I updated the demo using the distortion formula and parameters from the Oculus SDK.
Tracker support is still lacking, but as soon as i get the devkit i will try to integrate it.
Search found 2 matches
- Sat Apr 13, 2013 12:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Oculus Rift support
- Replies: 4
- Views: 3841
- Thu Sep 20, 2012 8:53 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Oculus Rift support
- Replies: 4
- Views: 3841
Re: Oculus Rift support
This is a test i made for my HMD prototype i built waiting for the Oculus Rift.
I have no experience with Irrlicht and therefore i probably didn't all the things right.
You can try it from:
git://github.com/troffmo5/HMDIrrlicht.git
and if someone wants to integrate it to Irrlicht is welcome
I have no experience with Irrlicht and therefore i probably didn't all the things right.
You can try it from:
git://github.com/troffmo5/HMDIrrlicht.git
and if someone wants to integrate it to Irrlicht is welcome