: Compile fails because the template min_() cannot be resolved for the type to use (reproduced on VC2008). Casting the SEvent to int resolves the issue :
const int numAxes = core::min_(SDL_JoystickNumAxes(joystick), (int)SEvent::SJoystickEvent::NUMBER ...
Search found 4 matches
- Fri Oct 11, 2013 7:25 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 167908
- Sat Sep 14, 2013 5:16 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 167908
Re: The latest SVN bugs thread
Irrlicht SVN 1.9 is in changing shader variable access from 'by name' to 'by index'. Good stuff for optimizing.
The problem with the implementation is that now, in D3D9, it cannot be used anymore HLSL variables that are structures
Example of HLSL variables that are not settable anymore:
LightsNum ...
The problem with the implementation is that now, in D3D9, it cannot be used anymore HLSL variables that are structures
Example of HLSL variables that are not settable anymore:
LightsNum ...
- Tue Aug 13, 2013 10:01 pm
- Forum: Bug reports
- Topic: D3D9 Driver Reset failure and memory corruption when ALT+TAB
- Replies: 1
- Views: 2516
D3D9 Driver Reset failure and memory corruption when ALT+TAB
Hello,
Sorry to open once again this recurring discussed issue on D3D9 Reset() failure. But here I have a working solution, this involved some little changes in D3D9 driver.
The CD3D9Driver::reset() method has strange logic of recreating textures and depth buffer even when D3D9 Reset() is failing ...
Sorry to open once again this recurring discussed issue on D3D9 Reset() failure. But here I have a working solution, this involved some little changes in D3D9 driver.
The CD3D9Driver::reset() method has strange logic of recreating textures and depth buffer even when D3D9 Reset() is failing ...
- Sun Apr 14, 2013 9:03 pm
- Forum: Code Snippets
- Topic: CUnrealMeshFileLoader
- Replies: 10
- Views: 3837
Re: CUnrealMeshFileLoader
Awesome Stuff ! Thanks a lot for this !
The animation system is working fine using Irrlicht 1.7.x, but is broken with Irrlicht 1.8, because of the Irrlicht change "quaternion conversions to and from matrix4 no longer invert rotations."
To fix it using 1.8, do the following change in ...
The animation system is working fine using Irrlicht 1.7.x, but is broken with Irrlicht 1.8, because of the Irrlicht change "quaternion conversions to and from matrix4 no longer invert rotations."
To fix it using 1.8, do the following change in ...