Search found 4 matches
- Wed Aug 22, 2012 10:20 pm
- Forum: Beginners Help
- Topic: Where to start?
- Replies: 4
- Views: 268
Re: Where to start?
I'd reccomend working through the tutorials and getting a feel for the engine. Its quite big, but once you get a hang of the structure, its pretty clear cut. From there your imagination takes charge, so have fun and explore. If you're feeling brave, take a dive into the source code, and see how its ...
- Tue Aug 21, 2012 11:30 am
- Forum: Beginners Help
- Topic: Particle emitter without lifetime
- Replies: 5
- Views: 605
Re: Particle emitter without lifetime
Looking through the Irrlicht documentation would be a good start, but I can't give you any direct tutorials, I'd guess start from implementing the IParticleEmitter Interface. http://irrlicht.sourceforge.net/docu/classirr_1_1scene_1_1_i_particle_emitter.html as you can see the IParticleEmitter has va...
- Tue Aug 21, 2012 10:30 am
- Forum: Beginners Help
- Topic: Particle emitter without lifetime
- Replies: 5
- Views: 605
Re: Particle emitter without lifetime
I think the whole point of a particle emitter is to emit the particles, if you are drawing them once then you might as well just draw the stars yourself using a 2D image on a plane overlaying the entire scene? In fact, why not add the stars to the image in your image editor, using a particle emitter...
- Tue Aug 21, 2012 9:02 am
- Forum: Beginners Help
- Topic: Particle emitter without lifetime
- Replies: 5
- Views: 605
Re: Particle emitter without lifetime
Forgive me, if my knowledge of Irrlicht isn't quite up to par, but why would you create another emitter box to remove those stars? Just delete the particle emitter object and that will remove when the level unloads or when you need to remove it, etc etc, or I think you can use a paricle affector fad...