Search found 66 matches

by vivekSivamRP
Fri Mar 27, 2015 11:19 am
Forum: Advanced Help
Topic: hide texture
Replies: 6
Views: 1187

Re: hide texture

Use 2 shaders, one that use the cube's texture, other use some other colour to render the cube.
Change the shader of the cube whenever you need.
by vivekSivamRP
Thu Mar 05, 2015 3:28 pm
Forum: Code Snippets
Topic: EAGLContext Memory Leak Fix for OpenGLES2.0 iOS
Replies: 0
Views: 1854

EAGLContext Memory Leak Fix for OpenGLES2.0 iOS

In my project's case i need to constantly create and delete irrlicht device,i.e to call 'device' = CreatDevice() and to dealloc the 'device', frequently. I got a memory leak of 0.6 MB when ever i create and delete the device. Fixed the leak with few changes, Add the lines that starts with + symbol. ...
by vivekSivamRP
Sat Feb 21, 2015 12:07 pm
Forum: Advanced Help
Topic: collision
Replies: 3
Views: 1039

Re: collision

Loop the above code by hiding the node collided with ray until you receive null for 'selectedSceneNode1'.   firstEntry = true while(selectedSceneNode1 || firstEntry) {             if(firstEntry == false){                    selectedSceneNode1->setVisible(false);                   //  store 'selected...
by vivekSivamRP
Mon Dec 08, 2014 9:29 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Y Irrlicht does't have CallBack(setting uniforms) for nodes?
Replies: 5
Views: 4891

Re: Y Irrlicht does't have CallBack(setting uniforms) for no

Ok it is fine. During the shadercallback irrlicht first calls OnSetMaterial(SMaterial &material) and then calls OnSetConstant(..). So we can use material parameter in OnSetMaterial(..) to identify the node and set the properties according to that.

Thank you.
by vivekSivamRP
Sun Dec 07, 2014 8:03 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Y Irrlicht does't have CallBack(setting uniforms) for nodes?
Replies: 5
Views: 4891

Re: Y Irrlicht does't have CallBack(setting uniforms) for no

Oh sorry, I have made a mistake in my question statement 1) In Irrlicht we can not use a common callback class for all the Nodes[A1...An], because each nodes have different properties/uniforms to pass to shaders. Edited the statement to 1) In Irrlicht we can not use a common callback class for all t...
by vivekSivamRP
Sat Dec 06, 2014 12:42 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Y Irrlicht does't have CallBack(setting uniforms) for nodes?
Replies: 5
Views: 4891

Y Irrlicht does't have CallBack(setting uniforms) for nodes?

Would't it be efficient if irrlicht has ShaderCallBacks for Nodes rather than for MaterialRenderers ? Consider this case: Nodes [A1,A2.....An] want to use single shader and different callback classes (for setting the node properties/uniforms). For loading the shader in irrlicht we need to pass the c...
by vivekSivamRP
Mon Dec 01, 2014 6:21 am
Forum: Advanced Help
Topic: Antialias Support in Irrlicht opengles2.0 ?
Replies: 13
Views: 1969

Re: Antialias Support in Irrlicht opengles2.0 ?

Ok. I will try it once again and report the result.
by vivekSivamRP
Fri Nov 28, 2014 5:55 am
Forum: Advanced Help
Topic: Antialias Support in Irrlicht opengles2.0 ?
Replies: 13
Views: 1969

Re: Antialias Support in Irrlicht opengles2.0 ?

iPad4 (Retina) and simulators for iPhone6+,iPhone6.
by vivekSivamRP
Wed Nov 26, 2014 11:46 am
Forum: Advanced Help
Topic: Antialias Support in Irrlicht opengles2.0 ?
Replies: 13
Views: 1969

Re: Antialias Support in Irrlicht opengles2.0 ?

GL_MULTISAMPLE is not enabled for opengles2.0, so it is throwing error. Any other way ?
by vivekSivamRP
Wed Nov 26, 2014 4:58 am
Forum: Advanced Help
Topic: Antialias Support in Irrlicht opengles2.0 ?
Replies: 13
Views: 1969

Re: Antialias Support in Irrlicht opengles2.0 ?

Thanks nadro, I followed the steps which is given in the link exactly, but did't find any change in rendering quality. Even tried various sampling values but no use, i might've missed something. Will produce the code after fixing the issue.
by vivekSivamRP
Fri Nov 21, 2014 6:12 am
Forum: Advanced Help
Topic: Antialias Support in Irrlicht opengles2.0 ?
Replies: 13
Views: 1969

Re: Antialias Support in Irrlicht opengles2.0 ?

Yes For IOS platform.
by vivekSivamRP
Thu Nov 20, 2014 9:36 am
Forum: Advanced Help
Topic: Antialias Support in Irrlicht opengles2.0 ?
Replies: 13
Views: 1969

Re: Antialias Support in Irrlicht opengles2.0 ?

Thanks Nadro. Any clues on fixing this issue ?
by vivekSivamRP
Thu Nov 20, 2014 7:20 am
Forum: Advanced Help
Topic: Antialias Support in Irrlicht opengles2.0 ?
Replies: 13
Views: 1969

Antialias Support in Irrlicht opengles2.0 ?

Does irrlicht opengles2.0 supports antialiasing ? While creating the device (creatdevice(Param)) i have tested with the param.AntiAlias values, did't find any change in the aliasing issue. Can anyone suggest the right way to achieve this in irrlicht opengles 2.0 ?
by vivekSivamRP
Fri Nov 14, 2014 6:49 am
Forum: Code Snippets
Topic: Clear Shader memory
Replies: 2
Views: 1579

Re: Remove Shader memory

yes you are right, we can edit these methods depending on our convenience.
by vivekSivamRP
Wed Nov 12, 2014 12:17 pm
Forum: Code Snippets
Topic: Clear Shader memory
Replies: 2
Views: 1579

Clear Shader memory

Irrlicht clears the shader memory only if the irrlicht device is deleted (Irrlicht device is created using CreateDevice(..) method ). This caused a huge memory leak in my project, in which multiple number of unique shaders are needed to be generated and removed without deleting the irrlicht device f...