Search found 8 matches

by Default User
Wed Oct 03, 2012 11:15 pm
Forum: Beginners Help
Topic: Help with matrix, is this a bug ?
Replies: 3
Views: 308

Re: Help with matrix, is this a bug ?

let me understand: Node->setRotation(core::vector3df(0,180,0)); means: rotate the mesh 0 degrees on X axis, then rotate the mesh 180 degrees on Y axis, then rotate the mesh 0 degrees on Z axis in this order, right ? Another thing on the matrix, why the "get" doesn't give me the same vector...
by Default User
Wed Oct 03, 2012 8:08 pm
Forum: Beginners Help
Topic: Help with matrix, is this a bug ?
Replies: 3
Views: 308

Help with matrix, is this a bug ?

  core::vector3df rot; core::matrix4 m; rot = m.getRotationDegrees(); cout<<"rot0:"<<rot.X<<", "<<rot.Y<<", "<<rot.Z<<endl; m.setRotationDegrees(core::vector3df(0,180,0)); rot = m.getRotationDegrees(); cout<<"rot1:"<<rot.X<<", "<<rot.Y<<", &quo...
by Default User
Wed Oct 03, 2012 7:49 pm
Forum: Beginners Help
Topic: Problems compiling with Code:Blocks (Win)
Replies: 13
Views: 2537

Re: Problems compiling with Code:Blocks (Win)

change your gcc to 4.6, gcc is known 4.7 to not work yet with Irrlicht.
As you can see here in my thread: http://irrlicht.sourceforge.net/forum/v ... 13#p272179
Yet, no one put a warning into the download page or anywhere to warn the newcomers. :)
by Default User
Mon Oct 01, 2012 9:19 pm
Forum: Beginners Help
Topic: creating 3D arrow direction indicator
Replies: 3
Views: 570

Re: creating 3D arrow direction indicator

You might want to search the forum, I think I've seen a post about that before somewhere (but yeah, could be a little hard to find). When I coded that I created an own scenenode for it and did the scaling and finding the view direction in OnRegisterSceneNode. Also didn't use it as child of the came...
by Default User
Sat Sep 29, 2012 9:27 pm
Forum: Beginners Help
Topic: creating 3D arrow direction indicator
Replies: 3
Views: 570

creating 3D arrow direction indicator

Hello, I need help creating a 3D arrow direction indicator, just like the ones we see in 3d modeller programs: http://s10.postimage.org/6g5r4vzyd/ex1.jpg http://s12.postimage.org/kaaldj495/ex2.jpg that colored 3 arrows which indicate the world orientation of XYZ vectors. what i have done so far:    ...
by Default User
Thu Sep 13, 2012 5:51 pm
Forum: Beginners Help
Topic: HelloWorld crashing with Segmentation fault using mingw
Replies: 6
Views: 2136

Re: HelloWorld crashing with Segmentation fault using mingw

It worked flawlessly with GCC-4.6.1(tdm-1)! For anyone having issues like segmentation fault, do not use GCC 4.7.0 Use GCC 4.6.1: I got mine from here: http://tdm-gcc.tdragon.net/download (install easily) and MSYS (if you want) http://www.mingw.org/wiki/MSYS If any forum/site mod/admin could make wa...
by Default User
Thu Sep 13, 2012 4:05 pm
Forum: Beginners Help
Topic: HelloWorld crashing with Segmentation fault using mingw
Replies: 6
Views: 2136

Re: HelloWorld crashing with Segmentation fault using mingw

If it is not too large, could you post the entire code file that you are trying to run, or the entire function that is being run? A seg. fault is usually caused by trying to access memory that hasn't been assigned, or by trying to use a pointer that isn't pointing to anything. Make sure that any po...
by Default User
Wed Sep 12, 2012 7:14 pm
Forum: Beginners Help
Topic: HelloWorld crashing with Segmentation fault using mingw
Replies: 6
Views: 2136

HelloWorld crashing with Segmentation fault using mingw

My config: - MingW 4.7.0 - Eclipse 3.7.2 - Irrlicht 1.7.1 - Windows 7 x64 system. My include path is: \irrlicht-1.7.1\include\ My lib path is: \irrlicht-1.7.1\lib\Win32-gcc\ (which include the files: libIrrlicht.a and libIrrlicht.def ) And the Irrlicht.dll (the same from \irrlicht-1.7.1\bin\Win32-gc...