Search found 704 matches

by chronologicaldot
Sun Jul 19, 2026 1:57 am
Forum: Project Announcements
Topic: NAUI - a UI framework for rendering engines
Replies: 2
Views: 69

Re: NAUI - a UI framework for rendering engines

CuteAlien wrote: Sat Jul 18, 2026 10:13 pm Nice, will it be open source?
I'm planning on an LGPL2 license, something you can link to in commercial apps but the main library would remain free software.
by chronologicaldot
Sat Jul 18, 2026 4:45 am
Forum: Project Announcements
Topic: NAUI - a UI framework for rendering engines
Replies: 2
Views: 69

NAUI - a UI framework for rendering engines

I've been hard at work lately creating a UI framework that can be strapped onto any 3D engine you prefer, and of course, the very first one I bridged to is Irrlicht, which was quite easy.

https://www.pasteboard.co/kq06mZhDps32.png
https://www.pasteboard.co/kq06mZhDps32.png
(Note to self: This ...
by chronologicaldot
Sat Mar 28, 2026 3:18 am
Forum: Advanced Help
Topic: Video player
Replies: 6
Views: 1900

Re: Video player

I seem to recall there was a video player that someone created with Irrlicht, but that was quite some time ago and a number of versions of Irrlicht ago. Maybe Irrlicht 1.7? If you can find their code, you might be able to rehack and reintegrate it with Irrlicht. But alas, I'm sorry I don't have the ...
by chronologicaldot
Sat Mar 28, 2026 3:13 am
Forum: Open Discussion and Dev Announcements
Topic: CustomPresenter for embedding Irrlicht in GTK etc
Replies: 18
Views: 11566

Re: CustomPresenter for embedding Irrlicht in GTK etc

I don't suppose this code was ever added to the trunk. Pity considering that it's useful, but I recall it may have only worked with the software drivers because they use ImagePresenter.
Incidentally, I wonder if anyone tried to get this to work with Qt...
by chronologicaldot
Sat Mar 28, 2026 3:10 am
Forum: Open Discussion and Dev Announcements
Topic: glTF implementation in progress
Replies: 12
Views: 11637

Re: glTF implementation in progress

FastGLTF might be a better alternative than TinyGLTF. Hopefully it would support animations better than the latter.
https://fastgltf.readthedocs.io/
by chronologicaldot
Thu Aug 14, 2025 12:54 am
Forum: Open Discussion and Dev Announcements
Topic: FBX implementation discussion
Replies: 2
Views: 1570

FBX implementation discussion

I ran across this quick library for loading FBX which might be suitable as an extension to Irrlicht:
https://github.com/ufbx/ufbx
It's a C library, but compatible with newer C++ (C++11). It might be wrappable.

I know some people use IrrAssimp, but last I tried that, stuff was broken. Maybe that ...
by chronologicaldot
Wed Jul 16, 2025 4:37 am
Forum: Open Discussion and Dev Announcements
Topic: glTF implementation in progress
Replies: 12
Views: 11637

Re: glTF implementation in progress

For future reference and downloading, here are the links to the gltf stuff:
https://github.com/jordan4ibanez/irrlicht/tree/feat/gltf-loader/source/lib/tinygltf
relevant files:
https://github.com/jordan4ibanez/irrlicht/blob/feat/gltf-loader/source/lib/tinygltf/json.hpp
https://github.com ...
by chronologicaldot
Tue Jul 15, 2025 11:28 pm
Forum: Project Announcements
Topic: a space game I've been working on for a while
Replies: 7
Views: 68574

Re: a space game I've been working on for a while

Nice to see another space sim!
Someone else on the forum was doing a space sim too, but I forget their username. "gravity"?
by chronologicaldot
Tue Jul 15, 2025 10:42 pm
Forum: Off-topic
Topic: The big problem with modern game engines
Replies: 1
Views: 3236

Re: The big problem with modern game engines

As you may know, back in the old days, programmers tried to be more efficient because they were conscientious about the limitations of their hardware. Alas how we've been spoiled by great tech.
by chronologicaldot
Tue Jul 15, 2025 10:09 pm
Forum: Everything 2d/3d Graphics
Topic: Beginner question
Replies: 3
Views: 21883

Re: Beginner question

Yeah, I'd like GLTF also, and I've come to the conclusion that if I want it, I have to add it. Thus, I may be the one who gets around to doing it (long before CuteAlien).
More discussion here: viewtopic.php?t=52928
by chronologicaldot
Sun May 25, 2025 2:56 am
Forum: Open Discussion and Dev Announcements
Topic: Modern ps3 graphics of irrlicht vs unreal engine 4 master race
Replies: 3
Views: 4638

Re: Modern ps3 graphics of irrlicht vs unreal engine 4 master race

Most likely because of the huge pipe Unreal crams everything into. Although I wonder if there's a deliberate cap on FPS so that it can use frames for extra effects.
Irrlicht is like riding an old motorcycle: it still has more acceleration than the sports car, but it doesn't come with doors, a trunk ...
by chronologicaldot
Wed May 14, 2025 3:47 am
Forum: Off-topic
Topic: Leaving Irrlicht?...
Replies: 31
Views: 34066

Re: Leaving Irrlicht?...

@n00bc0de
Nice projects you got there, at least from the screenshots. :)

I guess I shouldn't be too concerned with Apple since they do their own thing anyways.
I've read on the Khronos forums that it's not likely OpenGL is going to completely disappear. It's more like Vulkan is there for those who ...
by chronologicaldot
Wed May 14, 2025 2:46 am
Forum: Open Discussion and Dev Announcements
Topic: RmlUI - a web-style GUI that can fit Irrlicht
Replies: 0
Views: 3598

RmlUI - a web-style GUI that can fit Irrlicht

Doing some browsing, I stumbled on RmlUI:
https://github.com/mikke89/RmlUi
It's basically a maintained fork of libRocket, which does UI web style (including animations). In libRocket (and presumably RmlUI), the UI data is rendered to a texture and vertice data that you then control how to render ...
by chronologicaldot
Wed Apr 30, 2025 8:03 am
Forum: Project Announcements
Topic: Y.A.I.S.E. - Yet another Irrlicht scene editor
Replies: 17
Views: 18866

Re: Y.A.I.S.E. - Yet another Irrlicht scene editor

Thank you for sharing this!
I haven't used it yet, but it's nice that it's available.
by chronologicaldot
Wed Apr 30, 2025 7:59 am
Forum: Off-topic
Topic: Leaving Irrlicht?...
Replies: 31
Views: 34066

Re: Leaving Irrlicht?...


For 3D, the main issue with Irrlicht was that there was no proper support for modern animations. If I could understand the stupid cryptic specks for glTF, I would have probably written an importer for Irrlicht a long time ago.
I have heard complaints about irrlicht's animation system but I can't ...