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by slavka
Sat Aug 25, 2012 1:10 pm
Forum: Code Snippets
Topic: Blood & Water Effects [Irrlicht 1.7.1]
Replies: 36
Views: 29086

Re: Blood & Water Effects [Irrlicht 1.7.1]

for Irrlicht 1.8.0-alpha
modify CBloodShader::createMaterial

from

matBlood = gpu->addHighLevelShaderMaterialFromFiles
(
matBloodShader, "vertexMain", EVST_VS_2_0,
matBloodShader, "pixelMain", EPST_PS_2_0,
this, EMT_TRANSPARENT_ALPHA_CHANNEL
);

to

matBlood = gpu ...