Search found 15 matches
- Fri Sep 07, 2012 9:12 am
- Forum: Beginners Help
- Topic: rotation functions
- Replies: 9
- Views: 578
Re: rotation functions
You wrote: driver.SetTransform(TransformState, New Matrix()) Dim mt1 As Matrix = driver.GetTransform(TransformState) What do you expect to be mt1? I expected to be the matrix which transforms the line! When i draw the line it orks perfectly, the problem is that i cant get the transl...
- Fri Sep 07, 2012 8:01 am
- Forum: Beginners Help
- Topic: rotation functions
- Replies: 9
- Views: 578
Re: rotation functions
If your question: why in next code "vec" doesn't get changed: Vector3Df vec = new Vector3Df(0, 100, -100); Matrix mt1 = new Matrix(); mt1.TransformVector(ref vec); // now vec == (0, 100, -100) then answer is: because "mt1" is an id...
- Fri Sep 07, 2012 6:31 am
- Forum: Beginners Help
- Topic: rotation functions
- Replies: 9
- Views: 578
MMO camera
I did make some progress with the MMO (camera following object) project but still I cant understand why it isnt working.. Since driver.SetTransform(TransformationState.Texture0, New Matrix()) driver.Draw3DLine(New Vector3Df(0, 0, 50), New Vector3Df(0, 100, -100), Color.OpaqueRed) //Where New Vector3...
- Thu Sep 06, 2012 12:07 pm
- Forum: Beginners Help
- Topic: rotation functions
- Replies: 9
- Views: 578
Re: rotation functions
It doesnt work, the camera simply goes up since the rotation is (0,x,0) Look at mine: http://imageshack.us/photo/my-images/267/viewj.png/ Dim mt1 As New Matrix driver.SetTransform(TransformationState.Texture0, mt1) mt1.TranslateVector(New Vector3Df(0, 100, -100)) //Here I need to extract the resul...
- Thu Sep 06, 2012 8:21 am
- Forum: Beginners Help
- Topic: rotation functions
- Replies: 9
- Views: 578
Re: rotation functions
Thanks green! I did manage to get the node to rotate but my new problem is to get the direction vector of the rotation: Here is my fail code: Dim tempx as integer = 0 If KeyStore(KeyCode.Right) = True Then Dim l1 As New Line3Df l1.Set(node.Position, New Vector3Df(node.Position.X, 100, node.Posi...
- Wed Sep 05, 2012 5:32 pm
- Forum: Beginners Help
- Topic: rotation functions
- Replies: 9
- Views: 578
rotation functions
What is wrong with these two functons? node.Rotation.RotationToDirection(camera.Target) node.Rotation.RotateYZby(45) I cant get the node to rotate without rotation animator.. Edit: i dont use the two functions together btw and I also tried the rotate via a vector. I cant see a way to bypass this wit...
- Tue Sep 04, 2012 8:04 am
- Forum: Beginners Help
- Topic: Minimap
- Replies: 7
- Views: 1195
Re: Minimap
I will try using the 3d and converting it into 2d but i need the position to be fixed on the screen not on the terrain. Also what do you think if I add a class Line2D within the irrlicht engine (device class) and work like this: Dim line1 as new line(vector2di(5,5),vector2Di(5,10)) Line1.draw() Line...
- Tue Sep 04, 2012 5:46 am
- Forum: Beginners Help
- Topic: Minimap
- Replies: 7
- Views: 1195
Re: Minimap
Let me be more clear, Say I need to draw a compass for my map: I need a vertical line, a horizontal line crossing it (forming a cross) and a triangle on top. I need to make this as 1 object so then I can reposition, rotate ect. I have no idea since driver.draw... does not return anything ofcourse. d...
- Tue Sep 04, 2012 5:44 am
- Forum: Beginners Help
- Topic: Minimap
- Replies: 7
- Views: 1195
Re: Minimap
Thank you very much guys!
Problem is that I cannot find a way to rotate the gui Image.
Also when drawing 2d, I need a pointer for every object i draw so then i can reposition/rotate ect. How would i go about doing that?
Thanks
Problem is that I cannot find a way to rotate the gui Image.
Also when drawing 2d, I need a pointer for every object i draw so then i can reposition/rotate ect. How would i go about doing that?
Thanks
- Mon Sep 03, 2012 1:54 pm
- Forum: Beginners Help
- Topic: Minimap
- Replies: 7
- Views: 1195
Minimap
Hey guys, I ran into 2 issues when creating my minimap: Second issue: env.AddImage(driver.GetTexture("pointer.bmp"), New Vector2Di(120,120), False, Nothing, 1) First issue: driver.Draw2DPolygon(New Vector2Di(120, 120), 120, Color.OpaqueBlack, 4) driver.DrawPixel(120, 120, Video.Color.Opa...
- Sun Sep 02, 2012 9:17 am
- Forum: Beginners Help
- Topic: Does IrrlichtLime contain IEventReceiver?
- Replies: 7
- Views: 650
Re: Does IrrlichtLime contain IEventReceiver?
Awesome!
Thanks alot!
Thanks alot!
- Sun Sep 02, 2012 7:41 am
- Forum: Beginners Help
- Topic: Does IrrlichtLime contain IEventReceiver?
- Replies: 7
- Views: 650
Re: Does IrrlichtLime contain IEventReceiver?
I tried but: "Sorry, the service appears to be down at the moment. Please try again later - or contact us if the problem persists." Although I did manage to make it alone :) It was simple and didn't think enough about it :P For anyone who is reading this/need it: Dim KeyStore(255) As...
- Sun Sep 02, 2012 5:56 am
- Forum: Beginners Help
- Topic: Does IrrlichtLime contain IEventReceiver?
- Replies: 7
- Views: 650
Re: Does IrrlichtLime contain IEventReceiver?
Sorry to disturb again but I still have a problem when pressing two or more keys at a time. I need to store all the keys in an array like in c++ and check each key so if lets say i press the top and right arrow keys together the camera moves to the top right. But i cannot find e.key.key.count or som...
- Sun Sep 02, 2012 5:04 am
- Forum: Beginners Help
- Topic: Does IrrlichtLime contain IEventReceiver?
- Replies: 7
- Views: 650
Re: Does IrrlichtLime contain IEventReceiver?
Thanks alot green. Keep up the great work! )
- Sat Sep 01, 2012 8:29 pm
- Forum: Beginners Help
- Topic: Does IrrlichtLime contain IEventReceiver?
- Replies: 7
- Views: 650
Does IrrlichtLime contain IEventReceiver?
Hey guys, Im using vb.net (IrrlichtLime) and I need to rotate the camera whenever the user presses the arrow keys. My problem is that I cannot find anywhere the IEventReciever class to handle the events.. these are my declarations: (maybe I am missing something here?) Imports System Imports Irrlicht...