for Irrlicht 1.8.0-alpha
modify CBloodShader::createMaterial
from
matBlood = gpu->addHighLevelShaderMaterialFromFiles
(
matBloodShader, "vertexMain", EVST_VS_2_0,
matBloodShader, "pixelMain", EPST_PS_2_0,
this, EMT_TRANSPARENT_ALPHA_CHANNEL
);
to
matBlood = gpu ...
Search found 1 match
- Sat Aug 25, 2012 1:10 pm
- Forum: Code Snippets
- Topic: Blood & Water Effects [Irrlicht 1.7.1]
- Replies: 36
- Views: 29086