Search found 2 matches

by vik
Mon Oct 15, 2012 10:44 pm
Forum: Bug reports
Topic: TerrainMesh issues in 1.7.1
Replies: 9
Views: 2787

Re: TerrainMesh issues in 1.7.1

Sorry hendu, you have totally miss understood my question

when you set another texture or even a texture 0 after the the terrain mesh has been created, it sets the texture on each block and not the right part of the texture on the right block.
by vik
Sun Oct 14, 2012 11:20 pm
Forum: Bug reports
Topic: TerrainMesh issues in 1.7.1
Replies: 9
Views: 2787

Re: TerrainMesh issues in 1.7.1

i did a rebuild and it worked as hydrid said. is it possible to set other textures on the terrain ( setMaterialTexture(1,... )) so they will be stretched over the whole of terrain and not tiled. I tried using "makePlanarTextureMapping", but I need it to stretch X different to Y. In my hlsl...