I'm planning on an LGPL2 license, something you can link to in commercial apps but the main library would remain free software.
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- Sun Jul 19, 2026 1:57 am
- Forum: Project Announcements
- Topic: NAUI - a UI framework for rendering engines
- Replies: 2
- Views: 69
Re: NAUI - a UI framework for rendering engines
- Sat Jul 18, 2026 4:45 am
- Forum: Project Announcements
- Topic: NAUI - a UI framework for rendering engines
- Replies: 2
- Views: 69
NAUI - a UI framework for rendering engines
I've been hard at work lately creating a UI framework that can be strapped onto any 3D engine you prefer, and of course, the very first one I bridged to is Irrlicht, which was quite easy.
https://www.pasteboard.co/kq06mZhDps32.png
https://www.pasteboard.co/kq06mZhDps32.png
(Note to self: This ...
https://www.pasteboard.co/kq06mZhDps32.png
https://www.pasteboard.co/kq06mZhDps32.png
(Note to self: This ...
- Sat Mar 28, 2026 3:18 am
- Forum: Advanced Help
- Topic: Video player
- Replies: 6
- Views: 1900
Re: Video player
I seem to recall there was a video player that someone created with Irrlicht, but that was quite some time ago and a number of versions of Irrlicht ago. Maybe Irrlicht 1.7? If you can find their code, you might be able to rehack and reintegrate it with Irrlicht. But alas, I'm sorry I don't have the ...
- Sat Mar 28, 2026 3:13 am
- Forum: Open Discussion and Dev Announcements
- Topic: CustomPresenter for embedding Irrlicht in GTK etc
- Replies: 18
- Views: 11566
Re: CustomPresenter for embedding Irrlicht in GTK etc
I don't suppose this code was ever added to the trunk. Pity considering that it's useful, but I recall it may have only worked with the software drivers because they use ImagePresenter.
Incidentally, I wonder if anyone tried to get this to work with Qt...
Incidentally, I wonder if anyone tried to get this to work with Qt...
- Sat Mar 28, 2026 3:10 am
- Forum: Open Discussion and Dev Announcements
- Topic: glTF implementation in progress
- Replies: 12
- Views: 11637
Re: glTF implementation in progress
FastGLTF might be a better alternative than TinyGLTF. Hopefully it would support animations better than the latter.
https://fastgltf.readthedocs.io/
https://fastgltf.readthedocs.io/
- Thu Aug 14, 2025 12:54 am
- Forum: Open Discussion and Dev Announcements
- Topic: FBX implementation discussion
- Replies: 2
- Views: 1570
FBX implementation discussion
I ran across this quick library for loading FBX which might be suitable as an extension to Irrlicht:
https://github.com/ufbx/ufbx
It's a C library, but compatible with newer C++ (C++11). It might be wrappable.
I know some people use IrrAssimp, but last I tried that, stuff was broken. Maybe that ...
https://github.com/ufbx/ufbx
It's a C library, but compatible with newer C++ (C++11). It might be wrappable.
I know some people use IrrAssimp, but last I tried that, stuff was broken. Maybe that ...
- Wed Jul 16, 2025 4:37 am
- Forum: Open Discussion and Dev Announcements
- Topic: glTF implementation in progress
- Replies: 12
- Views: 11637
Re: glTF implementation in progress
For future reference and downloading, here are the links to the gltf stuff:
https://github.com/jordan4ibanez/irrlicht/tree/feat/gltf-loader/source/lib/tinygltf
relevant files:
https://github.com/jordan4ibanez/irrlicht/blob/feat/gltf-loader/source/lib/tinygltf/json.hpp
https://github.com ...
https://github.com/jordan4ibanez/irrlicht/tree/feat/gltf-loader/source/lib/tinygltf
relevant files:
https://github.com/jordan4ibanez/irrlicht/blob/feat/gltf-loader/source/lib/tinygltf/json.hpp
https://github.com ...
- Tue Jul 15, 2025 11:28 pm
- Forum: Project Announcements
- Topic: a space game I've been working on for a while
- Replies: 7
- Views: 68574
Re: a space game I've been working on for a while
Nice to see another space sim!
Someone else on the forum was doing a space sim too, but I forget their username. "gravity"?
Someone else on the forum was doing a space sim too, but I forget their username. "gravity"?
- Tue Jul 15, 2025 10:42 pm
- Forum: Off-topic
- Topic: The big problem with modern game engines
- Replies: 1
- Views: 3236
Re: The big problem with modern game engines
As you may know, back in the old days, programmers tried to be more efficient because they were conscientious about the limitations of their hardware. Alas how we've been spoiled by great tech.
- Tue Jul 15, 2025 10:09 pm
- Forum: Everything 2d/3d Graphics
- Topic: Beginner question
- Replies: 3
- Views: 21883
Re: Beginner question
Yeah, I'd like GLTF also, and I've come to the conclusion that if I want it, I have to add it. Thus, I may be the one who gets around to doing it (long before CuteAlien).
More discussion here: viewtopic.php?t=52928
More discussion here: viewtopic.php?t=52928
- Sun May 25, 2025 2:56 am
- Forum: Open Discussion and Dev Announcements
- Topic: Modern ps3 graphics of irrlicht vs unreal engine 4 master race
- Replies: 3
- Views: 4638
Re: Modern ps3 graphics of irrlicht vs unreal engine 4 master race
Most likely because of the huge pipe Unreal crams everything into. Although I wonder if there's a deliberate cap on FPS so that it can use frames for extra effects.
Irrlicht is like riding an old motorcycle: it still has more acceleration than the sports car, but it doesn't come with doors, a trunk ...
Irrlicht is like riding an old motorcycle: it still has more acceleration than the sports car, but it doesn't come with doors, a trunk ...
- Wed May 14, 2025 3:47 am
- Forum: Off-topic
- Topic: Leaving Irrlicht?...
- Replies: 31
- Views: 34066
Re: Leaving Irrlicht?...
@n00bc0de
Nice projects you got there, at least from the screenshots. :)
I guess I shouldn't be too concerned with Apple since they do their own thing anyways.
I've read on the Khronos forums that it's not likely OpenGL is going to completely disappear. It's more like Vulkan is there for those who ...
Nice projects you got there, at least from the screenshots. :)
I guess I shouldn't be too concerned with Apple since they do their own thing anyways.
I've read on the Khronos forums that it's not likely OpenGL is going to completely disappear. It's more like Vulkan is there for those who ...
- Wed May 14, 2025 2:46 am
- Forum: Open Discussion and Dev Announcements
- Topic: RmlUI - a web-style GUI that can fit Irrlicht
- Replies: 0
- Views: 3598
RmlUI - a web-style GUI that can fit Irrlicht
Doing some browsing, I stumbled on RmlUI:
https://github.com/mikke89/RmlUi
It's basically a maintained fork of libRocket, which does UI web style (including animations). In libRocket (and presumably RmlUI), the UI data is rendered to a texture and vertice data that you then control how to render ...
https://github.com/mikke89/RmlUi
It's basically a maintained fork of libRocket, which does UI web style (including animations). In libRocket (and presumably RmlUI), the UI data is rendered to a texture and vertice data that you then control how to render ...
- Wed Apr 30, 2025 8:03 am
- Forum: Project Announcements
- Topic: Y.A.I.S.E. - Yet another Irrlicht scene editor
- Replies: 17
- Views: 18866
Re: Y.A.I.S.E. - Yet another Irrlicht scene editor
Thank you for sharing this!
I haven't used it yet, but it's nice that it's available.
I haven't used it yet, but it's nice that it's available.
- Wed Apr 30, 2025 7:59 am
- Forum: Off-topic
- Topic: Leaving Irrlicht?...
- Replies: 31
- Views: 34066
Re: Leaving Irrlicht?...
For 3D, the main issue with Irrlicht was that there was no proper support for modern animations. If I could understand the stupid cryptic specks for glTF, I would have probably written an importer for Irrlicht a long time ago.
I have heard complaints about irrlicht's animation system but I can't ...