Search found 217 matches

by stodge
Tue Jun 26, 2007 12:26 am
Forum: Code Snippets
Topic: New GUI skin [update: new skins, support for 1.5/1.6]
Replies: 112
Views: 73990

Dances wrote::roll: Maybe you need to turn up the brightness/contrast on your monitor. If you've already done that, then its time to buy a new one.
:roll:
by stodge
Mon Jun 25, 2007 6:27 pm
Forum: Code Snippets
Topic: New GUI skin [update: new skins, support for 1.5/1.6]
Replies: 112
Views: 73990

It looks nice but the sceenshot is too dark, so I can't make it out. Do you have any lighter images?
by stodge
Wed Jun 20, 2007 12:20 pm
Forum: Project Announcements
Topic: Major sci-fi racing game project
Replies: 83
Views: 24147

"could turn out to be commercial"? Where's your business plan and design documents? etc... As we say "you don't get owt for nowt". So if you want experienced, quality developers you either have to pay them big bucks or give them a really good reason (hint read previous paragraph)...
by stodge
Mon May 07, 2007 3:36 pm
Forum: Code Snippets
Topic: (C++) second bid at scene node deletion callback
Replies: 8
Views: 3206

"Consider rethinking your software design. The scene node should be removed when the game object it represents gets removed. NOT the other way around. In other words, the graphics depends on the game, but the game does not depend on the graphics. " This makes more sense to me - I completel...
by stodge
Thu Apr 05, 2007 3:42 pm
Forum: Beginners Help
Topic: Need help getting engine running
Replies: 6
Views: 415

You're dealing with two pointers here, not just the device:

Code: Select all

getCursorControl()->
What does this return?

Code: Select all

control = device->getCursorControl();
control->setVisible(false);
Should crash on the second line?
by stodge
Tue Apr 03, 2007 11:25 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht 1.3 - Different topic :P
Replies: 14
Views: 1508

You need another option:

Nothing, I'm too busy creating polls on the forums

:lol:
by stodge
Mon Apr 02, 2007 5:55 pm
Forum: Beginners Help
Topic: Large Terrain
Replies: 16
Views: 2175

Sounds good except 40fps doesn't leave you with a lot of CPU time for AI, or any other functionality. Oops, forgot to check your CPU. A demo of this would be interesting, especially to compare performance on different systems.
by stodge
Mon Apr 02, 2007 5:52 pm
Forum: Beginners Help
Topic: Trigger Class
Replies: 5
Views: 559

Maybe you need two callbacks:

onEnterTrigger
onExitTrigger
by stodge
Sat Mar 17, 2007 9:10 pm
Forum: Beginners Help
Topic: 1.3 on Ubuntu - half as slow as 1.2?
Replies: 8
Views: 959

I'll see if I can profile it on Linux in the coming weeks.
by stodge
Sat Mar 17, 2007 1:28 am
Forum: Beginners Help
Topic: 1.3 on Ubuntu - half as slow as 1.2?
Replies: 8
Views: 959

1.3 on Ubuntu - half as slow as 1.2?

I just built Irrlicht 1.3 on Ubuntu and the terrain demo (12) runs at 190fps, which is half the rate I used to get in 1.2. Anyone else experience this?

Cheers
by stodge
Fri Mar 16, 2007 4:09 pm
Forum: Beginners Help
Topic: Infinite Terrain?
Replies: 8
Views: 1677

Do you have an infinite hard drive and inifinite memory?
by stodge
Tue Feb 20, 2007 8:36 pm
Forum: Beginners Help
Topic: Inheritance, subsumption, and constructing (C++ question)
Replies: 18
Views: 1461

Visitor? How is that? Too me the proper pattern looks more like flyweight. But this is of no help to throw pattern names around here. ^^ Why not? I read the thread in passing and tried to point something out. May or may not be relevant but what the hey. *shrug* I read this: "Each loop, I'll it...
by stodge
Tue Feb 20, 2007 4:50 pm
Forum: Beginners Help
Topic: Inheritance, subsumption, and constructing (C++ question)
Replies: 18
Views: 1461

Check out the Visitor design pattern. Sounds like it might work for you.
by stodge
Fri Feb 16, 2007 5:08 pm
Forum: Beginners Help
Topic: Terrain + triangle selector = glitchy
Replies: 6
Views: 512

I don't know what IPhysics is, but are you using a physics engine?

I read your post.
by stodge
Thu Feb 15, 2007 3:37 pm
Forum: Beginners Help
Topic: Terrain + triangle selector = glitchy
Replies: 6
Views: 512

I think the general consensus is that you need a physics engine.