Search found 217 matches

by stodge
Tue Jan 02, 2007 1:40 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht vs Ogre
Replies: 42
Views: 16214

cassini wrote:being an ex Ogre user, I prefer Irrlicht hands down for its simplicity.
Ogre is the kind of gratuitously overly complex exercise in OPP for not particular reason.

:roll:
by stodge
Wed Dec 13, 2006 5:07 pm
Forum: Bug reports
Topic: [not a bug?] device->drop() and leaks
Replies: 11
Views: 858

Use ALT-F4 to exit the demos. ESC isn't support.
by stodge
Sat Dec 09, 2006 2:52 pm
Forum: Beginners Help
Topic: Irrlicht 1.2 terrain
Replies: 10
Views: 661

Midnight wrote:If you have a lifetime then then take the way of lazy jane, sit back and wait for Irrlicht to evolve.
It's what I'm doing! :wink:
by stodge
Thu Nov 30, 2006 1:31 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.2 released
Replies: 19
Views: 4560

OpenGL on Linux is still very slow - 235fps for the terrain demo. I'll see if I can profile it if I have the time.
by stodge
Tue Nov 28, 2006 5:29 pm
Forum: Beginners Help
Topic: Linux - OcTree Problem
Replies: 5
Views: 191

Profile your application and the Irrlicht library to see what's taking so long.
by stodge
Fri Nov 10, 2006 1:44 pm
Forum: Code Snippets
Topic: (C++)chatQue class [v0.2.3] Alpha Fade works w/ 1.2
Replies: 41
Views: 17692

No, no, no! Don't just ignore the warnings - fix them! One of them is a potential loss during a conversion. This should be fixed. The other seems to be implying you're mis-using delete.

Ignoring warnings is bad! :!:
by stodge
Thu Nov 09, 2006 3:02 pm
Forum: Beginners Help
Topic: breakable object
Replies: 5
Views: 567

Create one complete model and several models for the broken object. While the object is whole render the complete single model. When the object breaks, quickly replace the complete single model with the broken models, arranged so they look like the complete model. In subsequent redraws move the brok...
by stodge
Fri Nov 03, 2006 8:50 pm
Forum: Irrlicht.NET
Topic: Movement is choppy
Replies: 3
Views: 1826

Modify the Irrlicht source for the FPS camera. Rebuild Irrlicht and voila! :)
by stodge
Thu Nov 02, 2006 6:46 pm
Forum: Open Discussion and Dev Announcements
Topic: New free RT Terrain sculptor with watershader
Replies: 9
Views: 1877

Why do you think we're treating you like a spammer?
by stodge
Thu Nov 02, 2006 3:09 pm
Forum: Beginners Help
Topic: Two questions
Replies: 9
Views: 298

Is your homework due on Friday? Have you invented a time machine?

No?

Ooh you in trouble boy! :wink:
by stodge
Wed Nov 01, 2006 12:35 pm
Forum: Open Discussion and Dev Announcements
Topic: Best Engine Compare
Replies: 25
Views: 7231

For one thing the Unreal and Quake3 engines are already used in released titles and are both complete FPS engines. Irrlicht is incomplete and untested. Graphically, I've seen nothing to convince me that Irrlicht can rival either. But then Irrlicht is open source (as is Quake 3) and was written prima...
by stodge
Wed Nov 01, 2006 12:32 pm
Forum: Beginners Help
Topic: irrlich 1.1 and opengl -> crashes sometimes
Replies: 4
Views: 231

Where does it crash? Did you use the debugger?
by stodge
Mon Oct 30, 2006 5:33 pm
Forum: Beginners Help
Topic: Is there nobody in forum to help me about zip archive
Replies: 3
Views: 164

zziplib?
by stodge
Mon Oct 30, 2006 12:52 pm
Forum: Beginners Help
Topic: Shooting Projectiles from the end of the weapon!
Replies: 4
Views: 468

Create a small "bone" in the model at the end of the barrel. When the gun is fired, retrieve the location of that bone and use that as the starting point for the bullet. Does Irrlicht even support bones??
by stodge
Thu Oct 26, 2006 12:32 pm
Forum: Bug reports
Topic: [fixed] 1.1 - getCursorControl()->getPosition() crashes
Replies: 3
Views: 300

Did you use the debugger to find out why it's crashing?