Search found 17 matches
- Sat Jun 08, 2013 8:46 pm
- Forum: Bug reports
- Topic: ogl-es branch
- Replies: 3
- Views: 1025
Re: ogl-es branch
Hmm, on a different system I think, I can compile, but the it gets to a spot where it can't find /gl/gl.h. What's the point in an opengl es branch if it still wants opengl?
- Sat Jun 01, 2013 6:00 pm
- Forum: Bug reports
- Topic: ogl-es branch
- Replies: 3
- Views: 1025
ogl-es branch
..\obj\win32-gcc-release-fast-dll\source\Irrlicht\CNullDriver.o:CNullDriver.cpp|| undefined reference to `irr::video::createImageLoaderPVR()'|
Compiling with Code::Blocks 12.11 on Win7.
Compiling with Code::Blocks 12.11 on Win7.
- Tue Dec 18, 2012 7:42 pm
- Forum: Bug reports
- Topic: Can't get DX support compiling
- Replies: 8
- Views: 1169
Re: Can't get DX support compiling
Alright, I think it may have been I followed the right method before, but then I found other pages when trying to do it more recently. doing the -D option under the linker options did nothing, I had to add it or the devpack under the define options. Sorry for the inconvenience.
- Tue Dec 18, 2012 6:22 pm
- Forum: Bug reports
- Topic: Can't get DX support compiling
- Replies: 8
- Views: 1169
Re: Can't get DX support compiling
And yeah, I delete the dll, rebuild, and a new one shows up with proper modified dates and things.
- Tue Dec 18, 2012 6:22 pm
- Forum: Bug reports
- Topic: Can't get DX support compiling
- Replies: 8
- Views: 1169
Re: Can't get DX support compiling
Well this is annoying, I downloaded a fresh 1.7.2 and it won't work, yet when I go back to my 1.7.2 it works fine, despite only have dxd9 in the lib with no define option. 1.7.3 still does the same error, with a fresh download or an existing one. I'm compiling SVN to see what it does.
- Tue Dec 18, 2012 4:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Default camera name?
- Replies: 4
- Views: 1225
Re: Default camera name?
Thank you
- Tue Dec 18, 2012 3:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Default camera name?
- Replies: 4
- Views: 1225
Re: Default camera name?
Ah, that appears to work fine (I used scene::ICameraSceneNode* fpsCamera = smgr->addCameraSceneNodeFPS(); ). A question, is there a penalty or something for using the addcamera function multiple times, like if I wanted something else to have that pointer? I'm guessing the safest idea is just to use ...
- Tue Dec 18, 2012 2:52 pm
- Forum: Bug reports
- Topic: Can't get DX support compiling
- Replies: 8
- Views: 1169
Re: Can't get DX support compiling
It says DX was not compiled in.
I use all the files from the DXSDK and the VC directory for VS 2010 Professional, though I'm still using Code::Blocks
The bigger issue is why this works fine in 1.7.2 but 1.7.3 and 1.8.0 don't, at least for Code::Blocks.
I use all the files from the DXSDK and the VC directory for VS 2010 Professional, though I'm still using Code::Blocks
The bigger issue is why this works fine in 1.7.2 but 1.7.3 and 1.8.0 don't, at least for Code::Blocks.
- Tue Dec 18, 2012 3:09 am
- Forum: Everything 2d/3d Graphics
- Topic: Export Animated Mesh from Blender to irrlicht
- Replies: 7
- Views: 5400
Re: Export Animated Mesh from Blender to irrlicht
If your normals aren't aligned right, the textures would be drawn the wrong way. Another thing is if you used something like a 'mirror' modifier it might only be showing it properly in Blender, you might need to bake the modifier to get the geometry actually existing. On top of all that, if you used...
- Tue Dec 18, 2012 2:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: Call overhead stats
- Replies: 92
- Views: 11505
Re: Call overhead stats
Sorry to bother, but what machines does this affect? On my systems I haven OpenGL 3.2 or better and most demos run at >1000fps, which seems to imply this issue doesn't exist in my case. (unless I'm presuming that the ms draw calls are faster or something on my machine)
- Tue Dec 18, 2012 2:39 am
- Forum: Open Discussion and Dev Announcements
- Topic: Default camera name?
- Replies: 4
- Views: 1225
Default camera name?
Working off of Examples 2 and 13, I can't seem to find the default camera name when smgr->addCameraSceneNodeFPS(); is called. This makes it so setActiveCamera fails for anything other than 'fixedcam'
- Tue Dec 18, 2012 1:59 am
- Forum: Bug reports
- Topic: Can't get DX support compiling
- Replies: 8
- Views: 1169
Can't get DX support compiling
I posted it on the bugtracker too: For versions 1.7.3 and 1.8.0, Irrlicht just will not link DirectX 9. I use -D_IRR_COMPILE_WITH_DIRECT3D_9_, link d3d9, remove the compileconfig option for MSVC6 or whatever, and nothing. On 1.7.2 all that's in my compile options is that d3d9 in the libs and it work...
- Thu Sep 20, 2012 9:20 pm
- Forum: Beginners Help
- Topic: Single-color rectangles/shapes?
- Replies: 4
- Views: 1131
Re: Single-color rectangles/shapes?
Ah, the filled square was what I was looking for. As for the other things, it seems there aren't options for rotating any of these primitives, strange.
- Thu Sep 20, 2012 6:05 pm
- Forum: Bug reports
- Topic: Single pixel image returns black
- Replies: 4
- Views: 780
Single pixel image returns black
If I load a 1x1 texture of a white pixel, it shows up as black if I call driver->draw2DImage(white, core::position2d<s32>(5,5)); If I make it a 2x2 white rectangle is shows up fine. It appears it's OpenGL related, as Burning's Video and the normal software renderer show up fine. I didn't try DX.
- Thu Sep 20, 2012 4:57 pm
- Forum: Beginners Help
- Topic: Single-color rectangles/shapes?
- Replies: 4
- Views: 1131
Single-color rectangles/shapes?
Is there a way to make a rectangle and load a single color into it, preferably with an alpha channel?
On a similar note, is there vector graphics?
On a similar note, is there vector graphics?