OK, I think i got it.
Go Project - build options
Directories Tab
Add the neccesary files to compiler and linker tabs.
Thats it (I think.. )
Search found 5 matches
- Mon Jul 31, 2006 12:11 pm
- Forum: Beginners Help
- Topic: Codeblocks help (Newton + build errors..)
- Replies: 1
- Views: 98
- Mon Jul 31, 2006 10:46 am
- Forum: Beginners Help
- Topic: Codeblocks help (Newton + build errors..)
- Replies: 1
- Views: 98
Codeblocks help (Newton + build errors..)
I've searched the forums and looked at the tutorials, but can't figure out how to properly integrate NewtonSDK int codeblocks!! If someone could explain or point me in the right direction? Thanks Also, I've noticed that when I build my project codeblocks throws up errors in ISceneNode.h ?? The test ...
- Mon Jul 31, 2006 9:33 am
- Forum: Beginners Help
- Topic: How create FOG?
- Replies: 7
- Views: 678
Thanks Vitek! I've been struggling to figure out why my fog won't work and just seen that I've been missing this...
silly silly me....
Code: Select all
terrain->setMaterialFlag(video::EMF_FOG_ENABLE, true);
- Thu Jul 27, 2006 7:01 am
- Forum: Beginners Help
- Topic: 3rd and 1st Person Cameras
- Replies: 6
- Views: 859
My code for positioning a 3rd person camera is as follows. cpos = camera position pos = avatar position rot = avatar rotation crot = camera rotation R_PI = 0.0174532925 cameraradius = camera's distance from player. cpos.X = pos.X + cos(rot.Y*R_PI) * -cameraradius; cpos.Y = pos.Y - sin(crot.X*R_PI) ...
- Wed Jul 20, 2005 1:15 pm
- Forum: Beginners Help
- Topic: Head Cam
- Replies: 1
- Views: 181
Head Cam
forgive the noobness.... Is it possible to attach the first person camera to you models head? If so, can i get some pseudo code on how to go about doing it. Basically, i want to be able to look around and see my models arms, legs and stuff.... i cant find if anybody else has aked this... thanks :oops: