Search found 26 matches

by MynithiX
Fri Nov 15, 2013 7:05 pm
Forum: Beginners Help
Topic: Problem with Moving Child Camera...
Replies: 4
Views: 695

Re: Problem with Moving Child Camera...

Hm, currently I just need to be able to 'turn my head'. Is this as tricky as walking around? :D
by MynithiX
Sun Nov 03, 2013 2:06 pm
Forum: Beginners Help
Topic: Problem with Moving Child Camera...
Replies: 4
Views: 695

Problem with Moving Child Camera...

Hey guys.
I want to make a helicopter which is flying in a Circle around a rock, and a FPS-Camera inside this helicopter.
This works so far, but the problem is that the FPS-Camera rotates itself.

There is a point at the rock, which turns itself. The Camera and the Helicopter are childs from this ...
by MynithiX
Tue Apr 16, 2013 2:31 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 213233

Re: Android Port

Hello
First, I hope there isn't any post with this problem. Yeah, I know there is the search-function, but... :)
ndk-build stops compiling because there is missing the GLES2/gl2.h
Compile++ arm : irrlicht <= COGLES2Driver.cpp
In file included from jni/COGLES2Driver.h:44:0,
from jni/COGLES2Driver ...
by MynithiX
Sat Feb 02, 2013 4:55 pm
Forum: Advanced Help
Topic: Irrlicht on Raspberry PI
Replies: 36
Views: 16702

Re: Irrlicht on Raspberry PI

I have applied your quick hack, and thats what it says after make:
g++ -Wall -pipe -fno-exceptions -fno-rtti -fstrict-aliasing -g -D_DEBUG -I../../include -Izlib -Ijpeglib -Ilibpng -I/usr/X11R6/include -I/home/pi/irrlicht/SDKPackage-ogles1/Builds/OGLES/Include -I/home/pi/irrlicht/SDKPackage-ogles1 ...
by MynithiX
Sat Feb 02, 2013 2:36 pm
Forum: Advanced Help
Topic: Irrlicht on Raspberry PI
Replies: 36
Views: 16702

Re: Irrlicht on Raspberry PI

The compilation is quite simple. Just apply my patch
Sorry, I didn't get it: How to apply the patch?
I want to get it finally working on the Pi :twisted:
Thanks
MynithiX
EDIT:
Sorry, found it out, but first I didn't figured out what to do... ._.
Just delete the lines with - and add them with ...
by MynithiX
Mon Dec 24, 2012 7:59 am
Forum: Beginners Help
Topic: /usr/bin/ld: cannot find -lXcursor [SOLVED]
Replies: 1
Views: 3113

Re: /usr/bin/ld: cannot find -lXcursor

I've found it out, for them which have the same problem:
Just update libxcursor with:

Code: Select all

 
sudo apt-get install libxcursor-dev
 
MynithiX
by MynithiX
Sun Dec 23, 2012 6:28 pm
Forum: Beginners Help
Topic: /usr/bin/ld: cannot find -lXcursor [SOLVED]
Replies: 1
Views: 3113

/usr/bin/ld: cannot find -lXcursor [SOLVED]

Hello again ;)
I've just reinstalled my Ubuntu (the reason is not important),
and now I have to reinstall all my things, of course also IRRLICHT.
So, I've just recompiled it and then I tried to compile an example, just to see if it works.
But that's what it says, after I run 'make' in the right ...
by MynithiX
Sat Dec 01, 2012 4:27 pm
Forum: Project Announcements
Topic: Weapon Positioner toolkit - reworked
Replies: 23
Views: 9127

Re: Weapon Positioner toolkit

It's dead again... ._.
by MynithiX
Sat Nov 17, 2012 8:56 am
Forum: Beginners Help
Topic: MD2 Animation Linux [SOLVED]
Replies: 3
Views: 543

Re: MD2 Animation Linux

Ok I think I'm going to use Blender and then export it to Misfit, because I'm not very good with Blender 2.49, which supports all this file formats :)
by MynithiX
Sat Nov 17, 2012 8:53 am
Forum: Beginners Help
Topic: How To Texture An IAnimatedSceneNode .obj file
Replies: 5
Views: 967

Re: How To Texture An IAnimatedSceneNode .obj file

I don't know which program you use to make the model, but you must make an UV Map. I think there are alot of tutorials around the www :D
After exporting it to .obj, look into the mtl file with a normal texteditor, and write in the path to the texture with the UV Map.
Then just load it, and it must ...
by MynithiX
Fri Nov 02, 2012 11:26 am
Forum: Beginners Help
Topic: MD2 Animation Linux [SOLVED]
Replies: 3
Views: 543

MD2 Animation Linux [SOLVED]

Hello back,
I'm searching for an MD2 Animator and Modeller program, under Linux...
Is their something else then Misfit?

Thanks
MynithiX
by MynithiX
Wed Oct 24, 2012 1:00 pm
Forum: Beginners Help
Topic: Texture [SOLVED]
Replies: 3
Views: 549

Re: Texture

I have solved it, with this simple line:

Code: Select all

smgr->getMeshManipulator()->makePlanarTextureMapping(mesh->getMesh(0), 0.004f);
by MynithiX
Wed Oct 24, 2012 10:24 am
Forum: Beginners Help
Topic: Texture [SOLVED]
Replies: 3
Views: 549

Texture [SOLVED]

Hi,
again and again I need help :D
I've got a map, and of course it should have a texture, which looks likes this (not finished, just testing :D ):
http://www7.pic-upload.de/thumb/24.10.12/dxjtlc7sri49.jpg
But when I compile it and run it, it looks like this:
http://www10.pic-upload.de/thumb/24 ...
by MynithiX
Wed Oct 24, 2012 8:14 am
Forum: Beginners Help
Topic: Companion
Replies: 4
Views: 508

Re: Companion

What do you exactly want? Should it be like Slender?
Should it move always to your direction?
by MynithiX
Wed Oct 24, 2012 7:55 am
Forum: Beginners Help
Topic: Relative Path [1/2 SOLVED]
Replies: 2
Views: 400

Re: Relative Path

The problem is halsolved now :D
It works when I write ../folder/media/file.xxx
But I want to know why this thing with ./media/file.xxx doesn't work o.O