Search found 17 matches

by ping-pong2012
Sat Jun 08, 2013 8:46 pm
Forum: Bug reports
Topic: ogl-es branch
Replies: 3
Views: 1025

Re: ogl-es branch

Hmm, on a different system I think, I can compile, but the it gets to a spot where it can't find /gl/gl.h. What's the point in an opengl es branch if it still wants opengl?
by ping-pong2012
Sat Jun 01, 2013 6:00 pm
Forum: Bug reports
Topic: ogl-es branch
Replies: 3
Views: 1025

ogl-es branch

..\obj\win32-gcc-release-fast-dll\source\Irrlicht\CNullDriver.o:CNullDriver.cpp|| undefined reference to `irr::video::createImageLoaderPVR()'|

Compiling with Code::Blocks 12.11 on Win7.
by ping-pong2012
Tue Dec 18, 2012 7:42 pm
Forum: Bug reports
Topic: Can't get DX support compiling
Replies: 8
Views: 1169

Re: Can't get DX support compiling

Alright, I think it may have been I followed the right method before, but then I found other pages when trying to do it more recently. doing the -D option under the linker options did nothing, I had to add it or the devpack under the define options. Sorry for the inconvenience.
by ping-pong2012
Tue Dec 18, 2012 6:22 pm
Forum: Bug reports
Topic: Can't get DX support compiling
Replies: 8
Views: 1169

Re: Can't get DX support compiling

And yeah, I delete the dll, rebuild, and a new one shows up with proper modified dates and things.
by ping-pong2012
Tue Dec 18, 2012 6:22 pm
Forum: Bug reports
Topic: Can't get DX support compiling
Replies: 8
Views: 1169

Re: Can't get DX support compiling

Well this is annoying, I downloaded a fresh 1.7.2 and it won't work, yet when I go back to my 1.7.2 it works fine, despite only have dxd9 in the lib with no define option. 1.7.3 still does the same error, with a fresh download or an existing one. I'm compiling SVN to see what it does.
by ping-pong2012
Tue Dec 18, 2012 4:06 pm
Forum: Open Discussion and Dev Announcements
Topic: Default camera name?
Replies: 4
Views: 1225

Re: Default camera name?

Thank you
by ping-pong2012
Tue Dec 18, 2012 3:16 pm
Forum: Open Discussion and Dev Announcements
Topic: Default camera name?
Replies: 4
Views: 1225

Re: Default camera name?

Ah, that appears to work fine (I used scene::ICameraSceneNode* fpsCamera = smgr->addCameraSceneNodeFPS(); ). A question, is there a penalty or something for using the addcamera function multiple times, like if I wanted something else to have that pointer? I'm guessing the safest idea is just to use ...
by ping-pong2012
Tue Dec 18, 2012 2:52 pm
Forum: Bug reports
Topic: Can't get DX support compiling
Replies: 8
Views: 1169

Re: Can't get DX support compiling

It says DX was not compiled in.

I use all the files from the DXSDK and the VC directory for VS 2010 Professional, though I'm still using Code::Blocks

The bigger issue is why this works fine in 1.7.2 but 1.7.3 and 1.8.0 don't, at least for Code::Blocks.
by ping-pong2012
Tue Dec 18, 2012 3:09 am
Forum: Everything 2d/3d Graphics
Topic: Export Animated Mesh from Blender to irrlicht
Replies: 7
Views: 5400

Re: Export Animated Mesh from Blender to irrlicht

If your normals aren't aligned right, the textures would be drawn the wrong way. Another thing is if you used something like a 'mirror' modifier it might only be showing it properly in Blender, you might need to bake the modifier to get the geometry actually existing. On top of all that, if you used...
by ping-pong2012
Tue Dec 18, 2012 2:42 am
Forum: Open Discussion and Dev Announcements
Topic: Call overhead stats
Replies: 92
Views: 11505

Re: Call overhead stats

Sorry to bother, but what machines does this affect? On my systems I haven OpenGL 3.2 or better and most demos run at >1000fps, which seems to imply this issue doesn't exist in my case. (unless I'm presuming that the ms draw calls are faster or something on my machine)
by ping-pong2012
Tue Dec 18, 2012 2:39 am
Forum: Open Discussion and Dev Announcements
Topic: Default camera name?
Replies: 4
Views: 1225

Default camera name?

Working off of Examples 2 and 13, I can't seem to find the default camera name when smgr->addCameraSceneNodeFPS(); is called. This makes it so setActiveCamera fails for anything other than 'fixedcam'
by ping-pong2012
Tue Dec 18, 2012 1:59 am
Forum: Bug reports
Topic: Can't get DX support compiling
Replies: 8
Views: 1169

Can't get DX support compiling

I posted it on the bugtracker too: For versions 1.7.3 and 1.8.0, Irrlicht just will not link DirectX 9. I use -D_IRR_COMPILE_WITH_DIRECT3D_9_, link d3d9, remove the compileconfig option for MSVC6 or whatever, and nothing. On 1.7.2 all that's in my compile options is that d3d9 in the libs and it work...
by ping-pong2012
Thu Sep 20, 2012 9:20 pm
Forum: Beginners Help
Topic: Single-color rectangles/shapes?
Replies: 4
Views: 1131

Re: Single-color rectangles/shapes?

Ah, the filled square was what I was looking for. As for the other things, it seems there aren't options for rotating any of these primitives, strange.
by ping-pong2012
Thu Sep 20, 2012 6:05 pm
Forum: Bug reports
Topic: Single pixel image returns black
Replies: 4
Views: 780

Single pixel image returns black

If I load a 1x1 texture of a white pixel, it shows up as black if I call driver->draw2DImage(white, core::position2d<s32>(5,5)); If I make it a 2x2 white rectangle is shows up fine. It appears it's OpenGL related, as Burning's Video and the normal software renderer show up fine. I didn't try DX.
by ping-pong2012
Thu Sep 20, 2012 4:57 pm
Forum: Beginners Help
Topic: Single-color rectangles/shapes?
Replies: 4
Views: 1131

Single-color rectangles/shapes?

Is there a way to make a rectangle and load a single color into it, preferably with an alpha channel?

On a similar note, is there vector graphics?