Screenshot for fun !
Search found 29 matches
- Wed Oct 08, 2014 9:23 pm
- Forum: Project Announcements
- Topic: Community Play 3D
- Replies: 23
- Views: 15483
- Thu Jul 24, 2014 10:08 am
- Forum: Project Announcements
- Topic: Community Play 3D
- Replies: 23
- Views: 15483
- Tue Jul 01, 2014 11:49 am
- Forum: Project Announcements
- Topic: Community Play 3D
- Replies: 23
- Views: 15483
Re: Community Play 3D
The blur shader is shared between the image-based and object-based method so it's complicated to give you only the shader
Then, I'll try to clean it give you the shader's code son
Then, I'll try to clean it give you the shader's code son
- Wed Jun 25, 2014 6:40 pm
- Forum: Project Announcements
- Topic: Community Play 3D
- Replies: 23
- Views: 15483
Re: Community Play 3D
If you speak about the last screenshot, it's using the image-based method. Simply combine a blurred sampler, color sampler and depth sampler The GLSL code (my rendering engine will be open source so I can give you this code ^^) uniform sampler2D ColorSampler; uniform sampler2D BlurredSampler; unifor...
- Mon Jun 23, 2014 11:28 pm
- Forum: Project Announcements
- Topic: Community Play 3D
- Replies: 23
- Views: 15483
Re: Community Play 3D
Update : CP3D now provides a HDR rendering pipeline !
Still WIP on OpenGL drivers but will be available soon
Still WIP on OpenGL drivers but will be available soon
- Mon Jun 23, 2014 11:23 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month May 2014 [Submit now]
- Replies: 42
- Views: 24849
Re: Screenshot of the Month May 2014 [Submit now]
Woooow, I love your grass tank202 !
It looks more realistic !
It looks more realistic !
- Wed Jun 18, 2014 12:22 pm
- Forum: Project Announcements
- Topic: Community Play 3D
- Replies: 23
- Views: 15483
Re: Community Play 3D
Hello Christian, No plans for the moment, I have too much work to do even if I'm full-time on it ^^ But I think about November or December. The collaborative feature is a big part of development + all the tools to create animations, gameplay etc. Also, that's sure : the rendering engine will be open...
- Thu Jun 12, 2014 3:52 pm
- Forum: Project Announcements
- Topic: Community Play 3D
- Replies: 23
- Views: 15483
Re: Community Play 3D
Updates & new features Using the nomal pass http://reath.free.fr/dev/normal_pass.png post-process shaders development http://reath.free.fr/dev/ppdev.png Linux support with the last mesa release http://reath.free.fr/dev/linux_support.jpg Custom material shaders development http://reath.free.fr/de...
- Tue Jun 03, 2014 10:34 am
- Forum: Competition Time!
- Topic: Screenshot of the Month May 2014 [Submit now]
- Replies: 42
- Views: 24849
Re: Screenshot of the Month May 2014 [Submit now]
Combination of multiple effects done with Community Play 3D. Done without any C++ code
- Tue May 20, 2014 8:20 am
- Forum: Project Announcements
- Topic: Community Play 3D
- Replies: 23
- Views: 15483
Re: Irrlicht Game Engine
A "god rays" tutorial is now available on the blog! https://medium.com/community-play-3d Moreover, Community Play 3D now provides a full depth-of-field control + controllers management + the beginning of physics simulation. Several videos demos are also available for characters animations ...
- Tue May 13, 2014 8:04 am
- Forum: Advanced Help
- Topic: Check to see if scenenode exists
- Replies: 4
- Views: 757
Re: Check to see if scenenode exists
Same for me, not seeing error on a quick look ^^ you can try this method instead, remixed from the irrlicht sources and that not needs two methods to traverse the scene tree bool CSO_Editor::nodeExists(ISceneNode *toFind, ISceneNode* start=0) { if (start == 0) start = getSmgr()->getRoo...
- Wed Apr 30, 2014 6:30 pm
- Forum: Project Announcements
- Topic: Community Play 3D
- Replies: 23
- Views: 15483
Re: Irrlicht Game Engine
Hey, I updated my blog here : https://medium.com/community-play-3d This blog is going to be more technical, with explanations, all screenshots and videos were created and will be created using only my engine I told you above. During my articles I'll try to do some tutorials on shaders, filters, arch...
- Wed Apr 30, 2014 6:22 pm
- Forum: Advanced Help
- Topic: Bullet with the latest Irrlicht version.
- Replies: 4
- Views: 1015
Re: Bullet with the latest Irrlicht version.
Oh okay. To save your time you can take a look at https://irrbullet.svn.sourceforge.net IrrBullet is a wrapper using Bullet. If you use Visual Studio (because I use), try to replace the btHeaders of irrBullet by your Bullet version's headers. Also, give the good location for the Bullet library files...
- Tue Apr 29, 2014 5:07 pm
- Forum: Advanced Help
- Topic: Bullet with the latest Irrlicht version.
- Replies: 4
- Views: 1015
Re: Bullet with the latest Irrlicht version.
Hello the glitch,
I'm using the 2.81-rev2613 with irrlicht 1.8.1. Are you talking about the version 2.82 of Bullet ?
I'm using the 2.81-rev2613 with irrlicht 1.8.1. Are you talking about the version 2.82 of Bullet ?
- Mon Apr 28, 2014 9:02 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month March-April 2014 [preparing]
- Replies: 14
- Views: 21163
Re: Screenshot of the Month March 2014 [Submit now]
Hello Christian :) Julien, your screen is really nice. How the lighting done? Baked or real-time? The lighting is done real-time. I'm using my editor (Community Play 3D) to render it, where the rendering pipeline was based on the BlindSide's XEffect framework, and today highly improved and more flex...