Search found 4 matches

by HellFlip
Fri Oct 11, 2013 7:25 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 167908

Re: The latest SVN bugs thread

Quick one (on SVN Irr 1.9) : CIrrDeviceSDL.cpp: Compile fails because the template min_() cannot be resolved for the type to use (reproduced on VC2008). Casting the SEvent to int resolves the issue :
const int numAxes = core::min_(SDL_JoystickNumAxes(joystick), (int)SEvent::SJoystickEvent::NUMBER ...
by HellFlip
Sat Sep 14, 2013 5:16 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 167908

Re: The latest SVN bugs thread

Irrlicht SVN 1.9 is in changing shader variable access from 'by name' to 'by index'. Good stuff for optimizing.
The problem with the implementation is that now, in D3D9, it cannot be used anymore HLSL variables that are structures
Example of HLSL variables that are not settable anymore:
LightsNum ...
by HellFlip
Tue Aug 13, 2013 10:01 pm
Forum: Bug reports
Topic: D3D9 Driver Reset failure and memory corruption when ALT+TAB
Replies: 1
Views: 2516

D3D9 Driver Reset failure and memory corruption when ALT+TAB

Hello,

Sorry to open once again this recurring discussed issue on D3D9 Reset() failure. But here I have a working solution, this involved some little changes in D3D9 driver.

The CD3D9Driver::reset() method has strange logic of recreating textures and depth buffer even when D3D9 Reset() is failing ...
by HellFlip
Sun Apr 14, 2013 9:03 pm
Forum: Code Snippets
Topic: CUnrealMeshFileLoader
Replies: 10
Views: 3837

Re: CUnrealMeshFileLoader

Awesome Stuff ! Thanks a lot for this !

The animation system is working fine using Irrlicht 1.7.x, but is broken with Irrlicht 1.8, because of the Irrlicht change "quaternion conversions to and from matrix4 no longer invert rotations."

To fix it using 1.8, do the following change in ...