Search found 4 matches
- Sun Sep 09, 2012 11:02 am
- Forum: Project Announcements
- Topic: cloud simulation
- Replies: 5
- Views: 3596
Re: cloud simulation
thanks, i've added them to my game now and they look even better (with full screen bloom and world geometry being shadowed in the same sun direction - so everything fits) its nice to have volumetric clouds (instead of a flat cloud layer or a flat skybodx/skydome). climbing my highest "mountains...
- Thu Sep 06, 2012 5:36 pm
- Forum: Project Announcements
- Topic: cloud simulation
- Replies: 5
- Views: 3596
Re: cloud simulation
thanks for the url hint ;-) all clouds of one cloud system are drawn with one vertexbuffer and a shader, its splatting: so yes, the vertices form quads that overlap each other. there are some tricks going on to make it look good when one walks around them but basically its nothing special per se, ju...
- Thu Sep 06, 2012 7:33 am
- Forum: Project Announcements
- Topic: cloud simulation
- Replies: 5
- Views: 3596
Re: cloud simulation
i guess i forgot to mention how it works :-) basically the cloud simulation is simulating watervapour (humidity, air traveling upwards) to form cloud "particles" on top of the simulation i have written a renderer, which renderes these particles volumetrically using simple splatting the tec...
- Thu Sep 06, 2012 7:24 am
- Forum: Project Announcements
- Topic: cloud simulation
- Replies: 5
- Views: 3596
cloud simulation
(i'm not sure if this is the right forum, if any mod/admin sees this and feels its in the wrong subforum/section - just move me, thx!) i wanted to tell irrlicht community about my current project: adding a volumetric cloud rendering and simulation system to my irrlicht using 3d game: http://www.game...