Search found 699 matches

by chronologicaldot
Thu Aug 14, 2025 12:54 am
Forum: Open Discussion and Dev Announcements
Topic: FBX implementation discussion
Replies: 2
Views: 662

FBX implementation discussion

I ran across this quick library for loading FBX which might be suitable as an extension to Irrlicht:
https://github.com/ufbx/ufbx
It's a C library, but compatible with newer C++ (C++11). It might be wrappable.

I know some people use IrrAssimp, but last I tried that, stuff was broken. Maybe that ...
by chronologicaldot
Wed Jul 16, 2025 4:37 am
Forum: Open Discussion and Dev Announcements
Topic: glTF implementation in progress
Replies: 10
Views: 9998

Re: glTF implementation in progress

For future reference and downloading, here are the links to the gltf stuff:
https://github.com/jordan4ibanez/irrlicht/tree/feat/gltf-loader/source/lib/tinygltf
relevant files:
https://github.com/jordan4ibanez/irrlicht/blob/feat/gltf-loader/source/lib/tinygltf/json.hpp
https://github.com ...
by chronologicaldot
Tue Jul 15, 2025 11:28 pm
Forum: Project Announcements
Topic: a space game I've been working on for a while
Replies: 7
Views: 67374

Re: a space game I've been working on for a while

Nice to see another space sim!
Someone else on the forum was doing a space sim too, but I forget their username. "gravity"?
by chronologicaldot
Tue Jul 15, 2025 10:42 pm
Forum: Off-topic
Topic: The big problem with modern game engines
Replies: 1
Views: 2305

Re: The big problem with modern game engines

As you may know, back in the old days, programmers tried to be more efficient because they were conscientious about the limitations of their hardware. Alas how we've been spoiled by great tech.
by chronologicaldot
Tue Jul 15, 2025 10:09 pm
Forum: Everything 2d/3d Graphics
Topic: Beginner question
Replies: 3
Views: 20964

Re: Beginner question

Yeah, I'd like GLTF also, and I've come to the conclusion that if I want it, I have to add it. Thus, I may be the one who gets around to doing it (long before CuteAlien).
More discussion here: viewtopic.php?t=52928
by chronologicaldot
Sun May 25, 2025 2:56 am
Forum: Open Discussion and Dev Announcements
Topic: Modern ps3 graphics of irrlicht vs unreal engine 4 master race
Replies: 3
Views: 3596

Re: Modern ps3 graphics of irrlicht vs unreal engine 4 master race

Most likely because of the huge pipe Unreal crams everything into. Although I wonder if there's a deliberate cap on FPS so that it can use frames for extra effects.
Irrlicht is like riding an old motorcycle: it still has more acceleration than the sports car, but it doesn't come with doors, a trunk ...
by chronologicaldot
Wed May 14, 2025 3:47 am
Forum: Off-topic
Topic: Leaving Irrlicht?...
Replies: 31
Views: 29270

Re: Leaving Irrlicht?...

@n00bc0de
Nice projects you got there, at least from the screenshots. :)

I guess I shouldn't be too concerned with Apple since they do their own thing anyways.
I've read on the Khronos forums that it's not likely OpenGL is going to completely disappear. It's more like Vulkan is there for those who ...
by chronologicaldot
Wed May 14, 2025 2:46 am
Forum: Open Discussion and Dev Announcements
Topic: RmlUI - a web-style GUI that can fit Irrlicht
Replies: 0
Views: 1971

RmlUI - a web-style GUI that can fit Irrlicht

Doing some browsing, I stumbled on RmlUI:
https://github.com/mikke89/RmlUi
It's basically a maintained fork of libRocket, which does UI web style (including animations). In libRocket (and presumably RmlUI), the UI data is rendered to a texture and vertice data that you then control how to render ...
by chronologicaldot
Wed Apr 30, 2025 8:03 am
Forum: Project Announcements
Topic: Y.A.I.S.E. - Yet another Irrlicht scene editor
Replies: 15
Views: 16749

Re: Y.A.I.S.E. - Yet another Irrlicht scene editor

Thank you for sharing this!
I haven't used it yet, but it's nice that it's available.
by chronologicaldot
Wed Apr 30, 2025 7:59 am
Forum: Off-topic
Topic: Leaving Irrlicht?...
Replies: 31
Views: 29270

Re: Leaving Irrlicht?...


For 3D, the main issue with Irrlicht was that there was no proper support for modern animations. If I could understand the stupid cryptic specks for glTF, I would have probably written an importer for Irrlicht a long time ago.
I have heard complaints about irrlicht's animation system but I can't ...
by chronologicaldot
Mon Apr 21, 2025 11:58 pm
Forum: Off-topic
Topic: Leaving Irrlicht?...
Replies: 31
Views: 29270

Re: Leaving Irrlicht?...

I'm glad there's still interest in support for the engine. When I posted, however, I felt like the Engine didn't fit my needs. No matter what project I had in mind, Irrlicht seemed to be missing something essential that other engines seemed to have. Of course, I didn't try out all the other engines ...
by chronologicaldot
Mon Apr 21, 2025 11:15 pm
Forum: Open Discussion and Dev Announcements
Topic: Looking at model exports
Replies: 23
Views: 11412

Re: Looking at model exports

In case someone wants to create a gltf loader, I have a JSON loader in my Irrlicht extensions on Github:
https://github.com/chronologicaldot/IrrExtensions
by chronologicaldot
Thu Aug 22, 2024 3:05 am
Forum: Code Snippets
Topic: Typewriter Text Effect
Replies: 2
Views: 4560

Re: Typewriter Text Effect

I actually considered doing this for Irrlicht since it's very useful in games. Looks like someone beat me to it. Thanks for the code!
by chronologicaldot
Thu Aug 22, 2024 2:58 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [VIDEO]export animation from Blender 2.79b to Irrlicht (b3d mode) and bake texture
Replies: 8
Views: 40672

Re: [VIDEO]export animation from Blender 2.79b to Irrlicht (b3d mode) and bake texture

fragMotion supports Game Studio .mdl ???? Wow! I haven't seen that format in ages.
Too bad fragMotion is only for Windows. As a Linux user, I sometimes feel like Irrlicht is still for the Windows platform all the tools were created for.
by chronologicaldot
Thu Aug 22, 2024 2:51 am
Forum: Project Announcements
Topic: DustbinGames MarbleGP
Replies: 29
Views: 23553

Re: DustbinGames MarbleGP

This actually reminds me of a game called Atmosphere:
https://games.digipen.edu/games/atmosphere