Search found 2 matches
- Mon Sep 09, 2013 5:58 pm
- Forum: Bug reports
- Topic: wglCreateContextAttribs_ARB never called?
- Replies: 3
- Views: 1336
Re: wglCreateContextAttribs_ARB never called?
As I said, wglCreateContextAttribsARB pointer is loaded correctly when wglGetProcAddress is called before temporary context destruction, so then everything works OK. It doesn't look like a driver problem. I have GTX 660 with latest drivers.
- Mon Sep 09, 2013 3:48 pm
- Forum: Bug reports
- Topic: wglCreateContextAttribs_ARB never called?
- Replies: 3
- Views: 1336
wglCreateContextAttribs_ARB never called?
While debugging my app, I came across this code in OpenGL driver and I find it quite strange: #ifdef WGL_ARB_create_context PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribs_ARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB"); if (wglCr...