I forgot to say that there's probably some additional things to do for textures to make them pixel accurate. I can't remember the details but those two links should provide all needed info.
Joe
Search found 74 matches
- Fri Oct 07, 2005 3:58 pm
- Forum: Bug reports
- Topic: 1 pixel off for origin in OpenGL NVidia
- Replies: 10
- Views: 2252
- Fri Oct 07, 2005 12:15 am
- Forum: Bug reports
- Topic: 1 pixel off for origin in OpenGL NVidia
- Replies: 10
- Views: 2252
SOLVED! I hope
From: http://www.opengl.org/resources/faq/technical/transformations.htm#tran0030
If exact pixelization is required, you might want to put a small translation in the ModelView matrix, as shown below:
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glTranslatef (0.375, 0.375, 0.);
The ...
If exact pixelization is required, you might want to put a small translation in the ModelView matrix, as shown below:
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glTranslatef (0.375, 0.375, 0.);
The ...
- Sun Jul 31, 2005 11:46 am
- Forum: Bug reports
- Topic: 1 pixel off for origin in OpenGL NVidia
- Replies: 10
- Views: 2252
- Sun Jul 31, 2005 12:43 am
- Forum: Bug reports
- Topic: 1 pixel off for origin in OpenGL NVidia
- Replies: 10
- Views: 2252
1 pixel off for origin in OpenGL NVidia
I have a Nvidia Geforce 2 GTS and, even with the latest drivers, there is a bug with OpenGL and 2D graphics.
This can be seen in Irrlicht but is an OpenGL/Nvidia problem. Bascially the use of 2D commands works with an origin of 1,1 instead of 0,0 so everything's a pixel off horizontally and ...
This can be seen in Irrlicht but is an OpenGL/Nvidia problem. Bascially the use of 2D commands works with an origin of 1,1 instead of 0,0 so everything's a pixel off horizontally and ...
- Thu Jun 16, 2005 1:13 pm
- Forum: Project Announcements
- Topic: Virtual City
- Replies: 80
- Views: 93732
- Mon May 30, 2005 10:16 pm
- Forum: Beginners Help
- Topic: Using Irrlicht for 3d graphing
- Replies: 2
- Views: 401
- Mon May 30, 2005 10:14 pm
- Forum: Project Announcements
- Topic: Newton + Irrlicht = Newton++
- Replies: 23
- Views: 5842
- Sun May 29, 2005 2:48 pm
- Forum: Project Announcements
- Topic: Newton + Irrlicht = Newton++
- Replies: 23
- Views: 5842
- Wed May 25, 2005 10:59 am
- Forum: Open Discussion and Dev Announcements
- Topic: Random generator
- Replies: 5
- Views: 781
- Sun May 22, 2005 11:24 am
- Forum: Open Discussion and Dev Announcements
- Topic: Game media x 2
- Replies: 25
- Views: 1942
- Sun May 22, 2005 12:20 am
- Forum: Open Discussion and Dev Announcements
- Topic: Game media x 2
- Replies: 25
- Views: 1942
- Fri May 20, 2005 7:22 pm
- Forum: Project Announcements
- Topic: AI learns to balance a stick
- Replies: 28
- Views: 4346
- Fri May 20, 2005 1:24 pm
- Forum: Project Announcements
- Topic: AI learns to balance a stick
- Replies: 28
- Views: 4346
- Thu May 19, 2005 11:45 pm
- Forum: Project Announcements
- Topic: AI learns to balance a stick
- Replies: 28
- Views: 4346
Katoun,
Looking at that sort of reminds me of the time I spent looking at Prolog to try and solve a sport league scheduling problem. After a while I realised prolog wasn't going to give me anything special so I ditched it, learnt GA and wrote a programme in a day that solved the problem very well ...
Looking at that sort of reminds me of the time I spent looking at Prolog to try and solve a sport league scheduling problem. After a while I realised prolog wasn't going to give me anything special so I ditched it, learnt GA and wrote a programme in a day that solved the problem very well ...
- Sun May 15, 2005 5:53 pm
- Forum: Project Announcements
- Topic: AI learns to balance a stick
- Replies: 28
- Views: 4346