Search found 26 matches
- Fri Nov 15, 2013 7:05 pm
- Forum: Beginners Help
- Topic: Problem with Moving Child Camera...
- Replies: 4
- Views: 695
Re: Problem with Moving Child Camera...
Hm, currently I just need to be able to 'turn my head'. Is this as tricky as walking around? 
- Sun Nov 03, 2013 2:06 pm
- Forum: Beginners Help
- Topic: Problem with Moving Child Camera...
- Replies: 4
- Views: 695
Problem with Moving Child Camera...
Hey guys.
I want to make a helicopter which is flying in a Circle around a rock, and a FPS-Camera inside this helicopter.
This works so far, but the problem is that the FPS-Camera rotates itself.
There is a point at the rock, which turns itself. The Camera and the Helicopter are childs from this ...
I want to make a helicopter which is flying in a Circle around a rock, and a FPS-Camera inside this helicopter.
This works so far, but the problem is that the FPS-Camera rotates itself.
There is a point at the rock, which turns itself. The Camera and the Helicopter are childs from this ...
- Tue Apr 16, 2013 2:31 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 213233
Re: Android Port
Hello
First, I hope there isn't any post with this problem. Yeah, I know there is the search-function, but... :)
ndk-build stops compiling because there is missing the GLES2/gl2.h
Compile++ arm : irrlicht <= COGLES2Driver.cpp
In file included from jni/COGLES2Driver.h:44:0,
from jni/COGLES2Driver ...
First, I hope there isn't any post with this problem. Yeah, I know there is the search-function, but... :)
ndk-build stops compiling because there is missing the GLES2/gl2.h
Compile++ arm : irrlicht <= COGLES2Driver.cpp
In file included from jni/COGLES2Driver.h:44:0,
from jni/COGLES2Driver ...
- Sat Feb 02, 2013 4:55 pm
- Forum: Advanced Help
- Topic: Irrlicht on Raspberry PI
- Replies: 36
- Views: 16702
Re: Irrlicht on Raspberry PI
I have applied your quick hack, and thats what it says after make:
g++ -Wall -pipe -fno-exceptions -fno-rtti -fstrict-aliasing -g -D_DEBUG -I../../include -Izlib -Ijpeglib -Ilibpng -I/usr/X11R6/include -I/home/pi/irrlicht/SDKPackage-ogles1/Builds/OGLES/Include -I/home/pi/irrlicht/SDKPackage-ogles1 ...
g++ -Wall -pipe -fno-exceptions -fno-rtti -fstrict-aliasing -g -D_DEBUG -I../../include -Izlib -Ijpeglib -Ilibpng -I/usr/X11R6/include -I/home/pi/irrlicht/SDKPackage-ogles1/Builds/OGLES/Include -I/home/pi/irrlicht/SDKPackage-ogles1 ...
- Sat Feb 02, 2013 2:36 pm
- Forum: Advanced Help
- Topic: Irrlicht on Raspberry PI
- Replies: 36
- Views: 16702
Re: Irrlicht on Raspberry PI
The compilation is quite simple. Just apply my patch
Sorry, I didn't get it: How to apply the patch?
I want to get it finally working on the Pi :twisted:
Thanks
MynithiX
EDIT:
Sorry, found it out, but first I didn't figured out what to do... ._.
Just delete the lines with - and add them with ...
Sorry, I didn't get it: How to apply the patch?
I want to get it finally working on the Pi :twisted:
Thanks
MynithiX
EDIT:
Sorry, found it out, but first I didn't figured out what to do... ._.
Just delete the lines with - and add them with ...
- Mon Dec 24, 2012 7:59 am
- Forum: Beginners Help
- Topic: /usr/bin/ld: cannot find -lXcursor [SOLVED]
- Replies: 1
- Views: 3113
Re: /usr/bin/ld: cannot find -lXcursor
I've found it out, for them which have the same problem:
Just update libxcursor with:
MynithiX
Just update libxcursor with:
Code: Select all
sudo apt-get install libxcursor-dev
- Sun Dec 23, 2012 6:28 pm
- Forum: Beginners Help
- Topic: /usr/bin/ld: cannot find -lXcursor [SOLVED]
- Replies: 1
- Views: 3113
/usr/bin/ld: cannot find -lXcursor [SOLVED]
Hello again ;)
I've just reinstalled my Ubuntu (the reason is not important),
and now I have to reinstall all my things, of course also IRRLICHT.
So, I've just recompiled it and then I tried to compile an example, just to see if it works.
But that's what it says, after I run 'make' in the right ...
I've just reinstalled my Ubuntu (the reason is not important),
and now I have to reinstall all my things, of course also IRRLICHT.
So, I've just recompiled it and then I tried to compile an example, just to see if it works.
But that's what it says, after I run 'make' in the right ...
- Sat Dec 01, 2012 4:27 pm
- Forum: Project Announcements
- Topic: Weapon Positioner toolkit - reworked
- Replies: 23
- Views: 9127
Re: Weapon Positioner toolkit
It's dead again... ._.
- Sat Nov 17, 2012 8:56 am
- Forum: Beginners Help
- Topic: MD2 Animation Linux [SOLVED]
- Replies: 3
- Views: 543
Re: MD2 Animation Linux
Ok I think I'm going to use Blender and then export it to Misfit, because I'm not very good with Blender 2.49, which supports all this file formats 
- Sat Nov 17, 2012 8:53 am
- Forum: Beginners Help
- Topic: How To Texture An IAnimatedSceneNode .obj file
- Replies: 5
- Views: 967
Re: How To Texture An IAnimatedSceneNode .obj file
I don't know which program you use to make the model, but you must make an UV Map. I think there are alot of tutorials around the www :D
After exporting it to .obj, look into the mtl file with a normal texteditor, and write in the path to the texture with the UV Map.
Then just load it, and it must ...
After exporting it to .obj, look into the mtl file with a normal texteditor, and write in the path to the texture with the UV Map.
Then just load it, and it must ...
- Fri Nov 02, 2012 11:26 am
- Forum: Beginners Help
- Topic: MD2 Animation Linux [SOLVED]
- Replies: 3
- Views: 543
MD2 Animation Linux [SOLVED]
Hello back,
I'm searching for an MD2 Animator and Modeller program, under Linux...
Is their something else then Misfit?
Thanks
MynithiX
I'm searching for an MD2 Animator and Modeller program, under Linux...
Is their something else then Misfit?
Thanks
MynithiX
- Wed Oct 24, 2012 1:00 pm
- Forum: Beginners Help
- Topic: Texture [SOLVED]
- Replies: 3
- Views: 549
Re: Texture
I have solved it, with this simple line:
Code: Select all
smgr->getMeshManipulator()->makePlanarTextureMapping(mesh->getMesh(0), 0.004f);- Wed Oct 24, 2012 10:24 am
- Forum: Beginners Help
- Topic: Texture [SOLVED]
- Replies: 3
- Views: 549
Texture [SOLVED]
Hi,
again and again I need help :D
I've got a map, and of course it should have a texture, which looks likes this (not finished, just testing :D ):
http://www7.pic-upload.de/thumb/24.10.12/dxjtlc7sri49.jpg
But when I compile it and run it, it looks like this:
http://www10.pic-upload.de/thumb/24 ...
again and again I need help :D
I've got a map, and of course it should have a texture, which looks likes this (not finished, just testing :D ):
http://www7.pic-upload.de/thumb/24.10.12/dxjtlc7sri49.jpg
But when I compile it and run it, it looks like this:
http://www10.pic-upload.de/thumb/24 ...
- Wed Oct 24, 2012 8:14 am
- Forum: Beginners Help
- Topic: Companion
- Replies: 4
- Views: 508
Re: Companion
What do you exactly want? Should it be like Slender?
Should it move always to your direction?
Should it move always to your direction?
- Wed Oct 24, 2012 7:55 am
- Forum: Beginners Help
- Topic: Relative Path [1/2 SOLVED]
- Replies: 2
- Views: 400
Re: Relative Path
The problem is halsolved now 
It works when I write ../folder/media/file.xxx
But I want to know why this thing with ./media/file.xxx doesn't work o.O
It works when I write ../folder/media/file.xxx
But I want to know why this thing with ./media/file.xxx doesn't work o.O