Search found 18 matches
- Wed Oct 21, 2015 6:48 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.9.1 has been released
- Replies: 2
- Views: 2549
SuperTuxKart 0.9.1 has been released
Hi After a few months of bug corrections and improvement we released SuperTuxKart 0.9.1. You can watch our trailer on YouTube. http://supertuxkart.sourceforge.net/persistent/images/thumb/3/39/Supertuxkart-0.9.1-screenshot-4.jpg/600px-Supertuxkart-0.9.1-screenshot-4.jpg A lot of tracks have been upda...
- Sun Mar 03, 2013 10:07 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month February 2013 [Winner announced!]
- Replies: 18
- Views: 31685
Re: Screenshot of the Month February 2013 [Vote now!]
Wow nobody like nebulas
Well both pictures are really beautiful. I cannot challenge against that ^^
Well both pictures are really beautiful. I cannot challenge against that ^^
- Sat Feb 02, 2013 11:25 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month February 2013 [Winner announced!]
- Replies: 18
- Views: 31685
- Wed Dec 12, 2012 6:19 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.8 released
- Replies: 15
- Views: 5758
Re: SuperTuxKart 0.8 released
I hope you will enjoy the game.
wow... That mostly proves how much Irrlicht is worth it.
- Mon Dec 10, 2012 10:18 pm
- Forum: Project Announcements
- Topic: A better room for the demo [WIP]
- Replies: 55
- Views: 16906
Re: A better room for the demo [WIP]
+1, we don't need complex features. Just a better demowe are not making a cloth/wind simualtor here, this is just a graphical demo for irrlicht.
@ACE247 can you commit your modification please ?
- Sat Dec 08, 2012 11:56 pm
- Forum: Project Announcements
- Topic: A better room for the demo [WIP]
- Replies: 55
- Views: 16906
Re: A better room for the demo [WIP]
Do we make the columns and structure from Limestone The structures like rocks, the caverns in limestone and the columns in marble, but very old and embedded in the limestone. Then, the Tunnel leading into the place. I've been in many caves and such, they are never smooth!, they are absolutely crazy...
- Sat Dec 01, 2012 10:43 pm
- Forum: Project Announcements
- Topic: A better room for the demo [WIP]
- Replies: 55
- Views: 16906
Re: A better room for the demo [WIP]
No, not a hardcoded animation - a real fluid simulation, where it first starts flowing, then slowly fills the oasis, then flows over and starts to run downwards on the cave floors. Perhaps even with disruption by the player's (invisible) feet. Not erosion of the ground/room, but erosion of the stat...
- Fri Nov 30, 2012 10:14 pm
- Forum: Project Announcements
- Topic: A better room for the demo [WIP]
- Replies: 55
- Views: 16906
Re: A better room for the demo [WIP]
I finished a basic mock-up of the oasis, to see the size, the scale, the elements that are in the demo. http://pix.tdct.org/upload/thumb/1354308836.png It has three distinctive parts: 1) The columns room in the ground 2) The caves system that connect the room to the oasis 3) The oasis surrounded by ...
- Thu Nov 29, 2012 12:19 am
- Forum: Project Announcements
- Topic: A better room for the demo [WIP]
- Replies: 55
- Views: 16906
- Wed Nov 28, 2012 10:11 pm
- Forum: Project Announcements
- Topic: A better room for the demo [WIP]
- Replies: 55
- Views: 16906
Re: A better room for the demo [WIP]
Ok ACE247. That is cool.
Do you want a write access to the repository ?
Do you want a write access to the repository ?
- Wed Nov 28, 2012 8:39 pm
- Forum: Project Announcements
- Topic: A better room for the demo [WIP]
- Replies: 55
- Views: 16906
Re: A better room for the demo [WIP]
For those that want to help me and contribute I opened a SVN repository. https://code.google.com/p/lightwell-demo/ I personally want to completely revamp the old quake style demo of irrlicht into something fresh Yeah. Irrlicht's original demos are now old. Currently the room is already better than t...
- Wed Nov 28, 2012 8:28 am
- Forum: Project Announcements
- Topic: A better room for the demo [WIP]
- Replies: 55
- Views: 16906
Re: A better room for the demo [WIP]
I could try to load your models in ZBrush and create normal maps for the details That would be cool :). Irrlicht has great potential, but sometimes, it also need great content to promote it further. That is the purpose of this demo. The way I'm modeling, is not to put any limit on my polygon limit ...
- Tue Nov 27, 2012 11:15 pm
- Forum: Project Announcements
- Topic: A better room for the demo [WIP]
- Replies: 55
- Views: 16906
Re: A better room for the demo [WIP]
http://pix.tdct.org/upload/thumb/1354057208.png I improved the pillars. The scene has around 5000 polygons. My limit is 60000. If we stay on this road, the new irrlicht demo will look like a Unigine demo ;) I already have some nice palm trees :P. http://pix.tdct.org/upload/thumb/1353622000.png But ...
- Tue Nov 27, 2012 12:08 am
- Forum: Project Announcements
- Topic: A better room for the demo [WIP]
- Replies: 55
- Views: 16906
Re: A better room for the demo [WIP]
I have made new columns and a fountain in the center of the room. http://pix.tdct.org/upload/thumb/1353974633.png a low and a high poly version ? one to demonstrate what irrlicht can really do and the other to demonstrate how it can run on lower end hardware Why not, but it's more work for me ^^. Th...
- Sun Nov 25, 2012 8:41 pm
- Forum: Project Announcements
- Topic: A better room for the demo [WIP]
- Replies: 55
- Views: 16906
A better room for the demo [WIP]
Hello When I see unigine, cry engine, etc… demos - and then irrlicht's. I think the irrlicht demos could be improved So I'm making a remake demo's room. I can also make better textures. http://pix.tdct.org/upload/thumb/1351807708.png http://pix.tdct.org/upload/thumb/1351813484.png http://pix.tdct.or...