Search found 29 matches

by Soganatsu-Julien
Wed Oct 08, 2014 9:23 pm
Forum: Project Announcements
Topic: Community Play 3D
Replies: 23
Views: 15483

Re: Community Play 3D

Screenshot for fun !
Image
by Soganatsu-Julien
Thu Jul 24, 2014 10:08 am
Forum: Project Announcements
Topic: Community Play 3D
Replies: 23
Views: 15483

Re: Community Play 3D

by Soganatsu-Julien
Tue Jul 01, 2014 11:49 am
Forum: Project Announcements
Topic: Community Play 3D
Replies: 23
Views: 15483

Re: Community Play 3D

The blur shader is shared between the image-based and object-based method so it's complicated to give you only the shader
Then, I'll try to clean it give you the shader's code son
by Soganatsu-Julien
Wed Jun 25, 2014 6:40 pm
Forum: Project Announcements
Topic: Community Play 3D
Replies: 23
Views: 15483

Re: Community Play 3D

If you speak about the last screenshot, it's using the image-based method. Simply combine a blurred sampler, color sampler and depth sampler The GLSL code (my rendering engine will be open source so I can give you this code ^^) uniform sampler2D ColorSampler; uniform sampler2D BlurredSampler; unifor...
by Soganatsu-Julien
Mon Jun 23, 2014 11:28 pm
Forum: Project Announcements
Topic: Community Play 3D
Replies: 23
Views: 15483

Re: Community Play 3D

Update : CP3D now provides a HDR rendering pipeline !
Still WIP on OpenGL drivers but will be available soon

Image
by Soganatsu-Julien
Mon Jun 23, 2014 11:23 pm
Forum: Competition Time!
Topic: Screenshot of the Month May 2014 [Submit now]
Replies: 42
Views: 24849

Re: Screenshot of the Month May 2014 [Submit now]

Woooow, I love your grass tank202 !
It looks more realistic !
by Soganatsu-Julien
Wed Jun 18, 2014 12:22 pm
Forum: Project Announcements
Topic: Community Play 3D
Replies: 23
Views: 15483

Re: Community Play 3D

Hello Christian, No plans for the moment, I have too much work to do even if I'm full-time on it ^^ But I think about November or December. The collaborative feature is a big part of development + all the tools to create animations, gameplay etc. Also, that's sure : the rendering engine will be open...
by Soganatsu-Julien
Thu Jun 12, 2014 3:52 pm
Forum: Project Announcements
Topic: Community Play 3D
Replies: 23
Views: 15483

Re: Community Play 3D

Updates & new features Using the nomal pass http://reath.free.fr/dev/normal_pass.png post-process shaders development http://reath.free.fr/dev/ppdev.png Linux support with the last mesa release http://reath.free.fr/dev/linux_support.jpg Custom material shaders development http://reath.free.fr/de...
by Soganatsu-Julien
Tue Jun 03, 2014 10:34 am
Forum: Competition Time!
Topic: Screenshot of the Month May 2014 [Submit now]
Replies: 42
Views: 24849

Re: Screenshot of the Month May 2014 [Submit now]

Image

Combination of multiple effects done with Community Play 3D. Done without any C++ code
by Soganatsu-Julien
Tue May 20, 2014 8:20 am
Forum: Project Announcements
Topic: Community Play 3D
Replies: 23
Views: 15483

Re: Irrlicht Game Engine

A "god rays" tutorial is now available on the blog! https://medium.com/community-play-3d Moreover, Community Play 3D now provides a full depth-of-field control + controllers management + the beginning of physics simulation. Several videos demos are also available for characters animations ...
by Soganatsu-Julien
Tue May 13, 2014 8:04 am
Forum: Advanced Help
Topic: Check to see if scenenode exists
Replies: 4
Views: 757

Re: Check to see if scenenode exists

Same for me, not seeing error on a quick look ^^ you can try this method instead, remixed from the irrlicht sources and that not needs two methods to traverse the scene tree   bool CSO_Editor::nodeExists(ISceneNode *toFind, ISceneNode* start=0) {     if (start == 0)         start = getSmgr()->getRoo...
by Soganatsu-Julien
Wed Apr 30, 2014 6:30 pm
Forum: Project Announcements
Topic: Community Play 3D
Replies: 23
Views: 15483

Re: Irrlicht Game Engine

Hey, I updated my blog here : https://medium.com/community-play-3d This blog is going to be more technical, with explanations, all screenshots and videos were created and will be created using only my engine I told you above. During my articles I'll try to do some tutorials on shaders, filters, arch...
by Soganatsu-Julien
Wed Apr 30, 2014 6:22 pm
Forum: Advanced Help
Topic: Bullet with the latest Irrlicht version.
Replies: 4
Views: 1015

Re: Bullet with the latest Irrlicht version.

Oh okay. To save your time you can take a look at https://irrbullet.svn.sourceforge.net IrrBullet is a wrapper using Bullet. If you use Visual Studio (because I use), try to replace the btHeaders of irrBullet by your Bullet version's headers. Also, give the good location for the Bullet library files...
by Soganatsu-Julien
Tue Apr 29, 2014 5:07 pm
Forum: Advanced Help
Topic: Bullet with the latest Irrlicht version.
Replies: 4
Views: 1015

Re: Bullet with the latest Irrlicht version.

Hello the glitch,

I'm using the 2.81-rev2613 with irrlicht 1.8.1. Are you talking about the version 2.82 of Bullet ?
by Soganatsu-Julien
Mon Apr 28, 2014 9:02 pm
Forum: Competition Time!
Topic: Screenshot of the Month March-April 2014 [preparing]
Replies: 14
Views: 21163

Re: Screenshot of the Month March 2014 [Submit now]

Hello Christian :) Julien, your screen is really nice. How the lighting done? Baked or real-time? The lighting is done real-time. I'm using my editor (Community Play 3D) to render it, where the rendering pipeline was based on the BlindSide's XEffect framework, and today highly improved and more flex...