cassini wrote:being an ex Ogre user, I prefer Irrlicht hands down for its simplicity.
Ogre is the kind of gratuitously overly complex exercise in OPP for not particular reason.
Search found 217 matches
- Tue Jan 02, 2007 1:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht vs Ogre
- Replies: 42
- Views: 16214
- Wed Dec 13, 2006 5:07 pm
- Forum: Bug reports
- Topic: [not a bug?] device->drop() and leaks
- Replies: 11
- Views: 858
- Sat Dec 09, 2006 2:52 pm
- Forum: Beginners Help
- Topic: Irrlicht 1.2 terrain
- Replies: 10
- Views: 661
- Thu Nov 30, 2006 1:31 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht 1.2 released
- Replies: 19
- Views: 4560
- Tue Nov 28, 2006 5:29 pm
- Forum: Beginners Help
- Topic: Linux - OcTree Problem
- Replies: 5
- Views: 191
- Fri Nov 10, 2006 1:44 pm
- Forum: Code Snippets
- Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
- Replies: 41
- Views: 17692
- Thu Nov 09, 2006 3:02 pm
- Forum: Beginners Help
- Topic: breakable object
- Replies: 5
- Views: 567
Create one complete model and several models for the broken object. While the object is whole render the complete single model. When the object breaks, quickly replace the complete single model with the broken models, arranged so they look like the complete model. In subsequent redraws move the brok...
- Fri Nov 03, 2006 8:50 pm
- Forum: Irrlicht.NET
- Topic: Movement is choppy
- Replies: 3
- Views: 1826
- Thu Nov 02, 2006 6:46 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New free RT Terrain sculptor with watershader
- Replies: 9
- Views: 1877
- Thu Nov 02, 2006 3:09 pm
- Forum: Beginners Help
- Topic: Two questions
- Replies: 9
- Views: 298
- Wed Nov 01, 2006 12:35 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Best Engine Compare
- Replies: 25
- Views: 7231
For one thing the Unreal and Quake3 engines are already used in released titles and are both complete FPS engines. Irrlicht is incomplete and untested. Graphically, I've seen nothing to convince me that Irrlicht can rival either. But then Irrlicht is open source (as is Quake 3) and was written prima...
- Wed Nov 01, 2006 12:32 pm
- Forum: Beginners Help
- Topic: irrlich 1.1 and opengl -> crashes sometimes
- Replies: 4
- Views: 231
- Mon Oct 30, 2006 5:33 pm
- Forum: Beginners Help
- Topic: Is there nobody in forum to help me about zip archive
- Replies: 3
- Views: 164
- Mon Oct 30, 2006 12:52 pm
- Forum: Beginners Help
- Topic: Shooting Projectiles from the end of the weapon!
- Replies: 4
- Views: 468
- Thu Oct 26, 2006 12:32 pm
- Forum: Bug reports
- Topic: [fixed] 1.1 - getCursorControl()->getPosition() crashes
- Replies: 3
- Views: 300