thank you inet, sorry for the delay, got much work to do around the hardware/firmware part of the project. I hope I'll finish that as the year go by. Anyway if I can I'll do a test of your port as soon as possible cause I'am really interested, and give you some feedback.
I really appreciate, Again ...
Search found 40 matches
- Thu Dec 14, 2006 11:04 am
- Forum: Project Announcements
- Topic: mirrlicht - porting irrlicht to mobile platforms.
- Replies: 30
- Views: 4715
- Mon Nov 27, 2006 4:02 pm
- Forum: Project Announcements
- Topic: mirrlicht - porting irrlicht to mobile platforms.
- Replies: 30
- Views: 4715
I'am glad something is moving around a mobile port for irrlicht. I have not been there for a while ; I froze my irr/newton app because of a PDA dev. I'am making a RC sailplane flight computer.
I 've choosen Klint for the rendering because I didn't see anything coming from irrlich.
So my questions ...
I 've choosen Klint for the rendering because I didn't see anything coming from irrlich.
So my questions ...
- Wed May 17, 2006 9:02 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Newton Vehicles in Irrlicht Tutorial
- Replies: 31
- Views: 15980
I'am in the course of making a tractor/forest harvester vehicle sim using newton/irr (plus SDL/openAL). I'am still blocked on the terrain issue. All has been working fine since then ; i was using newt 1.50/irr 0.12 and now facing pb passing the terrainSceneNode trough the newton world build. I know ...
- Tue May 09, 2006 8:48 am
- Forum: Beginners Help
- Topic: Porting to OpenGL ES
- Replies: 2
- Views: 388
- Fri May 05, 2006 2:27 pm
- Forum: Beginners Help
- Topic: terraiSceneNode, getmesh, irr 1.0
- Replies: 0
- Views: 253
terraiSceneNode, getmesh, irr 1.0
I have a car/truck sim using newton, SDL, openAL, and until yesterday irr0.12.
I'am trying to port the app to irr 1.0 and there is something I can't fix.
the code I have that use to work perfectly to construct the newton scene can't work any more : the app crash after the first print and return no ...
I'am trying to port the app to irr 1.0 and there is something I can't fix.
the code I have that use to work perfectly to construct the newton scene can't work any more : the app crash after the first print and return no ...
- Tue Apr 25, 2006 8:00 am
- Forum: Project Announcements
- Topic: Armen's Terrain Generator
- Replies: 40
- Views: 34756
- Tue Mar 14, 2006 12:55 pm
- Forum: Beginners Help
- Topic: irrlicht Key_onEvent with newton gravity It included!
- Replies: 4
- Views: 589
- Mon Mar 13, 2006 1:26 pm
- Forum: Beginners Help
- Topic: irrlicht Key_onEvent with newton gravity It included!
- Replies: 4
- Views: 589
- Tue Jan 17, 2006 8:58 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Newton Vehicles in Irrlicht Tutorial
- Replies: 31
- Views: 15980
I wont post here as my vehicle code falls in two files ; .h and .c++ class and is not very clear I think and long.
In the class I'am loading the vehicle profile from a xml file, the name of the file is passed as parameter and come from a listbox selected item.
In the constructor, the xml file(the ...
In the class I'am loading the vehicle profile from a xml file, the name of the file is passed as parameter and come from a listbox selected item.
In the constructor, the xml file(the ...
- Mon Jan 16, 2006 2:39 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Newton Vehicles in Irrlicht Tutorial
- Replies: 31
- Views: 15980
- Thu Jan 12, 2006 4:28 pm
- Forum: Advanced Help
- Topic: Almost there with Irrlicht/Newton terrain
- Replies: 9
- Views: 1090
- Thu Jan 12, 2006 8:34 am
- Forum: Beginners Help
- Topic: more than one active IEventReceiver ?
- Replies: 6
- Views: 944
- Wed Jan 11, 2006 3:45 pm
- Forum: Beginners Help
- Topic: more than one active IEventReceiver ?
- Replies: 6
- Views: 944
more than one active IEventReceiver ?
Is irrlicht able to pass input event to more than one event receiver at the same time ?
thx.
thx.
- Wed Jan 11, 2006 8:33 am
- Forum: Beginners Help
- Topic: terrain rendering problems
- Replies: 6
- Views: 609
- Tue Jan 10, 2006 1:38 pm
- Forum: Project Announcements
- Topic: Grass Node v0.3.x
- Replies: 109
- Views: 101679