Search found 49 matches

by Elise
Fri May 12, 2006 2:23 pm
Forum: Beginners Help
Topic: difference between window and fullscreen?
Replies: 6
Views: 530

Haven't noticed anything like this.
by Elise
Fri May 12, 2006 7:53 am
Forum: Beginners Help
Topic: Moving the camera through a node..
Replies: 12
Views: 704

It's probably easier to remove the camera and create a new one at the start of the maze.
by Elise
Thu May 11, 2006 6:53 pm
Forum: Beginners Help
Topic: Get point coordinate on a mesh
Replies: 4
Views: 394

You could try something like this: // First get 3d line from camera to cursor position: line3d<f32> line = irrSceneCollisionManager-> getRayFromScreenCoordinates(irrCursorControl->getPosition(), irrCamera); // Create triangle selector from the node ITriangleSelector* ts = irrSceneManager->createTria...
by Elise
Thu May 11, 2006 6:38 pm
Forum: Advanced Help
Topic: xml error or parsing error?
Replies: 2
Views: 375

I think IrrXML only supports 5 attributes per XML node, and you use quite a bit more in some nodes. Not sure if that's the cause of your problems, but you might try dividing some of the nodes to several ones. Instead of: <Property x="-10" y="-10" z="-10" x2="10&quo...
by Elise
Thu May 11, 2006 6:33 pm
Forum: Beginners Help
Topic: IWaterSurfaceSceneNode .. any suggestions ?
Replies: 1
Views: 340

1. Box works I guess, or you can do what there's in one of the tutorials: mesh = smgr->addHillPlaneMesh("myHill", core::dimension2d<f32>(20,20), core::dimension2d<s32>(40,40), 0, 0, core::dimension2d<f32>(0,0), core::dimension2d<f32>(10,10)); node = smgr->addWaterSurfaceSceneNode(mesh->get...
by Elise
Wed May 10, 2006 3:54 pm
Forum: Beginners Help
Topic: [Solved]Listbox: get text from certain element
Replies: 3
Views: 546

Didn't test but something like this should work: IGUIListBox *box; s32 selected; const wchar_t *str; //added items to the box //now i'm trying to get the string of the selected resolution: if ((selected = box->getSelected()) != -1) { str = box->getListItem(selected); } //change resolution
by Elise
Mon Oct 10, 2005 12:33 am
Forum: Advanced Help
Topic: Lens Flare Scene Node for Ya
Replies: 3
Views: 603

Great work, this looks really good! :)
by Elise
Sat Oct 08, 2005 7:11 am
Forum: Project Announcements
Topic: Corporate Mayhem
Replies: 19
Views: 2578

Small progress update: I've fixed pedestrian code so they no longer walk on roads and now they properly use zebra crossings. Also I've added support for lightmapping in the editor. Now all I need is some lights! :P For more details check the news: http://mayhem.sourceforge.net/news.html Three new sc...
by Elise
Sat Oct 08, 2005 3:52 am
Forum: Beginners Help
Topic: possible bug?
Replies: 2
Views: 234

Re: possible bug?

Podunk wrote: Ive been tinkering with my first program using irrlicht :D and i realize that im dropping the node before my main loop
You should not drop scenenodes, instead use remove().
by Elise
Fri Oct 07, 2005 4:07 pm
Forum: Advanced Help
Topic: How do you drop a node?
Replies: 3
Views: 461

node->remove();

or

SceneManager->addToDeletionQueue(node);

First one can cause the app to crash under certain conditions so you might want to use the other one.
by Elise
Thu Oct 06, 2005 10:34 pm
Forum: Beginners Help
Topic: Fragen Fragen Fragen.
Replies: 1
Views: 212

Yes you can use shaders on any material, but you have to set it to each material individually. So something like this: ... node = smgr->addOctTreeSceneNode(q3mesh->getMesh(0)); video::SMaterial& material1 = node->getMaterial(0); material1.MaterialType = (video::E_MATERIAL_TYPE)shaderMaterial1; v...
by Elise
Sun Sep 25, 2005 3:58 pm
Forum: Project Announcements
Topic: Corporate Mayhem
Replies: 19
Views: 2578

intergrate a physics engine before its too late... i wanna see ragdoll on those peds :P Hehe me too! :D Newton for ragdoll effects is something I'm thinking, but I'll have to see if it works. 1. Well I'm not going to stress over lightmaps. If it's too much trouble I'll just go without. I'll take a ...
by Elise
Sun Sep 25, 2005 8:30 am
Forum: Project Announcements
Topic: Corporate Mayhem
Replies: 19
Views: 2578

Miniguns, flamers and rocket launchers absolutely.
A device starting with P... wouldn't leave it out for anything :D
by Elise
Sat Sep 24, 2005 12:12 pm
Forum: Project Announcements
Topic: Corporate Mayhem
Replies: 19
Views: 2578

1. DAMN! its pretty close to really be gta2 in 3D! perfect hehe 2. the camera is great! 3. pathfindingis cool too! 4. how much time did you spend on this? are you programming in c++ for long already? 5. the objects have a light when you move the mouse over them, thats pretty cool too! 1. You can cl...
by Elise
Sat Sep 24, 2005 9:29 am
Forum: Project Announcements
Topic: Corporate Mayhem
Replies: 19
Views: 2578

As a fan of the gta series, I'll take that as a high compliment. :D