Search found 18 matches
- Tue Oct 09, 2012 5:09 am
- Forum: Advanced Help
- Topic: opengl-es 2.0 problem
- Replies: 6
- Views: 1422
Re: opengl-es 2.0 problem
Fix for similar (this?) issue in our official port should be available after v1.8 will be released, so probably even in this month. Currently we have similar issue related to GLSL uniforms tables in our official port, but as I said we don't support v1.7 under Android so I can't verify that this is ...
- Mon Oct 08, 2012 5:22 am
- Forum: Advanced Help
- Topic: opengl-es 2.0 problem
- Replies: 6
- Views: 1422
Re: opengl-es 2.0 problem
OK,i see~I am waiting for your update of engine~Nadro wrote:We don't support a v1.7.0 beta under Android, so I can't help. This is probably the unofficial port.
- Sat Sep 29, 2012 2:52 am
- Forum: Advanced Help
- Topic: opengl-es 2.0 problem
- Replies: 6
- Views: 1422
Re: opengl-es 2.0 problem
Android port is still under development (eg. require some code clean-up). Currently only OGL ES1 works, OGL ES2 require improved many things. I think that context creation phase is bugged in OGL ES2 for Android, but I'll have to check it. How about Irrlicht Engine version 1.7.0-beta?I have tried to...
- Fri Sep 28, 2012 6:53 am
- Forum: Advanced Help
- Topic: opengl-es 2.0 problem
- Replies: 6
- Views: 1422
opengl-es 2.0 problem
hi,i have downloaded the Irrlicht Engine version 1.8.0-alpha form SVN/branches/ogl-es. i try to run example No.8 with opengl-es 1.0 on Android 4.0,it looks well. but i try to run it with opengl-es 2.0,it does not work. i just edit main.cpp "video::E_DRIVER_TYPE driverType=video::EDT_OGLES1;&quo...
- Mon Sep 24, 2012 1:48 pm
- Forum: Beginners Help
- Topic: question on Android with version 1.8.0-alpha
- Replies: 2
- Views: 478
Re: question on Android with version 1.8.0-alpha
IIRC, you need at least Android 2.3 to run native apps. Otherwise you have to provide a full Java application wrapper, which only uses Irrlicht and other things through methods. Which means that you have to wrap the main method into some local function and call that from Java. MOTO-MB525 is Android...
- Mon Sep 24, 2012 1:43 am
- Forum: Beginners Help
- Topic: question on Android with version 1.8.0-alpha
- Replies: 2
- Views: 478
question on Android with version 1.8.0-alpha
i have compiled source to a static library that named libIrrAndroid.a then i use it as prebuilt static library,try to run example no.8. it looks like well with opengl-es1.0,i turn it to opengl-es2.0,then thread is end,log like this: 09-24 09:50:57.518: I/System.out(23850): waiting for debugger to se...
- Fri Sep 14, 2012 2:50 am
- Forum: Beginners Help
- Topic: question about open gl es 2.0 error on irrlicht android
- Replies: 1
- Views: 581
Re: question about open gl es 2.0 error on irrlicht android
hi,i have a question that you may be solved it. i found CIrrDeviceAndroid::CIrrDeviceAndroid has problem. i createDevice by device = createDevice(video::EDT_OGLES1, dimension2d<u32>(gWindowWidth, gWindowHeight), 16, false, false, false, 0); but log show E/Irrlicht(9087): Irrlicht Engine version 1.8....
- Fri Sep 14, 2012 1:43 am
- Forum: Beginners Help
- Topic: Android problem
- Replies: 5
- Views: 562
Re: Android problem
Well, those outputs seem to be disabled, removed, or simply swallowed by the Android logging. Search the forum for other logs from Android, they show the GL-ES string properly. i have found that it may should load shader:......./COGLES2FixedPipeline.fsh , ........./COGLES2Renderer2D.fsh ,....../COG...
- Thu Sep 13, 2012 9:58 am
- Forum: Beginners Help
- Topic: run HelloWorld on Android
- Replies: 0
- Views: 515
run HelloWorld on Android
i down the Irrlicht Engine version 1.8.0-alpha form SVN/branches/ogl-es,compile the source to a .so file Then i use the .so file,compile HelloWorld. but i can not get the view here is the log: 09-13 17:37:14.850: I/System.out(20716): waiting for debugger to settle... 09-13 17:37:15.045: I/System.out...
- Thu Sep 13, 2012 1:34 am
- Forum: Beginners Help
- Topic: Android problem
- Replies: 5
- Views: 562
Re: Android problem
How can i get version of the ogl-es renderers?Is it opengl es 2.0?hybrid wrote:for some reason the shaders don't link properly, and thus nothing can be rendered. Which version of the ogl-es renderers do you use? The ones from SVN/branches/ogl-es should work.
- Wed Sep 12, 2012 2:57 pm
- Forum: Beginners Help
- Topic: Android problem
- Replies: 5
- Views: 562
Android problem
hi,everyone~ i run examples on Android with Opengl es 1.0,it looks very well~ but when i change it to Opengl es 2.0,it render no model at all. here is the log: 09-12 17:09:32.257: I/log(16698): Irrlicht Engine version 1.7.0-beta 09-12 17:09:32.257: I/Irrlicht(16698): CIrrDeviceAndroid::CIrrDeviceAnd...
- Wed Sep 12, 2012 8:56 am
- Forum: Advanced Help
- Topic: Get in trouble with multi-texture support
- Replies: 3
- Views: 487
Re: Get in trouble with multi-texture support
It's OK now~just 0 and 1~thank youmongoose7 wrote:Aren't they supposed to be 0 and 1. What *is* the value of GL_TEXTURE0_ARB? Not 0, I guess?
- Tue Sep 11, 2012 11:47 am
- Forum: Advanced Help
- Topic: Get in trouble with multi-texture support
- Replies: 3
- Views: 487
Get in trouble with multi-texture support
I got troubles in multi-texture supportting! I'm trying to implement a multitexute demo using Irrlicht-1.7.3, I wrote my own glsl shaders and had been proved right in Rendermonkey, but it didn't work in my irrlicht demo project(this demo is modified from the "10.Shaders" example shipped in...
- Thu Sep 06, 2012 1:47 pm
- Forum: Advanced Help
- Topic: model material:specular map and self-Illmination
- Replies: 9
- Views: 1342
Re: model material:specular map and self-Illmination
i try to do this tomorrow,thanks xoxo~
- Thu Sep 06, 2012 1:43 pm
- Forum: Advanced Help
- Topic: model material:specular map and self-Illmination
- Replies: 9
- Views: 1342
Re: model material:specular map and self-Illmination
you mean that i have to make a sharder for specular map on opengl?Then use this sharder to create a new material type,like example no.10 sharder?hybrid wrote:http://lmgtfy.com/?q=Lighthouse+tutorials