https://sourceforge.net/projects/imperium-magic-2010/
I finally figured out where a virus was. It was attached to one of the secondary .exe files.
It might be missing a few DLL files that are installed with visual studio 2010. I have not got around to porting to newer versions of VS, still ...
Search found 21 matches
- Thu Oct 13, 2016 7:53 pm
- Forum: Project Announcements
- Topic: Realm Magic 3D RPG Maker being ported to Irrlicht Lime
- Replies: 4
- Views: 2718
- Wed Sep 28, 2016 1:36 pm
- Forum: Project Announcements
- Topic: Realm Magic 3D RPG Maker being ported to Irrlicht Lime
- Replies: 4
- Views: 2718
Re: Realm Magic 3D RPG Maker being ported to Irrlicht Lime
Yes, and they locked up my account. Last time, it said there was a virus in the 7-zip file. I scanned it several times and found nothing.
- Wed Sep 28, 2016 4:46 am
- Forum: Project Announcements
- Topic: Realm Magic 3D RPG Maker being ported to Irrlicht Lime
- Replies: 4
- Views: 2718
Re: Realm Magic 3D RPG Maker being ported to Irrlicht Lime
https://sourceforge.net/projects/realm-magic-rpg-adventure/files//?upload_just_completed=true
Let hope this one stays up longer.
So far with porting over to Irrlicht Lime, I managed to port the sections that load and make all the 3D Dungeon Scenery. Did some work with the 3D character. I am ...
Let hope this one stays up longer.
So far with porting over to Irrlicht Lime, I managed to port the sections that load and make all the 3D Dungeon Scenery. Did some work with the 3D character. I am ...
- Thu Sep 15, 2016 9:36 pm
- Forum: Project Announcements
- Topic: Realm Magic 3D RPG Maker being ported to Irrlicht Lime
- Replies: 4
- Views: 2718
Realm Magic 3D RPG Maker being ported to Irrlicht Lime
I am porting Realm Magic, a Role Playing/Adventure Game builder over to Irrlicht Lime. It was later renamed Imperium Magica to make a fancy Latin sounding name, but when I get done porting to Irrlicht Lime, it will once again be known as Realm Magic. The original 3D engine was Truevision 3D (5.8 to ...
- Wed Sep 14, 2016 4:47 am
- Forum: Advanced Help
- Topic: assign material multiple groups in mesh
- Replies: 2
- Views: 722
Re: assign material multiple groups in mesh
Actually there may be something going on with Milkshape3D exporting to 3DS files or Irrlicht Lime has an issue loading them in properly. I exported a few files to different formats like .x and .obj and it worked. I was able to set the material for each group.
- Tue Sep 13, 2016 7:41 pm
- Forum: Advanced Help
- Topic: assign material multiple groups in mesh
- Replies: 2
- Views: 722
assign material multiple groups in mesh
I am attempting to load 3DS file of a human head that has groups for skin, eyes, iris, lips, and hair so these can get set to different colors. But I when I set the material, the whole mesh is set to that material. Is there a way to set the material for each group or do I need to save each part of ...
- Fri Sep 02, 2016 5:36 pm
- Forum: Project Announcements
- Topic: Brick Space 3D Breakout type Game.
- Replies: 7
- Views: 3038
Re: Brick Space 3D Breakout type Game.
I am working out how to make these things profitable. I believe I can ask for donations if I post source code. I could also find a free webpage somewhere to post a demo of my game.
So there are conflict of interest issues of posting source of something that is under copyright and a product I am ...
So there are conflict of interest issues of posting source of something that is under copyright and a product I am ...
- Fri Sep 02, 2016 5:21 am
- Forum: Project Announcements
- Topic: Brick Space 3D Breakout type Game.
- Replies: 7
- Views: 3038
Re: Brick Space 3D Breakout type Game.
I would appreciate some people download it to beta test it and provide some feedback.
Learning Irrlicht 3D is a work in progress for me.
Learning Irrlicht 3D is a work in progress for me.
- Thu Sep 01, 2016 10:48 pm
- Forum: Project Announcements
- Topic: Brick Space 3D Breakout type Game.
- Replies: 7
- Views: 3038
Re: Brick Space 3D Breakout type Game.
https://a.fsdn.com/con/app/proj/brick-space-windowspc-game/screenshots/BrickSpace1.jpg
https://a.fsdn.com/con/app/proj/brick-space-windowspc-game/screenshots/BrickSpace2.jpg
https://a.fsdn.com/con/app/proj/brick-space-windowspc-game/screenshots/BrickSpace3.jpg
https://a.fsdn.com/con/app/proj ...
https://a.fsdn.com/con/app/proj/brick-space-windowspc-game/screenshots/BrickSpace2.jpg
https://a.fsdn.com/con/app/proj/brick-space-windowspc-game/screenshots/BrickSpace3.jpg
https://a.fsdn.com/con/app/proj ...
- Thu Sep 01, 2016 4:42 am
- Forum: Project Announcements
- Topic: Brick Space 3D Breakout type Game.
- Replies: 7
- Views: 3038
Brick Space 3D Breakout type Game.
I am in the processes of porting several programs over to Irrlicht and Irrlicht Lime that were written in Visual Basic 6 / Visual Basic .Net. I decided to start with one of my smaller games that is called "Brick Space" It is sort of a 3D break out played inside a large cube. Balls can bounce in all ...
- Tue Aug 23, 2016 10:37 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 195328
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
I finally decided to come back and revisit the Irrlicht Lime Engine (Middleware). I have several games made with Truevision 3D 6.3/6.5 from several years back. That engine is DirectX 8 based and lacks strong .NET support. There had not been any updates for 8 years now. I am having problems porting ...
- Thu Aug 08, 2013 8:55 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 195328
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
This did provide some information, I can use "MaterialX" to set up textures and lighting, but not seem to be able to change the Red, Green, Blue, and Alpha of the diffuse, ambient, spectacular properties. As far as I know there is only one material per node. In my case, each wall is its own node ...
- Mon Aug 05, 2013 12:40 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 195328
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
Not sure if you had any success converting my code back to C# or C++, and was able to play with the material functions. Seems like Setting the Object Material has no effect on the object I am trying to change color to.
The object I am trying to control is the long room floating above the terrain ...
The object I am trying to control is the long room floating above the terrain ...
- Tue Jul 30, 2013 10:42 pm
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 195328
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
#Const EngineType_IrrlichtLime = 1
#Const EngineType_DarkGDK = 2
Imports IrrlichtLime
Imports IrrlichtLime.Core
Imports IrrlichtLime.GUI
Imports IrrlichtLime.IO
Imports IrrlichtLime.Video
Imports IrrlichtLime.Scene
Imports System
Imports System.IO
Imports System.Data.OleDb
Imports System.Math ...
- Tue Jul 30, 2013 11:54 am
- Forum: Project Announcements
- Topic: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
- Replies: 422
- Views: 195328
Re: Irrlicht Lime is a .NET wrapper for Irrlicht Engine
This is not the complete code, but does show some of the things I am attempting.
Dim buf0 As MeshBuffer = MeshBuffer.Create(VertexType.Standard, IndexType._16Bit)
Dim vertices(7 * 2 - 1) As Vertex3D
Dim indices(5 * 6 - 1) As UShort
Dim indices4 As UShort() = New UShort() {0, 1, 2, 1, 3, 2 ...
Dim buf0 As MeshBuffer = MeshBuffer.Create(VertexType.Standard, IndexType._16Bit)
Dim vertices(7 * 2 - 1) As Vertex3D
Dim indices(5 * 6 - 1) As UShort
Dim indices4 As UShort() = New UShort() {0, 1, 2, 1, 3, 2 ...