Search found 4 matches
- Fri Aug 19, 2005 4:09 pm
- Forum: Beginners Help
- Topic: 100% CPU usage
- Replies: 25
- Views: 1222
To Murphy: I won't argue why you would put a sleep in your mainloop, but in some cases it can be a necessity and in some cases its just bullocks to do it. But splitting up the operations can be quite nice. For example I find it unacceptable to scan for user input with the same rate i refresh the scr...
- Thu Aug 18, 2005 2:32 pm
- Forum: Beginners Help
- Topic: 100% CPU usage
- Replies: 25
- Views: 1222
- Thu Aug 18, 2005 11:07 am
- Forum: Beginners Help
- Topic: 100% CPU usage
- Replies: 25
- Views: 1222
hi just for completenes, the equivalent to the windows Sleep() on a *nix system is the usleep(). The sleep() defined in unistd.h has only seconds precision while the usleep() takes a msec argument. The highest precision is about 10 msec dependent on the granularity of the linux scheduler. When perf...
- Tue Jul 26, 2005 9:54 am
- Forum: Bug reports
- Topic: .3ds import bug?
- Replies: 1
- Views: 451
I had a similar problem with the 3ds format, exported from wings3d, couldn't get dynamics light to function proberly - it seems that every surface material had its emmissive color set to something different from zero, and therefore ligting up by itself. I solved this by setting node->getMaterial(0)....