Search found 74 matches

by JoeWright
Fri Oct 07, 2005 3:58 pm
Forum: Bug reports
Topic: 1 pixel off for origin in OpenGL NVidia
Replies: 10
Views: 2076

I forgot to say that there's probably some additional things to do for textures to make them pixel accurate. I can't remember the details but those two links should provide all needed info.

Joe
by JoeWright
Fri Oct 07, 2005 12:15 am
Forum: Bug reports
Topic: 1 pixel off for origin in OpenGL NVidia
Replies: 10
Views: 2076

SOLVED! I hope

From: http://www.opengl.org/resources/faq/technical/transformations.htm#tran0030 If exact pixelization is required, you might want to put a small translation in the ModelView matrix, as shown below: glMatrixMode (GL_MODELVIEW); glLoadIdentity (); glTranslatef (0.375, 0.375, 0.); The discussion ( htt...
by JoeWright
Sun Jul 31, 2005 11:46 am
Forum: Bug reports
Topic: 1 pixel off for origin in OpenGL NVidia
Replies: 10
Views: 2076

Yes please :)
by JoeWright
Sun Jul 31, 2005 12:43 am
Forum: Bug reports
Topic: 1 pixel off for origin in OpenGL NVidia
Replies: 10
Views: 2076

1 pixel off for origin in OpenGL NVidia

I have a Nvidia Geforce 2 GTS and, even with the latest drivers, there is a bug with OpenGL and 2D graphics. This can be seen in Irrlicht but is an OpenGL/Nvidia problem. Bascially the use of 2D commands works with an origin of 1,1 instead of 0,0 so everything's a pixel off horizontally and vericall...
by JoeWright
Thu Jun 16, 2005 1:13 pm
Forum: Project Announcements
Topic: Virtual City
Replies: 80
Views: 91174

Very impressive.

Next step is to be able to go inside the buildings and talk to the inhabitants :wink:

Joe
by JoeWright
Mon May 30, 2005 10:16 pm
Forum: Beginners Help
Topic: Using Irrlicht for 3d graphing
Replies: 2
Views: 352

I would definitely recommed Irrlicht for what you are wanting to do. Sounds like an interesting project, good luck.

Joe
by JoeWright
Mon May 30, 2005 10:14 pm
Forum: Project Announcements
Topic: Newton + Irrlicht = Newton++
Replies: 23
Views: 5145

Schick, Thinking back it may have been because the Irrlicht manager wasn't being released in the demo but I can't remember exactly. Maybe VC beta 8 was doing some garbage collection for you, I'm using an older version. I will release my wrapper code at some point. It does cover a lot of things inclu...
by JoeWright
Sun May 29, 2005 2:48 pm
Forum: Project Announcements
Topic: Newton + Irrlicht = Newton++
Replies: 23
Views: 5145

Its been a while since I've used it (I know use my own wrapper) but it was fairly simple to replicate. Just compile and run the demos in debug mode on VC++ and see a load of leaks on exit.

Joe
by JoeWright
Wed May 25, 2005 10:59 am
Forum: Open Discussion and Dev Announcements
Topic: Random generator
Replies: 5
Views: 658

Google for the Numerical Recipes book. Its available free online and has an excellent section on random number generation
by JoeWright
Sun May 22, 2005 11:24 am
Forum: Open Discussion and Dev Announcements
Topic: Game media x 2
Replies: 25
Views: 1585

Irrlicht already supports zip files so I think the easiest thing to do would be to add encryption at that point.

Anyone got any ideas?

Joe
by JoeWright
Sun May 22, 2005 12:20 am
Forum: Open Discussion and Dev Announcements
Topic: Game media x 2
Replies: 25
Views: 1585

1) This depends on the path your using to load the media files (models and textures). If its simply "filename" then the same directory, if "media/filename" then in a sub directory called media, etc... You also need to distribute the irrlicht.dll file in the same directory as the ...
by JoeWright
Fri May 20, 2005 7:22 pm
Forum: Project Announcements
Topic: AI learns to balance a stick
Replies: 28
Views: 3694

Julio is hopefully going to include some example code in the SDK of how to programme a motorised universal joint. He did give an example but it was wrong so he's going to have to re-write it.

Joe
by JoeWright
Fri May 20, 2005 1:24 pm
Forum: Project Announcements
Topic: AI learns to balance a stick
Replies: 28
Views: 3694

Katoun,

No problem, thanks for the link. Actually the AI side of things is pretty straight foward. Its the physics that's the complicated bit. I'm awaiting the next SDK release of Newton which should include the final piece I'm missing then fingers crossed...

Joe
by JoeWright
Thu May 19, 2005 11:45 pm
Forum: Project Announcements
Topic: AI learns to balance a stick
Replies: 28
Views: 3694

Katoun, Looking at that sort of reminds me of the time I spent looking at Prolog to try and solve a sport league scheduling problem. After a while I realised prolog wasn't going to give me anything special so I ditched it, learnt GA and wrote a programme in a day that solved the problem very well. I...
by JoeWright
Sun May 15, 2005 5:53 pm
Forum: Project Announcements
Topic: AI learns to balance a stick
Replies: 28
Views: 3694

I probably won't make the source code available for this one because its a bit messy and a couple of bugs (that actually don't do any damage).

However, I will release some source code for my further projects like my walker.

Joe