that's exactly the point but i hoped i'll find more help about it here
i might try exploring what can i do tho it's always easier to be taught by someone who already did it
Search found 9 matches
- Thu Apr 04, 2013 7:04 pm
- Forum: Beginners Help
- Topic: use previous frame as background
- Replies: 4
- Views: 663
- Thu Apr 04, 2013 11:15 am
- Forum: Beginners Help
- Topic: use previous frame as background
- Replies: 4
- Views: 663
use previous frame as background
i'm trying to make a rotating effect
the camera isn't projecting on the whole window and the next frame is rotated a bit, roughly like this
;......-\--------------
;........\
;.........\
(-) previous frame
(\) current frame
(...) just needed a way to position the symbols correctly
i've managed to ...
the camera isn't projecting on the whole window and the next frame is rotated a bit, roughly like this
;......-\--------------
;........\
;.........\
(-) previous frame
(\) current frame
(...) just needed a way to position the symbols correctly
i've managed to ...
- Fri Nov 23, 2012 9:56 am
- Forum: Beginners Help
- Topic: split screen after using _IrrSetActiveCamera
- Replies: 12
- Views: 1099
Re: _IrrGetCameraOrientation
the advantage (at least for me) is that autoit's help if complete and is easier for me to program in it than c++ (which i'm still trying to learn)
anyway can someone tell me how to use this function's return values or it's used only in the wrapper?
anyway can someone tell me how to use this function's return values or it's used only in the wrapper?
- Thu Nov 22, 2012 6:05 pm
- Forum: Beginners Help
- Topic: split screen after using _IrrSetActiveCamera
- Replies: 12
- Views: 1099
_IrrGetCameraOrientation
once more i'm saying sorry to bother and bring this thread back but i hope i can find some help here about the return values of IrrGetCameraOrientation.
if the autoit wrapper doesn't change it much you should be able to tell me what it returns and how to use it (hopefully display it as degrees ...
if the autoit wrapper doesn't change it much you should be able to tell me what it returns and how to use it (hopefully display it as degrees ...
- Mon Sep 10, 2012 9:45 am
- Forum: Beginners Help
- Topic: split screen after using _IrrSetActiveCamera
- Replies: 12
- Views: 1099
Re: split screen after using _IrrSetActiveCamera
ok i found where i'm doing it wrong
*i still don't understand how i didn't notice in the begining*
in the example it's calculating the frames like this
_IrrBeginScene( 240, 255, 255 )
; draw the scene on the left
_IrrSetActiveCamera( $FirstCamera )
_IrrSetViewPort( 0,0,400,600 ...
*i still don't understand how i didn't notice in the begining*
in the example it's calculating the frames like this
_IrrBeginScene( 240, 255, 255 )
; draw the scene on the left
_IrrSetActiveCamera( $FirstCamera )
_IrrSetViewPort( 0,0,400,600 ...
- Wed Sep 05, 2012 12:18 pm
- Forum: Beginners Help
- Topic: split screen after using _IrrSetActiveCamera
- Replies: 12
- Views: 1099
Re: split screen after using _IrrSetActiveCamera
so that means i have to improvise some creativity
anyway the autoit's language is (as my brother states, i never tryed to learn C++) similar to C++
also how come you didn't know about the wrapper? isn't it your creation?
anyway the autoit's language is (as my brother states, i never tryed to learn C++) similar to C++
also how come you didn't know about the wrapper? isn't it your creation?
- Tue Sep 04, 2012 7:17 pm
- Forum: Beginners Help
- Topic: split screen after using _IrrSetActiveCamera
- Replies: 12
- Views: 1099
Re: split screen after using _IrrSetActiveCamera
ok so first of all i create three cameras
$camera[2] = -10 ;posx
$camera[3] = 0 ;posy
$camera[4] = 50 ;posz
$camera[5] = 0 ;tarposx
$camera[6] = 0 ;tarposy
$camera[7] = 0 ;tarposz
$p1cam[2] = -10 ;posx
$p1cam[3] = 100 ;posy
$p1cam[4] = 60 ;posz
$p1cam[5] = 0 ;tarposx
$p1cam[6] = 100 ;tarposy ...
$camera[2] = -10 ;posx
$camera[3] = 0 ;posy
$camera[4] = 50 ;posz
$camera[5] = 0 ;tarposx
$camera[6] = 0 ;tarposy
$camera[7] = 0 ;tarposz
$p1cam[2] = -10 ;posx
$p1cam[3] = 100 ;posy
$p1cam[4] = 60 ;posz
$p1cam[5] = 0 ;tarposx
$p1cam[6] = 100 ;tarposy ...
- Sun Sep 02, 2012 8:37 pm
- Forum: Beginners Help
- Topic: split screen after using _IrrSetActiveCamera
- Replies: 12
- Views: 1099
Re: split screen after using _IrrSetActiveCamera
the problem is that when i start it it sets the active camera to the one in the menu and then i can't set both player cameras as active
- Sun Sep 02, 2012 5:03 pm
- Forum: Beginners Help
- Topic: split screen after using _IrrSetActiveCamera
- Replies: 12
- Views: 1099
split screen after using _IrrSetActiveCamera
hello
i'm coding a game in autoit3 which is going to be split screen 2player game
but i can't figure out how to change from the menu camera (the main menu is in 3D and uses _IrrGetCollisionNodeFromCamera to read which menu button is pressed) to the player cameras in split screen
any help will be ...
i'm coding a game in autoit3 which is going to be split screen 2player game
but i can't figure out how to change from the menu camera (the main menu is in 3D and uses _IrrGetCollisionNodeFromCamera to read which menu button is pressed) to the player cameras in split screen
any help will be ...