Search found 702 matches

by chronologicaldot
Sat Mar 28, 2026 3:18 am
Forum: Advanced Help
Topic: Video player
Replies: 6
Views: 1338

Re: Video player

I seem to recall there was a video player that someone created with Irrlicht, but that was quite some time ago and a number of versions of Irrlicht ago. Maybe Irrlicht 1.7? If you can find their code, you might be able to rehack and reintegrate it with Irrlicht. But alas, I'm sorry I don't have the ...
by chronologicaldot
Sat Mar 28, 2026 3:13 am
Forum: Open Discussion and Dev Announcements
Topic: CustomPresenter for embedding Irrlicht in GTK etc
Replies: 12
Views: 9153

Re: CustomPresenter for embedding Irrlicht in GTK etc

I don't suppose this code was ever added to the trunk. Pity considering that it's useful, but I recall it may have only worked with the software drivers because they use ImagePresenter.
Incidentally, I wonder if anyone tried to get this to work with Qt...
by chronologicaldot
Sat Mar 28, 2026 3:10 am
Forum: Open Discussion and Dev Announcements
Topic: glTF implementation in progress
Replies: 12
Views: 10588

Re: glTF implementation in progress

FastGLTF might be a better alternative than TinyGLTF. Hopefully it would support animations better than the latter.
https://fastgltf.readthedocs.io/
by chronologicaldot
Thu Aug 14, 2025 12:54 am
Forum: Open Discussion and Dev Announcements
Topic: FBX implementation discussion
Replies: 2
Views: 998

FBX implementation discussion

I ran across this quick library for loading FBX which might be suitable as an extension to Irrlicht:
https://github.com/ufbx/ufbx
It's a C library, but compatible with newer C++ (C++11). It might be wrappable.

I know some people use IrrAssimp, but last I tried that, stuff was broken. Maybe that ...
by chronologicaldot
Wed Jul 16, 2025 4:37 am
Forum: Open Discussion and Dev Announcements
Topic: glTF implementation in progress
Replies: 12
Views: 10588

Re: glTF implementation in progress

For future reference and downloading, here are the links to the gltf stuff:
https://github.com/jordan4ibanez/irrlicht/tree/feat/gltf-loader/source/lib/tinygltf
relevant files:
https://github.com/jordan4ibanez/irrlicht/blob/feat/gltf-loader/source/lib/tinygltf/json.hpp
https://github.com ...
by chronologicaldot
Tue Jul 15, 2025 11:28 pm
Forum: Project Announcements
Topic: a space game I've been working on for a while
Replies: 7
Views: 67698

Re: a space game I've been working on for a while

Nice to see another space sim!
Someone else on the forum was doing a space sim too, but I forget their username. "gravity"?
by chronologicaldot
Tue Jul 15, 2025 10:42 pm
Forum: Off-topic
Topic: The big problem with modern game engines
Replies: 1
Views: 2634

Re: The big problem with modern game engines

As you may know, back in the old days, programmers tried to be more efficient because they were conscientious about the limitations of their hardware. Alas how we've been spoiled by great tech.
by chronologicaldot
Tue Jul 15, 2025 10:09 pm
Forum: Everything 2d/3d Graphics
Topic: Beginner question
Replies: 3
Views: 21289

Re: Beginner question

Yeah, I'd like GLTF also, and I've come to the conclusion that if I want it, I have to add it. Thus, I may be the one who gets around to doing it (long before CuteAlien).
More discussion here: viewtopic.php?t=52928
by chronologicaldot
Sun May 25, 2025 2:56 am
Forum: Open Discussion and Dev Announcements
Topic: Modern ps3 graphics of irrlicht vs unreal engine 4 master race
Replies: 3
Views: 3954

Re: Modern ps3 graphics of irrlicht vs unreal engine 4 master race

Most likely because of the huge pipe Unreal crams everything into. Although I wonder if there's a deliberate cap on FPS so that it can use frames for extra effects.
Irrlicht is like riding an old motorcycle: it still has more acceleration than the sports car, but it doesn't come with doors, a trunk ...
by chronologicaldot
Wed May 14, 2025 3:47 am
Forum: Off-topic
Topic: Leaving Irrlicht?...
Replies: 31
Views: 31295

Re: Leaving Irrlicht?...

@n00bc0de
Nice projects you got there, at least from the screenshots. :)

I guess I shouldn't be too concerned with Apple since they do their own thing anyways.
I've read on the Khronos forums that it's not likely OpenGL is going to completely disappear. It's more like Vulkan is there for those who ...
by chronologicaldot
Wed May 14, 2025 2:46 am
Forum: Open Discussion and Dev Announcements
Topic: RmlUI - a web-style GUI that can fit Irrlicht
Replies: 0
Views: 2586

RmlUI - a web-style GUI that can fit Irrlicht

Doing some browsing, I stumbled on RmlUI:
https://github.com/mikke89/RmlUi
It's basically a maintained fork of libRocket, which does UI web style (including animations). In libRocket (and presumably RmlUI), the UI data is rendered to a texture and vertice data that you then control how to render ...
by chronologicaldot
Wed Apr 30, 2025 8:03 am
Forum: Project Announcements
Topic: Y.A.I.S.E. - Yet another Irrlicht scene editor
Replies: 17
Views: 17467

Re: Y.A.I.S.E. - Yet another Irrlicht scene editor

Thank you for sharing this!
I haven't used it yet, but it's nice that it's available.
by chronologicaldot
Wed Apr 30, 2025 7:59 am
Forum: Off-topic
Topic: Leaving Irrlicht?...
Replies: 31
Views: 31295

Re: Leaving Irrlicht?...


For 3D, the main issue with Irrlicht was that there was no proper support for modern animations. If I could understand the stupid cryptic specks for glTF, I would have probably written an importer for Irrlicht a long time ago.
I have heard complaints about irrlicht's animation system but I can't ...
by chronologicaldot
Mon Apr 21, 2025 11:58 pm
Forum: Off-topic
Topic: Leaving Irrlicht?...
Replies: 31
Views: 31295

Re: Leaving Irrlicht?...

I'm glad there's still interest in support for the engine. When I posted, however, I felt like the Engine didn't fit my needs. No matter what project I had in mind, Irrlicht seemed to be missing something essential that other engines seemed to have. Of course, I didn't try out all the other engines ...
by chronologicaldot
Mon Apr 21, 2025 11:15 pm
Forum: Open Discussion and Dev Announcements
Topic: Looking at model exports
Replies: 25
Views: 12430

Re: Looking at model exports

In case someone wants to create a gltf loader, I have a JSON loader in my Irrlicht extensions on Github:
https://github.com/chronologicaldot/IrrExtensions