I' starting & stopping lots of Irrlicht-Devices in our iOS App and this is causing a crash in libGPUSupportMercury.dylib

Is anybody abled to tell me how to solve this issue?
Regards,
Daniel
Hi ndro, thanks for giving it a try! Looking forward to hear from youNadro wrote:Hi,
Thanks for a report, I'll try to check that during fixing ES1 driver in ogl-es branch (probably near next week).
Hey, it's occuring since years.CuteAlien wrote:If this is a new problem (since last week) it might be because of the recent merge from trunk. Nadro is working on this and the priority was on ES2. If it's been a while longer then we need an example to reproduce the crash.
What will this do to solve the problem?mongoose7 wrote:The problem is unlikely to be in this code. Trying putting a printfs before and after the glClear: printf("calling glClear\n"); fflush(stdout); glClear(mask); printf("glClear called\n"); fflush(stdout);
Therefore i'm using NSData's 'lenght' property, which is related to these factors.mongoose7 wrote:Do you know how big an image is? If it is R8G8B8, then the size is WxHx3, not WxH.
Do you know the format of the original data? Maybe it is not R8G8B8. Maybe it is B8G8R8 or A8R8G8B8. Maybe it is JPEG.